VR is not the problem for the iinstability in Ody. They just released to soon. VR is the whipping boy when all other explanations fail or they don't want to admit the real reason for problems. Half Life Alex proved that.Really Frontier should have stuck to their decision to have no VR in Odyssey, particularly seeing how unpredictable performance has been since 'release'. That would have 'upset' the VR community less than the 'incomplete' implementation we currently have, I think.