This is par for the course. FDEV made a complete dog's dinner of the fleet carrier release - 5 patches with each making things worse, the mining nerf that broke everything, including the PWA, the tritium debacle they tried to fix multiple times and then just gave up and doubled the efficiency. This will go on for months and months and months until eventually they give up and just stop fixing things.Yeah same happens to me with every patch. Something new goes wrong and none of the things they said they fixed are actually fixed, and on top of that it wrecks the performance even more.
I'm honestly too frustrated to play. I am uninstalling and maybe I'll come back in two months to see if its any better.
The more they port parts of ODYSSEY into HORIZONS, the more we have to accept they have killed this game.Well, the update and/or hotfix has screwed up Horizons so much that my friends are no longer able to play without getting either kicked or black screened (it has been happening since Odyssey launched but now its worse than ever). Changed my review on the base game to negative as well on top of Odyssey. I'm not playing without my friends. It is painfully obvious they are not testing these patches. At this rate its going to take twice as long to get Odyssey where Horizons was at.
No, that was not meant as sarcasm. I noticed a higher FPS rate yesterday. The changes apply well and my experience with that game is great in summary. Of course there can be always improvements. I have a head full of new ideas. And yes, the compromise between game consoles and personal computers is not always the best solution.I love sarcasm.
My Ferengi brain
1. Most Commanders are interested in ship interiors and not fps gameplay. Frontier must know this considering that most Commanders do not PvP. Why we got fps gameplay instead of ship interiors is very curious.
What does fps have to do with PvP?
What gameplay can you do in "ship interior"? Genuine question.
3.5Mb/sOvernight? What internet you have, a 56k?
Requires that FDev abandon the dogma that artificial gravity and inertia compensators do not exist in EDRepairs, sabotage, burglary, smuggling, stowing away for free transport, espionage, planting tracking/surveillance devices, boarding parties, ship capture, etc and so forth.
A ship is a mobile home/base. Anything you can do at a settlement, and more, should be able to be done in a ship.
Requires that FDev abandon the dogma that artificial gravity and inertia compensators do not exist in ED![]()
FYI: Take a look at this thread re: new NV drivers (apologies if you're not NV) - I've had some success with them so far, although I did have my first ever CTD - so treat with caution, but so far I'm hopefulAye, I'm not sure how to log them to a file apart from SteamVR's built-in logging, although I know it's possible, I merely know it exists somewhere in the settings. The way I look at my VR framerate is simply just overlaying it in the HMD, assuming SteamVR, enable advanced settings and "Show GPU Performance Graph in Headset"View attachment 235790
What your solution to stay alive when your ship move ?No, it doesn't.
What your solution to stay alive when your ship move ?
But: Bookmarked station selected from GalMap took me to the system, station had to be selected manually - I'll check with my FC later.
NPCs have lore overpass. Not CMDRTougher people and appropriately protected suits. I absolutely think unprotected mortals recently freed from their slave cans and the fluid that cushions them, or passengers who haven't strapped in, should turn into smears of gore on a bulkhead if a fast ship boosts without warning.
I also wouldn't mind seeing the flight models adjusted to make those mid-double digit g maneuvers less common.
When you think about how hard it is to stand up in the subway, how do you imagine an enoughtpaced ship battle gameplay compatible with a CMDR that does mini-games to repair the ship or to shoot intruders ?