Elite Dangerous: Odyssey Update 5

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Do you have a tracker link for them? My tracker-search-fu is weak, but i'll certainly add a "same here" confirmation to it.
Doesn't matter terribly how weak your search-fu is, because tracker-search is broken. It may or may not give results even with exact search terms.
 
I'll save you the time looking at it, Black Ice, because like any of those questions, I wont ever be able to answer them in simple forum replies in a thread I'm afraid.
I can only keep on saying that we're working ultra hard still to get you the next wave of information which will come in the form of a proper, dedicated way of communicating :) I really will never answer such golden questions in casual replies to things in threads.
Ok, I found this. I’m sorry you can’t give more information on communication/roadmap/plans etc, as clearLy it’s a massive source of frustration for many of us not knowing what plans there are over the next few months/year or so. But I really appreciate the presence of the CMs on the forums, it helps to have someone responding. Thanks :)
 
went on an ground mission (Phi eridani /rudenko) as is landed tzhe game went stuttering. FPS drops to <5 ! And this with graphics setting all at lowest possible! My 1060 3GB should not be so bad with odyssey ant my system is at good health. All i recognised was there were a lot of rocks in vicinity of rudenko ground base.... Useless to say this bugs did not occur with update 4, with update 5 now it is horrible...
I am playing Elite since Release and i have to say i was never so close to quit it and hit the uninstall button

PS: Strange bug that occured as i played on ground: the strafe left button "A" was assigned and totally disfunctional now back on sudworth orbital it works normally

Vote for this issue in the issue tracker.
 
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HI there, I know this has been asked many times ... But any idea as to when the Elite will be able to be playable for people within Minimum to Recommended Specs? It has been almost 8 weeks since release and there doesn't seem to have been any improvement or updates on such topic, and anything we do get is just "we are working on it".

It's still in an unplayable state for myself (nauseous and broken AA, sub 20fps, texture and model breakdowns) and the risk to components being damaged is high. From what I understand that most people within the specifications is still unable to play Elite.

I have reported, raised and holla'd all I can. But hoenstly, i'm not a beta tester, I don't know what you guys need beyond what I have already given.

I am a bit sad.
 
HI there, I know this has been asked many times ... But any idea as to when the Elite will be able to be playable for people within Minimum to Recommended Specs? It has been almost 8 weeks since release and there doesn't seem to have been any improvement or updates on such topic, and anything we do get is just "we are working on it".

It's still in an unplayable state for myself (nauseous and broken AA, sub 20fps, texture and model breakdowns) and the risk to components being damaged is high. From what I understand that most people within the specifications is still unable to play Elite.

I have reported, raised and holla'd all I can. But hoenstly, i'm not a beta tester, I don't know what you guys need beyond what I have already given.

I am a bit sad.
You are not the only one.. The only small silver lining we have is that we know there is immense pressure on the company to sort this which although uncomfortable will mean that they are probably as focused as they've ever been in trying to fix the game so as soon as they have an answer we will know. It's sad that it got to this point though because it feels from an outsider that Elite was allowed to wither into such a state and that it needed heavier investment in time and resources to even make it work. If the investment had happened earlier perhaps this mess wouldn't have occured.
Sorry I know this doesn't help much and what we want is a dev to give an answer but I kinda get the feeling right now that if they had an answer we'd be hearing about it in miliseconds. In the meantime don't kill your GPU over a game, coz there's no way you can easily get your hands on a replacement!
 
@sallymorganmoore
Can you tell me when an update is coming which adresses the problems with settlements
where you have no container with the number you need for finishing your collecting mission?

There are a lot of tickets in issuetracker about these problems. Status is always unconfirmed.
I added a comment to issues after every new update 2,3,4,5. What to I have to do to get into state confirmed to get this fixed?
 
@sallymorganmoore
Can you tell me when an update is coming which adresses the problems with settlements
where you have no container with the number you need for finishing your collecting mission?

There are a lot of tickets in issuetracker about these problems. Status is always unconfirmed.
I added a comment to issues after every new update 2,3,4,5. What to I have to do to get into state confirmed to get this fixed?
You have to get 9 other cmdrs to agree with you and confirm it. So once an issue has 10 different cmdrs that have encountered it and said so on the issue tracker it moves to confirmed and can be voted on.
Suggest at the very least adding your issue tracker link so anyone reading your comment (including Sally) can help get you confirmed.
 
HI there, I know this has been asked many times ... But any idea as to when the Elite will be able to be playable for people within Minimum to Recommended Specs? It has been almost 8 weeks since release and there doesn't seem to have been any improvement or updates on such topic, and anything we do get is just "we are working on it".

It's still in an unplayable state for myself (nauseous and broken AA, sub 20fps, texture and model breakdowns) and the risk to components being damaged is high. From what I understand that most people within the specifications is still unable to play Elite.

I have reported, raised and holla'd all I can. But hoenstly, i'm not a beta tester, I don't know what you guys need beyond what I have already given.

I am a bit sad.
Your sadness is understandable, but honestly all they need is time. Fixing the performance woes clearly isn't a simple thing to do or else they'd have done it already and saved everyone (themselves included) a tonne of grief. The latest update I saw said "the team are actively working on this area", and I think Sally mentioned that they currnetly have a dev team dedicated to working on the performance issues.

In the meantime, if you haven't seen some of the performance tweaks identified by the community you might want to give them a go, or otherwise use it as an opportunity to take a break and play something else for a bit.
 
@sallymorganmoore
Can you tell me when an update is coming which adresses the problems with settlements
where you have no container with the number you need for finishing your collecting mission?

There are a lot of tickets in issuetracker about these problems. Status is always unconfirmed.
I added a comment to issues after every new update 2,3,4,5. What to I have to do to get into state confirmed to get this fixed?
Is it a container or a locker ? Maybe it's not accessible somehow (behind restricted area) ?
If not, It's definitely an issue.
In the meantime try relogging, it helps (sometime, to get another locker/container for the mission)...

(edited for precision)
 
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You have to get 9 other cmdrs to agree with you and confirm it. So once an issue has 10 different cmdrs that have encountered it and said so on the issue tracker it moves to confirmed and can be voted on.
Suggest at the very least adding your issue tracker link so anyone reading your comment (including Sally) can help get you confirmed.
Excellent idea! 👆
 
Is it a container or a locker ? Maybe it's not accessible somehow (behind restricted area) ?
If not, It's definitely an issue.
In the meantime try relogging, it helps (sometime, to get another locker/container for the mission)...

(edited for precision)
It is a container. Not showed on terminal even if you have level 3 (scanned from npc)
I also searched all restricted areas.
and you arfe right relogin about 3 to 7 times helps. Lost time as I can make more missions without minutes and minutes of relogin.
 
You have to get 9 other cmdrs to agree with you and confirm it. So once an issue has 10 different cmdrs that have encountered it and said so on the issue tracker it moves to confirmed and can be voted on.
Suggest at the very least adding your issue tracker link so anyone reading your comment (including Sally) can help get you confirmed.
Thank you, I did not know you must have 10 different commanders.
Problem seems to be the same on lquite some settlements.

Here is one of the tickets: https://issues.frontierstore.net/issue-detail/38672

I think they are some more describing the same issue. I will try to get them sorted out and set them to duplicate issue if this also helps to get more encounters.
 
I've been thinking about it over lunch, and I've concluded that the missing restore missions are such a big issue because they were covering a wider problem.

(Bear with me here.)

This does not cover exobiology, as that doesn't really involve settlements, which is where the major flaw is.

The big problem is that, with all the work that was put into making the Odyssey settlements - and don't get me wrong, in themselves they're great - a corresponding amount of effort was not put into giving Commanders things to do in them.

Fly to a functional settlement and what can you do when you get there? You can shoot people and steal things, and that's it. Naturally the missions available for such content reflect that, so there is a paucity of non-shooty, non-stealy missions.

It's even reflected in the new rank tracks. Mercenary is roughly equivalent to on foot Combat, and Exobiology to on foot Exploration. There is no on foot equivalent to Trade rank, because there are no activities to raise it for the Commanders who don't steal and murder their way across the galaxy.

When I fly to an Industrial settlement where's my option to do some work there? To trade for machine parts (rather than buy them off a bartender, of all people)? To recycle degraded power regulators for working ones? To take a job to fix a broken SRV or ship parked at the base, even if only by replacing the regulator?

When I fly to an agricultural base where's my chance to use the lab on all that exobiology data I've been collecting? What about a mission to contain a contamination event (in a similar way to putting out fires)?

How about going to a military base and taking a job as patrolling security (in fact this would work for any settlement)? If you're unlucky you could have to fight off waves of pirate NPCs. Buy weapons? Have a test firing range? There must be all sorts of military possibilities.

Why can't I go to a Tourism settlement and book a room, or buy drinks off a bartender? Why can't I deliver more drinks? Why can't I have a job to deliver something to a guest there, or do other recreational things? Why are none of those endless wedding parties in Boom systems ever in the tourist bases?

More generally, why is there so little interaction between ship based gameplay and settlements? Where are the jobs to deliver supplies to settlements, or take away their produce? Where are the missions to deliver tourists to tourist bases, engineering parts to industrial, etcetera.

Now that Odyssey is in there is, so far, a noticeable lack of use of the possibilities, especially for players who aren't murderous thieves. It's not very "play it your way" as it is. I hope there are plans to address this.
 
I've been thinking about it over lunch, and I've concluded that the missing restore missions are such a big issue because they were covering a wider problem.

(Bear with me here.)

This does not cover exobiology, as that doesn't really involve settlements, which is where the major flaw is.

The big problem is that, with all the work that was put into making the Odyssey settlements - and don't get me wrong, in themselves they're great - a corresponding amount of effort was not put into giving Commanders things to do in them.

Fly to a functional settlement and what can you do when you get there? You can shoot people and steal things, and that's it. Naturally the missions available for such content reflect that, so there is a paucity of non-shooty, non-stealy missions.

It's even reflected in the new rank tracks. Mercenary is roughly equivalent to on foot Combat, and Exobiology to on foot Exploration. There is no on foot equivalent to Trade rank, because there are no activities to raise it for the Commanders who don't steal and murder their way across the galaxy.

When I fly to an Industrial settlement where's my option to do some work there? To trade for machine parts (rather than buy them off a bartender, of all people)? To recycle degraded power regulators for working ones? To take a job to fix a broken SRV or ship parked at the base, even if only by replacing the regulator?

When I fly to an agricultural base where's my chance to use the lab on all that exobiology data I've been collecting? What about a mission to contain a contamination event (in a similar way to putting out fires)?

How about going to a military base and taking a job as patrolling security (in fact this would work for any settlement)? If you're unlucky you could have to fight off waves of pirate NPCs. Buy weapons? Have a test firing range? There must be all sorts of military possibilities.

Why can't I go to a Tourism settlement and book a room, or buy drinks off a bartender? Why can't I deliver more drinks? Why can't I have a job to deliver something to a guest there, or do other recreational things? Why are none of those endless wedding parties in Boom systems ever in the tourist bases?

More generally, why is there so little interaction between ship based gameplay and settlements? Where are the jobs to deliver supplies to settlements, or take away their produce? Where are the missions to deliver tourists to tourist bases, engineering parts to industrial, etcetera.

Now that Odyssey is in there is, so far, a noticeable lack of use of the possibilities, especially for players who aren't murderous thieves. It's not very "play it your way" as it is. I hope there are plans to address this.
I really like your suggestions!! :)
 
I've been thinking about it over lunch, and I've concluded that the missing restore missions are such a big issue because they were covering a wider problem.

(Bear with me here.)

This does not cover exobiology, as that doesn't really involve settlements, which is where the major flaw is.

The big problem is that, with all the work that was put into making the Odyssey settlements - and don't get me wrong, in themselves they're great - a corresponding amount of effort was not put into giving Commanders things to do in them.

Fly to a functional settlement and what can you do when you get there? You can shoot people and steal things, and that's it. Naturally the missions available for such content reflect that, so there is a paucity of non-shooty, non-stealy missions.

It's even reflected in the new rank tracks. Mercenary is roughly equivalent to on foot Combat, and Exobiology to on foot Exploration. There is no on foot equivalent to Trade rank, because there are no activities to raise it for the Commanders who don't steal and murder their way across the galaxy.

When I fly to an Industrial settlement where's my option to do some work there? To trade for machine parts (rather than buy them off a bartender, of all people)? To recycle degraded power regulators for working ones? To take a job to fix a broken SRV or ship parked at the base, even if only by replacing the regulator?

When I fly to an agricultural base where's my chance to use the lab on all that exobiology data I've been collecting? What about a mission to contain a contamination event (in a similar way to putting out fires)?

How about going to a military base and taking a job as patrolling security (in fact this would work for any settlement)? If you're unlucky you could have to fight off waves of pirate NPCs. Buy weapons? Have a test firing range? There must be all sorts of military possibilities.

Why can't I go to a Tourism settlement and book a room, or buy drinks off a bartender? Why can't I deliver more drinks? Why can't I have a job to deliver something to a guest there, or do other recreational things? Why are none of those endless wedding parties in Boom systems ever in the tourist bases?

More generally, why is there so little interaction between ship based gameplay and settlements? Where are the jobs to deliver supplies to settlements, or take away their produce? Where are the missions to deliver tourists to tourist bases, engineering parts to industrial, etcetera.

Now that Odyssey is in there is, so far, a noticeable lack of use of the possibilities, especially for players who aren't murderous thieves. It's not very "play it your way" as it is. I hope there are plans to address this.
I like your suggestions too.

I also hoped with Odyssey you would have the chance to repair you ship on a planet or in space without "Auto Field-Maintenance Unit (AFMU) ".
If you want to repair you AFMU you have to have two of them on explorer missions.
How cool would it be to look for resources on planets and repair your ship manually on planet or even outside in space.

Odyssey is a great thing to improve gameplay not only for people with fable for shooters.
 
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Another small UI bug: the controller/joystick back button doesn't work on this screen:

20210709222824_1.jpg
 
I've been thinking about it over lunch, and I've concluded that the missing restore missions are such a big issue because they were covering a wider problem.

(Bear with me here.)

This does not cover exobiology, as that doesn't really involve settlements, which is where the major flaw is.

The big problem is that, with all the work that was put into making the Odyssey settlements - and don't get me wrong, in themselves they're great - a corresponding amount of effort was not put into giving Commanders things to do in them.

Fly to a functional settlement and what can you do when you get there? You can shoot people and steal things, and that's it. Naturally the missions available for such content reflect that, so there is a paucity of non-shooty, non-stealy missions.

It's even reflected in the new rank tracks. Mercenary is roughly equivalent to on foot Combat, and Exobiology to on foot Exploration. There is no on foot equivalent to Trade rank, because there are no activities to raise it for the Commanders who don't steal and murder their way across the galaxy.

When I fly to an Industrial settlement where's my option to do some work there? To trade for machine parts (rather than buy them off a bartender, of all people)? To recycle degraded power regulators for working ones? To take a job to fix a broken SRV or ship parked at the base, even if only by replacing the regulator?

When I fly to an agricultural base where's my chance to use the lab on all that exobiology data I've been collecting? What about a mission to contain a contamination event (in a similar way to putting out fires)?

How about going to a military base and taking a job as patrolling security (in fact this would work for any settlement)? If you're unlucky you could have to fight off waves of pirate NPCs. Buy weapons? Have a test firing range? There must be all sorts of military possibilities.

Why can't I go to a Tourism settlement and book a room, or buy drinks off a bartender? Why can't I deliver more drinks? Why can't I have a job to deliver something to a guest there, or do other recreational things? Why are none of those endless wedding parties in Boom systems ever in the tourist bases?

More generally, why is there so little interaction between ship based gameplay and settlements? Where are the jobs to deliver supplies to settlements, or take away their produce? Where are the missions to deliver tourists to tourist bases, engineering parts to industrial, etcetera.

Now that Odyssey is in there is, so far, a noticeable lack of use of the possibilities, especially for players who aren't murderous thieves. It's not very "play it your way" as it is. I hope there are plans to address this.
At the moment, the only thing I can do is buy commodities from settlements and deliver them to starports. It'd make sense if there were missions for these.

I completely agree. All the missions we currently have are combat based, or nefarious to the bases. Even starting up a base is met with hostile retaliation. Why? Why not have it so there are missions that aren't hostile, and support the base? They have all these mechanics going on, with AI scientists and other designations at the ground bases. Why not have missions to deliver components are data or biological samples, etc, to the scientists or other workers? They have containers that we typically take things out of, but couldn't we place things in those? Why all the hostility all the time?

They say they look at Arma as a reference. A lot of Arma mods are for city life stuff. Sure it mostly leads to cops & robbers, but it doesn't have to. My point is, there's a military based sim but it's modded to not always be fighting. I dont play Fortnite, but aren't some of the most popular/populated events when there's a concert, and everyone is just having a fun good time, not blowing everyone else up?
 
I've been thinking about it over lunch, and I've concluded that the missing restore missions are such a big issue because they were covering a wider problem.

(Bear with me here.)

This does not cover exobiology, as that doesn't really involve settlements, which is where the major flaw is.

The big problem is that, with all the work that was put into making the Odyssey settlements - and don't get me wrong, in themselves they're great - a corresponding amount of effort was not put into giving Commanders things to do in them.

Fly to a functional settlement and what can you do when you get there? You can shoot people and steal things, and that's it. Naturally the missions available for such content reflect that, so there is a paucity of non-shooty, non-stealy missions.

It's even reflected in the new rank tracks. Mercenary is roughly equivalent to on foot Combat, and Exobiology to on foot Exploration. There is no on foot equivalent to Trade rank, because there are no activities to raise it for the Commanders who don't steal and murder their way across the galaxy.

When I fly to an Industrial settlement where's my option to do some work there? To trade for machine parts (rather than buy them off a bartender, of all people)? To recycle degraded power regulators for working ones? To take a job to fix a broken SRV or ship parked at the base, even if only by replacing the regulator?

When I fly to an agricultural base where's my chance to use the lab on all that exobiology data I've been collecting? What about a mission to contain a contamination event (in a similar way to putting out fires)?

How about going to a military base and taking a job as patrolling security (in fact this would work for any settlement)? If you're unlucky you could have to fight off waves of pirate NPCs. Buy weapons? Have a test firing range? There must be all sorts of military possibilities.

Why can't I go to a Tourism settlement and book a room, or buy drinks off a bartender? Why can't I deliver more drinks? Why can't I have a job to deliver something to a guest there, or do other recreational things? Why are none of those endless wedding parties in Boom systems ever in the tourist bases?

More generally, why is there so little interaction between ship based gameplay and settlements? Where are the jobs to deliver supplies to settlements, or take away their produce? Where are the missions to deliver tourists to tourist bases, engineering parts to industrial, etcetera.

Now that Odyssey is in there is, so far, a noticeable lack of use of the possibilities, especially for players who aren't murderous thieves. It's not very "play it your way" as it is. I hope there are plans to address this.
All of this ++

Add in some ship/EDO settlement integration

What if say mining/refinery settlements had raw material traders
A sciency based one could be data material trading/tech brokers
industrial settlements could have the manufactured material traders
 
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