EDO Issue. I don't know if this is a bug, or if FDev really intends EDO to behave like this. I have been doing all kinds of missions trying to get the mats to upgrade my gear, open engineers, and engineer gear. By doing some of these missions, a few factions have become Hostile to me. I had one of the few Covert Thefts I have seen offered in the last days. As I got close to the target, I see it is a Hostile faction. Have already taken the mission in another system, it's too late to not try. I land a few km away, creep up through the valleys with my SRV. I get within about 350m of the settlement, behind some rocks, nobody has any idea. I'm about to dismount to creep in on foot, because I know if either of the 2 skimmers sees me, the mission Fails. A landing ship flies over me and Mission Fails. There are a lot of situations like this where it is just impossible to do the mission, or there's no way to avoid the Fail, and the subsequent further ing off of factions due to failure. IDK if this is how you want this game to run. This has happened to me on Covert missions at least 3x in the last couple days. It is very, very frustrating, when I need to do Covert missions to open the engineer, and no matter what I do I'm going to fail and actually end up further behind in the game for even trying. I just moved on to my other Covert Theft mission tonight, and it is also against a faction who is Hostile. Fail. I played 2 hours tonight, failed at everything I tried, in situations that appear to be impossible to succeed in, and am very frustrated and significantly worse off now than when I started, because I have even lower rep with the factions that will still give me missions. I try to repair my rep with factions, but they don't offer me any missions because they all require better than Hostile rep. I wait until my Notoriety is down, try to pay off my Fine, but I can't land at any of the stations in the system because they're all Hostile, and the Interstellar Factors I go to outside this system doesn't handle this Fine. So many negative situations with no way out. You close off all avenues of success, it stopped being fun, and the last option is just quit and do something else. Please make the game so I can play it. People are angry because when we try to play, there are so many situations where the positive outcome factors do not work, but it seems like the negative ones always work, so you get into situations over and over where you have no way to succeed. Unless you want people to continue to quit ED and go to other games, in droves, you need to get a lot better handle on the positive:negative factors balance. It is very low much too frequently, and that is just not fun. The last thing I want to do right now is play EDO again.
EDIT. Leaving the post because I think it's an experience a lot of people are having. However, I think maybe the answer to my question is "yes." They do intend it to work that way. In real life if you run 5 violent missions a day in a given area, no matter how "right" you do them, you are going to create massive hostility toward yourself and need to go operate someplace else for a while until the heat goes down. And Odyssey makes you do that too. There are a lot of fundamental differences between how Odyssey runs compared to Horizons, and so Odyssey is not meeting expectations of a lot of Horizons players as a result. As I play more and more I'm finding Odysse actually a lot more realistic than the much more predictable Horizons. And maybe in the long run that's a good thing. I just have to get used to it and be more thoughtful and adapatable. There are a lot of bugs still, but maybe this isn't a bug but a feature.