When it comes to me I support myself, yes, if new DLC's come out I'll buy them. But the way you say it seems and is contrary, it seems that you even have restricted information in the area of internal development at FDEV. Either you don't know what you're saying or you've just exposed confidential information about the company you work for and boss Braben won't see you around here anymore.Sure. Are you ready to pay for that ? Let's count. Senior man will have 5000 usd / month avr. Add there, let's say 50% tax -> 7500usd, add there bills, let's say 20% -> 7500 + 0.2 * 5000 = 8500.
So 1 working man on interiors walk will cost 8500 / mo. I guess, that will take 1-2 months per 1 ship for 1 man.
Tell them when you will be ready to fund this.
it's just common sense on market. If you worked for big company as programmer, you can understand how things go inside.When it comes to me I support myself, yes, if new DLC's come out I'll buy them. But the way you say it seems and is contrary, it seems that you even have restricted information in the area of internal development at FDEV. Either you don't know what you're saying or you've just exposed confidential information about the company you work for and boss Braben won't see you around here anymore.
Yes, that you room you sit into is interior AND it is designed for VRI mean, Frontier said they were already designing the ships from the ground up for interiors, so by now the bulk of that should be done.
Ok now you've confirmed to me that you don't have access to FDEV's development and projects, so clearly you don't know what you're talking about, or you're just conjecturing for fun. Thank you, I have no reason to waste time talking to you anymore.it's just common sense on market. If you worked for big company as programmer, you can understand how things go inside.
About DLC - if you keep repeating "I want", well, stop it, or pay for development. They clear said that they think adding interiors will waste more money then you will spend on dlc/paints. It was on beginning of the Ody.
LOL, clicked on the link of your signature "Upcoming features in EliteHello there,
I have been away from the game for some years now (started playing during beta 2014, played about 2000 hrs until about 2018/19, than took a break).
I am not up to date with the current plans for the future of the game and was wondering if any further big updates are still planned or whether active development was halted now that David Brabens original plan to support the game for at least 10 years will be reached very soon. Has Frontier announced anything about a roadmap or coming updated?
Thanks in advance.
o7
What do you mean? Ships in Elite are modular. Each module size has certain dimensions, what you will it with is irrelevant.And never will. It's a trade: Custom Ship or Walk. You cannot draw properly each combination of modules player can put it. Some are "impossible". For example, I think, Anaconda has opening +/- near 5th slot. If you put 7th grade fighters, or 6th grade car, how it should go out without opening? And how should they draw it ? Months of work just for your fun? I doubt.
(Take a look on SC, they just added "modules" and those are fixed, you can't put car into guns slot).
Welcome to the forums, but I guess I don't need to say that!So after 6 pages and numerous erm, discussions the answer to the OPs question is... we don't really know.
It seems update 18 is likely in 2024 but we don't know what it will contain, there was mention of reworking a major feature but no idea what that feature is... after that there is nothing official from FD other than scraps of info gleaned from various sources (like the FD financial report).
I don't think they are turning off the lights any time soon but it doesn't seem very realistic to expect major updates, DLC or expansions at this point. Until FD see fit to tell us their plans it's all just speculation.
And never will. It's a trade: Custom Ship or Walk. You cannot draw properly each combination of modules player can put it. Some are "impossible". For example, I think, Anaconda has opening +/- near 5th slot. If you put 7th grade fighters, or 6th grade car, how it should go out without opening? And how should they draw it ? Months of work just for your fun? I doubt.
(Take a look on SC, they just added "modules" and those are fixed, you can't put car into guns slot).
I mean, Frontier said they were already designing the ships from the ground up for interiors, so by now the bulk of that should be done.
Yes. But that is 1 combination out of many. For MK2 I think it could be something like 1 million of the combinations of all modules placed by user in many slots. It must change the view.It would be fairer to say that the bulk of planning has been done. Which is the cheap but difficult phase of game development. For example, you can identify where all the module locations of a Cobra Mk III are with two people and a lot of effort, by placing targetable modules in each slot. Sadly, that forum post was lost to time, but what I remember well to this video:
Yes. But that is 1 combination out of many. For MK2 I think it could be something like 1 million of the combinations of all modules placed by user in many slots. It must change the view.
Yes. But that is 1 combination out of many. For MK2 I think it could be something like 1 million of the combinations of all modules placed by user in many slots. It must change the view.
The whole concept of modularity has been around for 40 years, at the very least, and I don't doubt that it goes back even further.
I have a question and a thought experiment.Wouldn't really have helped since most of the abandoned PMFs are ones you can tell are abandoned because another PMF controls the system - in some cases, this will have been the cause of the abandonment. Even an ultra-harsh definition which would have had substantial false positives would have bought maybe a few months of usable space (and taken longer than that over the "hey, we were using that" arguments). Space ran out primarily because the biggest (and unarguably active!) PMFs have upwards of 50 systems controlled each (and the very biggest are over 150 systems each nowadays) and there's just not room for everyone to do that.
To the very limited extent that they are ... only by also making the system unusable for any activity based on the Political BGS.
(And they do come back if the system is later recaptured by humans)
And what the point of it at all then? I would expect real modelling when I toss the modules in simulator. In fact that would be 1st I try. If it does not change visually, ok, I'm done with thatOnly one unique interior layout per-ship is required.
I have a question and a thought experiment.
Do PMF's have a home system from which they cannot be removed from?
I have seen various arrangements between various PMF's over the years to not challenge ownership of an owned system.
As part of the 'new' Thargoid Odyssey system it is possible to remove a faction, including I assume PMF's which you have stated return once the Thargoids have been removed.
This double instancing indicates the Odyssey 'overlay' DLC is divorced from the underlying BGS and the original states still exist.
Does this mean that at one level the BGS can be overwritten completely resetting the state of the Bubble? If so, then my conjecture is valid that a new BGS using the Odyssey system can be used to reset in line with 'emergent gameplay' PMF's. The thought experiment would be the removal of the 'Goats' in Shinrarta Dezra who once were I believe were a PMF which due to a BGS failure got access to SD and therefore impossible to remove.