Elite Dangerous plans for 2024

Sure. Are you ready to pay for that ? Let's count. Senior man will have 5000 usd / month avr. Add there, let's say 50% tax -> 7500usd, add there bills, let's say 20% -> 7500 + 0.2 * 5000 = 8500.
So 1 working man on interiors walk will cost 8500 / mo. I guess, that will take 1-2 months per 1 ship for 1 man.
Tell them when you will be ready to fund this.
When it comes to me I support myself, yes, if new DLC's come out I'll buy them. But the way you say it seems and is contrary, it seems that you even have restricted information in the area of internal development at FDEV. Either you don't know what you're saying or you've just exposed confidential information about the company you work for and boss Braben won't see you around here anymore.
 
When it comes to me I support myself, yes, if new DLC's come out I'll buy them. But the way you say it seems and is contrary, it seems that you even have restricted information in the area of internal development at FDEV. Either you don't know what you're saying or you've just exposed confidential information about the company you work for and boss Braben won't see you around here anymore.
it's just common sense on market. If you worked for big company as programmer, you can understand how things go inside.
About DLC - if you keep repeating "I want", well, stop it, or pay for development. They clear said that they think adding interiors will waste more money then you will spend on dlc/paints. It was on beginning of the Ody.
 
Last edited:
I mean, Frontier said they were already designing the ships from the ground up for interiors, so by now the bulk of that should be done.
Yes, that you room you sit into is interior AND it is designed for VR ;) They didn't lie. But if you'll move camera out of it - you will see half opened boxes everywhere.
 
it's just common sense on market. If you worked for big company as programmer, you can understand how things go inside.
About DLC - if you keep repeating "I want", well, stop it, or pay for development. They clear said that they think adding interiors will waste more money then you will spend on dlc/paints. It was on beginning of the Ody.
Ok now you've confirmed to me that you don't have access to FDEV's development and projects, so clearly you don't know what you're talking about, or you're just conjecturing for fun. Thank you, I have no reason to waste time talking to you anymore. ;):LOL:
 
Hello there,

I have been away from the game for some years now (started playing during beta 2014, played about 2000 hrs until about 2018/19, than took a break).

I am not up to date with the current plans for the future of the game and was wondering if any further big updates are still planned or whether active development was halted now that David Brabens original plan to support the game for at least 10 years will be reached very soon. Has Frontier announced anything about a roadmap or coming updated?

Thanks in advance.

o7
LOL, clicked on the link of your signature "Upcoming features in Elite:Dangerous" and..
1704744518714.png

Pun intended? 🤣🤣🤣
 
My hope is some new interesting content that isn't more unlocking and materials gathering comes along. Expansion of the foot missions and scenarios of them and such. My hope is waning.

The "go here, do this, gather that" so you can get a module to "go there, do that, gather this" thing has played out for me. I'm far enough behind the curve now that I doubt I'll ever be able to get into it again.
 
I want to a livery for my crew. I want to name them myself and give them cool outfits. I want to name my Deadly NPC Thirteen, as he's the 13th NPC I have hired and the only one I haven't fired.

I also want a cook on my carrier, and a mess hall. I want a control tower that overlooks the landing pads, not the front of the ship. I don't need to see where it's going since it's automated and doesn't move other than jumps.

I want to be able to hand in cartography inside the carrier, not just in the ship (maybe I can, not aware of it if so).

I want to be able to move modules between ships in storage without having to "use this ship". I thought we could do that once upon a time, no?

Isn't this the wishlist? No? Darn
 
Last edited:
And never will. It's a trade: Custom Ship or Walk. You cannot draw properly each combination of modules player can put it. Some are "impossible". For example, I think, Anaconda has opening +/- near 5th slot. If you put 7th grade fighters, or 6th grade car, how it should go out without opening? And how should they draw it ? Months of work just for your fun? I doubt.
(Take a look on SC, they just added "modules" and those are fixed, you can't put car into guns slot).
What do you mean? Ships in Elite are modular. Each module size has certain dimensions, what you will it with is irrelevant.

The developer of Minecraft didn't have to come up with every possible way players could arrange some blocks.
 
So after 6 pages and numerous erm, discussions the answer to the OPs question is... we don't really know.

It seems update 18 is likely in 2024 but we don't know what it will contain, there was mention of reworking a major feature but no idea what that feature is... after that there is nothing official from FD other than scraps of info gleaned from various sources (like the FD financial report).

I don't think they are turning off the lights any time soon but it doesn't seem very realistic to expect major updates, DLC or expansions at this point. Until FD see fit to tell us their plans it's all just speculation.
 
So after 6 pages and numerous erm, discussions the answer to the OPs question is... we don't really know.

It seems update 18 is likely in 2024 but we don't know what it will contain, there was mention of reworking a major feature but no idea what that feature is... after that there is nothing official from FD other than scraps of info gleaned from various sources (like the FD financial report).

I don't think they are turning off the lights any time soon but it doesn't seem very realistic to expect major updates, DLC or expansions at this point. Until FD see fit to tell us their plans it's all just speculation.
Welcome to the forums, but I guess I don't need to say that! :D
 
And never will. It's a trade: Custom Ship or Walk. You cannot draw properly each combination of modules player can put it. Some are "impossible". For example, I think, Anaconda has opening +/- near 5th slot. If you put 7th grade fighters, or 6th grade car, how it should go out without opening? And how should they draw it ? Months of work just for your fun? I doubt.
(Take a look on SC, they just added "modules" and those are fixed, you can't put car into guns slot).

I mean, Frontier said they were already designing the ships from the ground up for interiors, so by now the bulk of that should be done.

It would be fairer to say that the bulk of planning has been done. Which is the cheap but difficult phase of game development. For example, you can identify where all the module locations of a Cobra Mk III are with two people and a lot of effort, by placing targetable modules in each slot. Sadly, that forum post was lost to time, but what I remember well to this video:

Source: https://m.youtube.com/watch?v=uLmk648niJ0


Now, I personally think that this video has way too much “people space,” and think that all the optional modules are in one large hold, with a small lift connecting the front entrance with the cockpit entrance. But the expensive but easy phase will be all the art assets required, even if they go with a generic “shield module” for all five classes and sub-types.
 
It would be fairer to say that the bulk of planning has been done. Which is the cheap but difficult phase of game development. For example, you can identify where all the module locations of a Cobra Mk III are with two people and a lot of effort, by placing targetable modules in each slot. Sadly, that forum post was lost to time, but what I remember well to this video:
Yes. But that is 1 combination out of many. For MK2 I think it could be something like 1 million of the combinations of all modules placed by user in many slots. It must change the view.
 
Yes. But that is 1 combination out of many. For MK2 I think it could be something like 1 million of the combinations of all modules placed by user in many slots. It must change the view.

Not really. The whole concept of modularity has been around for 40 years, at the very least, and I don't doubt that it goes back even further. As long as the art assets are built correctly so they "snap" into place, fleshing out module interiors isn't as big of a chore as you make it seem. Again, taking the Cobra Mk III example, the size four optional bays are located above, left, and right of the cargo hatch IIRC. As long as all size four optional modules are designed to fit into that bay, you don't have to worry about things.

In fact, many of the art assets for smaller modules can just be reused for larger modules, given how often Frontier has used the 2n rule when designing optional modules in particular. A size four cargo bay, for example, can be made from eight size one cargo bays. Design the size one cargo module correctly, and it can easily be tiled and stacked to create a size 8 (containing 128 size one modules) cargo module.

Yes, most ships will probably require some cleanup work so that pre-existing issues (like the boarding ramp on the Cutter) can be fixed, but if Frontier wants to do ship interiors on the cheap, then they don't need 56 different shield module models, for example. They can do it with just one: repeating or resizing the model based on the module's size. And there's other ways I can envision the shield module being done that won't require a lot of work for little reward, while still making each one look unique.

The bottom line is: ship interiors have always been planned to be a paid expansion, and if Frontier is going to work on it, they'll need to believe that it'll be profitable to do so. Personally, I think the company shot itself in the foot in their decision not to upgrade the Cobra Engine to be take advantage of current-gen consoles, which limits the customer base for said paid expansions, including Odyssey. And then they themselves in the other foot with their bungled release of Odyssey.

I'm really hoping that they'll recover, but I'm not planning my future entertainment on that happening. It remains a pity that even after 10+ years, there isn't any real competition for Elite Dangerous. Well, that's life.
 
Yes. But that is 1 combination out of many. For MK2 I think it could be something like 1 million of the combinations of all modules placed by user in many slots. It must change the view.

Only one unique interior layout per-ship is required. The few modules that could even be accessed from the habitable areas of the ship, are just that, modules. The same models could be used for almost any ship, in almost any configuration. Where there are problems with existing models, those models could be altered, as they were when SRVs and again when SLFs were introduced.

Of course I think even this rather modest investment of time, money, and effort is probably too much to expect at this point in the game.

The whole concept of modularity has been around for 40 years, at the very least, and I don't doubt that it goes back even further.

Real modular space stations are almost 40 years old. Depending on how one defines modular buildings, they've been around at least 200 years. Movable type printing is more than a thousand years old. Warring States period China had mass produced weapons with interchangeable components...2300 years ago. Carthage did the same thing around the same time with prefabricated ship kits. The concept has probably been around in some form since the first weights and measures were standardized more than four-thousand years ago.
 
Wouldn't really have helped since most of the abandoned PMFs are ones you can tell are abandoned because another PMF controls the system - in some cases, this will have been the cause of the abandonment. Even an ultra-harsh definition which would have had substantial false positives would have bought maybe a few months of usable space (and taken longer than that over the "hey, we were using that" arguments). Space ran out primarily because the biggest (and unarguably active!) PMFs have upwards of 50 systems controlled each (and the very biggest are over 150 systems each nowadays) and there's just not room for everyone to do that.


To the very limited extent that they are ... only by also making the system unusable for any activity based on the Political BGS.
(And they do come back if the system is later recaptured by humans)
I have a question and a thought experiment.

Do PMF's have a home system from which they cannot be removed from?

I have seen various arrangements between various PMF's over the years to not challenge ownership of an owned system.
As part of the 'new' Thargoid Odyssey system it is possible to remove a faction, including I assume PMF's which you have stated return once the Thargoids have been removed.
This double instancing indicates the Odyssey 'overlay' DLC is divorced from the underlying BGS and the original states still exist.

Does this mean that at one level the BGS can be overwritten completely resetting the state of the Bubble? If so, then my conjecture is valid that a new BGS using the Odyssey system can be used to reset in line with 'emergent gameplay' PMF's. The thought experiment would be the removal of the 'Goats' in Shinrarta Dezra who once were I believe were a PMF which due to a BGS failure got access to SD and therefore impossible to remove.
 
May be I'm a bit of a contrarian, but I still can't get what could be the advantage of having ship interiors except for making clips/screenshots... as from a gameplay perspective such a feature would not really add anything different (should a CMDR be allowed to stand up and walk to a damaged section/module to repair it?). I mean, instead on stockpiling more stuff on the baseline game, which still requires a number of fixes, why not refining the existing stuff for better QoL (like the useless board/passenger selection menu), deepening squadron/powers/PMFs relationships (=coalitions?), adding ship loadouts (as asked so many times), etc. etc.
 
Only one unique interior layout per-ship is required.
And what the point of it at all then? I would expect real modelling when I toss the modules in simulator. In fact that would be 1st I try. If it does not change visually, ok, I'm done with that :D
 
I have a question and a thought experiment.

Do PMF's have a home system from which they cannot be removed from?

I have seen various arrangements between various PMF's over the years to not challenge ownership of an owned system.
As part of the 'new' Thargoid Odyssey system it is possible to remove a faction, including I assume PMF's which you have stated return once the Thargoids have been removed.
This double instancing indicates the Odyssey 'overlay' DLC is divorced from the underlying BGS and the original states still exist.

Does this mean that at one level the BGS can be overwritten completely resetting the state of the Bubble? If so, then my conjecture is valid that a new BGS using the Odyssey system can be used to reset in line with 'emergent gameplay' PMF's. The thought experiment would be the removal of the 'Goats' in Shinrarta Dezra who once were I believe were a PMF which due to a BGS failure got access to SD and therefore impossible to remove.

Native factions (both NPCs and PMFs) can't be removed (except that Xeno overlay)... I'm not even sure they keep track of the hundreds of injected PMFs in the game since they started.

But I'm sure it's plenty of "abandoned" PMFs.
 
Back
Top Bottom