I'm kinda liking pp2, but there seems to be a loss in translation between the instructions and the gameplay

2100 hours? NoobInstead of nerfing everything, the other stuff should be boosted to match. do you even play your own game? 267k merits for the first module? I made 3000 yesterday with some missions and bounty hunting. can probably push to 5000. playing only weekends, to even just get the very first module is 257000 / 10000 = 25.7 weeks. Half a year. This is insane. Nevermind the last module, you'll spend years on that.
Also so what? One guy cashed in 10 billion credits? It's not like he can do that every hour. This needs to be balanced around effort, time and skill required. Someone who does 1h of combat should gain more than someone who hauls cargo for 1h with little risks, and they should get more than someone who is screwing off for 1 hour somewhere out there looking at planets for near zero risk besides running out of fuel, which is something I haven't managed to do in 10 years.
And that 1 hour baseline needs to be balanced with the tiers. My lifetime playtime of elite is around 1200h since the very beginning when there were 5 systems or so to go to. yesterday I spent about 5h screwing around with power play, making 3000 Merits with combats, some rares, and the weekly. let's call it 5000. 1000/h. for tier 37, the first module unlock, that's 257 hours of play time. active play time. That is ridiculous. You want me to spend as much time in your game as a quarter of my entire game time so far just to get a module unlock? Did you even do some basic testing and calculations on how long this stuff takes?
It was a blatant cash grab. Just make a new ship every month that's better than everything else and sell it for 33000/16400 ARX (12€ or something) before making it available to everyone else. Literally pay to win. But ohh... you can earn ARX in game! Yes, if you spend your time playing for 50 weeks straight you get enough for one of these ships.