Which is one of the reasons for me to ignore it. I go where the profits from cargo is, be it acquiring or selling...
It could be used to make some lucrative but very dangerous trading runs too, lots of openings for smuggling as well.
My only gripe is that you have to be with a power to get access to tech; Engineering is everything, key to so many other dynamics, and that includes access to modules. However, with that said; It is a step in the right direction, not having to move between powers, to have the wherewithal to engineering builds seriously.
This would not be an issue if the tech was more evaluative and dynamic, but when it is static is becomes a bit problematic.
Engineering and technology is the bleeding edge of all power play dynamics, always has been, always will be.