Elite Dangerous | Powerplay 2.0 Questions and Answers

This doesn't have to mean the new power should come empty handed. In addition to any new perks they'd offer, a new pp module would draw followers, especially those of other powers.

I think what is likely to happen is a new Power (like Kaine) will indeed offer a new PP module at an (relatively) early level but the other Powers will be able to offer it later.

Hope the new module doesn't suck like Mahon's reportedly do.
 
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I think what is likely to happen is a new Power (like Kaine) will indeed offer a new PP module at an (relatively) early level but the other Powers will be able to offer it later.
That's my understanding on it, too. The point is if it'll be worth pledging to this new power for this module or just wait to get it later as all the others.
 
Well this update seemed to me like a good opportunity to squeeze in some module improvements / build options. I don't own PP modules, but I've read over the years of some which are really hated, like for example the mining lance, which is considered one of the worse laser mining option out there... What is the point of having obsolete rewards, even if all powers will now offer them?
There isn't any point. But nor do I think it will be a big priority for them to fix straight away. What's depressing is seeing people still posting as if the only reason to join a power is to get a module. Aren't we supposed to be getting past that way of thinking with this update?
 
Aren't we supposed to be getting past that way of thinking with this update?
Some people are always just going to join for the modules then dip out of it (if it hasn't caught their interest by the time they're done). At least the new functionalities will - to my understanding - effectively make it a non-issue.

Personally, I'm more just wanting to see if this inclusion of the Thargoid mechanics is a mere covering for the (very likely?) eventuality that Cocijo will be stepping on Powerplayers' toes for another two-ish months following the release of the update until it is removed, or also for whatever follows once the Titans are completely off the stage (well, the active parts of them, anyway).
 
Personally, I'm more just wanting to see if this inclusion of the Thargoid mechanics is a mere covering for the (very likely?) eventuality that Cocijo will be stepping on Powerplayers' toes for another two-ish months following the release of the update until it is removed, or also for whatever follows once the Titans are completely off the stage (well, the active parts of them, anyway).

They probably tied the PP20 and Thargoid narratives in some sort - else it doesnt make sense to let what's left of the Titans to stomp over their new PP
 
Well, one way or another it seems to have been manipulated so that Raijin will be down to just the Titan when PP2 drops. Make of that what you will. Cocijo won't go down till around January at least by which time PP2 will have been out 3 months already. There was some discussion here at one point about whether there might be some reason for wanting two Titans left when PP2 dropped, but if so then what that might be I haven't a clue.
 
Raijin could be vulnerable on the 17th or the 24th, either way don’t really see it playing a huge role in the contest unless now “Titan goes vulnerable” also causes a corresponding attack wave elsewhere as a last-ditch measure of causing damage, or Cocijo drops a few sacrificial controls to avoid Raijin turning into a caustic star for another (few) week(s). And even then.

Going into pure speculation territory maybe they want to run the thing in test mode for a couple months in a live environment before they go pulling any great switches that may (or may not) reset the power territories to certain locations, as I’ve had a feeling they might use the Thargoid invasion for, but so far that doesn’t look to be the case. Can’t really come up with any other great ideas besides the obvious one I mentioned above.
 
Going into pure speculation territory maybe they want to run the thing in test mode for a couple months in a live environment before they go pulling any great switches that may (or may not) reset the power territories to certain locations, as I’ve had a feeling they might use the Thargoid invasion for, but so far that doesn’t look to be the case. Can’t really come up with any other great ideas besides the obvious one I mentioned above.
There could be something in that. Running both automated systems side by side to see if they interact smoothly, maybe have some of the powers expand into areas left behind by the goids.
 
The overlap is certainly going to be small - Cocijo will have just 23 inhabited systems under Control state once Njana gets cleared, and the ability to temporarily affect four per week, and they're all fringe systems a long way from most Powerplay activity (Winters and Torval have a few nearby systems, but no-one else is very near, and I'd expect everyone will have bigger problems adapting their more important core systems to the new mechanics to go poke a few low-value fringe systems)
 
I don't like how I'll be attacked by another power for being present in their system...
Now I will have to be concerned with pirates and power security...
 
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I don't like how I'll be attacked by another power for being present in their system...
Now I will have to be concerned with pirates and power security...
I can see how it might be a little frustrating, but I'm also looking at it as an opportunity to make the bubble a bit more exciting! To me, these PowerPlay factions should be considered akin to earthly nations. Different countries have different agreements with other countries, depending on political and military alignment; some are allies, some are neutral, and some are aggressive. Sometimes an independent civilian can't cross borders without issues, let alone someone known to be working to further the cause of where they come from.

I quite like the idea that if I'm aligned with a Power then it means I have to consider where I'm going and the implication that I may run into trouble if I stray into enemy space. There's not much in the game that has any sense of consequence; you can rank up in both Federal and Imperial navies for example. Having something that I can opt-into that creates tension in how I operate across the bubble actually sounds rather fun.
 
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Which is one of the reasons for me to ignore it. I go where the profits from cargo is, be it acquiring or selling...
It could be used to make some lucrative but very dangerous trading runs too, lots of openings for smuggling as well.

My only gripe is that you have to be with a power to get access to tech; Engineering is everything, key to so many other dynamics, and that includes access to modules. However, with that said; It is a step in the right direction, not having to move between powers, to have the wherewithal to engineering builds seriously.
This would not be an issue if the tech was more evaluative and dynamic, but when it is static is becomes a bit problematic.

Engineering and technology is the bleeding edge of all power play dynamics, always has been, always will be.
 
It could be used to make some lucrative but very dangerous trading runs too
I don't "trade" as such, acquiring high value commodities, then selling to the best market, pure profit, which suits me fine.
My only gripe is that you have to be with a power to get access to tech
Being honest, all of the tech provided by powers can be happily lived without.
Perhaps the most useful being Prismatic Shields, useful in some circumstances, but with the drawback of weight, power draw and recharge times making them less attractive for everyday use.
 
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