Elite Dangerous | Powerplay 2.0 Questions and Answers

Paul_Crowther

Senior Community Manager
Frontier
Greetings Commanders,

Thank you to everyone who sent in their Powerplay 2.0 questions! We spoke with our Game Designer Curtis Griffiths to answer some of your questions during September's Frontier Unlocked! If you haven't had a chance to watch the stream then fear not for we have the answers to those questions, and a few others, here for you today!

Read the full Q&A here!
 
Intrigued about the implementation of Space-Legs based gameplay into Powerplay.

I better pull the taupalin off the ole' smuggling Adder.
 
I think Frontier might have misunderstood this question:

Will there be negative consequences to being in the top 10 of a power, i.e. will rival powers be more hostile?​

At launch, there will be no negative to being in the top 3, 5, 10 etc Powers mechanically, however the more territory your Power owns the more Powers they will boarder and the more competition you will have for maintaining control, as with many things we will be monitoring post launch to see is it could be a boon to Powerplay.

To me, this sounds like the question meant things like special hit squads being sent after the top 10 CMDRs from the leaderboard. I assume the answer is no (or at least not at launch), but maybe Paul can clarify.
 
Hehe being in the top 10s means trouble for said cmdrs... lol. Now that's classy.
Can't stand the heat!! Stay out of the kitchen?.... defo not bring it on!
 

WILL THERE BE ANY CHANGES TO THE CRIME AND PUNISHMENT SYSTEM?​

There have been some additions to the crime and punishment system relating specifically to Power NPC Agents and crimes against other powers for example we have PP security in controlled systems now, these will attack you if they find out you're not aligned with them, but normal security wont attack you for the same thing. However the overall crime and punishment system will stay the same.
I really do hope that isn’t how they are going to work as it will be very hard on the majority of players.

It surely should be that they will attack you if you are aligned with another power, preferably a hostile one.
Though I suppose it could be a way to start the removal of a power by turning players against it.
 
I really do hope that isn’t how they are going to work as it will be very hard on the majority of players.
It surely should be that they will attack you if you are aligned with another power, preferably a hostile one.
Though I suppose it could be a way to start the removal of a power by turning players against it.
I suspect thats bad grammar on their part, and they mean: "If you are pledged to a rival power".
 
Just watched the Q&A video

My takeaways:

Powerplay missions - Yes! This is something i hoped for since PP1. The ability to do what activities you want to help your power rather than a very limited set. Turns the grind into more diverse activities (hopefully).

Power security - already had a chinwag with Rubbernuke about this one. My suspicion is this will turn the more casual player off PP as it will cause a headache if you ever enter other power territory even if not doing PP stuff.

Open only - "Not at launch" is FD speak for probably never.

Can powers fall? - "Not at launch" see above.

Big vs small powers - benefits to smaller powers, bigger powers require more effort as more systems. I think there shouldn't be any benefits or maluses, just the size factor requiring more players/effort to control more territory. But since powers can't fall anyway, then its all rather moot. Its just map painting which will occasionally shift.

Looking at what we know so far, i'm not impressed. Its PP1 with some minor changes. Yes, it will stop module shopping. Yes, you can now do more things to help your power, but the big picture is still the same. Powers will expand to the point where they can maintain what they've got but end up running to stay in the same place.

Will it attract more players to PP?

I suspect at the start there will be a huge increase in players, who will work for their powers, grab modules they are missing, and play until they get bored with it all, then a lot will quit. Eventually PP numbers will dwindle again. Perhaps not to current levels, but not the inclusive levels i think FD and many players would like to see.

We can of course argue about what would make PP more engaging for more players, but its all pretty much moot at this point. FD have laid out their stall, so its up to players as to whether they like what is on offer.
 
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