Elite Dangerous | Powerplay 2.0 Questions and Answers

PP 2.0 would fail harder if it was open only. Wings of 4 players hunting other players in CZ, not doing the CZ just looking to gank... and lone players just hitting jump the moment they notice you nearby. They'll be ling gone before those elite pvpers land. Real fights would be rare.

Like this is common in setups like folks imagine. FDev have a hard balancing act. I applaud them taking it on. I would love to have a new more mercenary/privateer style combat mechanic.

Only way to resolve this would be to cap players allowed in the CZ, which EVE had to do - cap size AND number of ships. Force duesl
But this is not really what Open Powerplay is about though- this is not set fights CQC but you flying out, doing your stuff and dealing with whatever you find- its opportunistic.

In Powerplay terms Open players do a better job of being random and sneaky than NPCs, since they are not bound by strict NPC rules. This is why I asked the question about Top 10 pilots being molested more by NPCs to approximate being an ace targeted by rivals.

PP V2 will live or die by its Powerplay PvE- that is, what Powerplay NPCs do and how they put pressure on you- if they don't it makes FDs idea of large powers being more vulnerable a bit shaky and Open being seen as the only mode that pressure can be applied.

The other thing I'd say is: its not ganking in Powerplay, given destruction has context. Unless FD changed it, its even listed as an objective as 'commander destruction' in the undermining UI.
 
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But this is not really what Open Powerplay is about though- this is not set fights CQC but you flying out, doing your stuff and dealing with whatever you find- its opportunistic.

In Powerplay terms Open players do a better job of being random and sneaky than NPCs, since they are not bound by strict NPC rules. This is why I asked the question about Top 10 pilots being molested more by NPCs to approximate being an ace targeted by rivals.

PP V2 will live or die by its Powerplay PvE- that is, what Powerplay NPCs do and how they put pressure on you- if they don't it makes FDs idea of large powers being more vulnerable a bit shaky and Open being seen as the only mode that pressure can be applied.

The other thing I'd say is: its not ganking in Powerplay, given destruction has context. Unless FD changed it, its even listed as an objective as 'commander destruction' in the undermining UI.
Nothing quite like the feeling of getting a few o7's from folk as you cold boost through a blockade and the letterbox before turning your thrusters back on just in time to decelerate before hitting the back wall. :D
 
Is that unexpected?

Making it a little simpler, a little more intuitive, a little more accessible, a little easier to mess with - it's a positive move.

Goodness knows it'd be exciting to see them accomplish a full re-imagining of the game in Rubbernuke's vision, but... taking a realistic view on things, this is about as what should have been expected. It's more just that it's late in coming, I reckon.

I've been kinda-sorta wanting to try being involved with Powerplay for years, but haven't, because of the time commitment (and I keep running into surprisingly large time-investing games on my gamer backlog lately, like Loop Hero of all things, kicking my butt for the last week). These changes sounds like they might make it easier for me to have some fun doing so. (And if I do get the Elite itch again, I need something to do until that new ship is accessible for everyone...first time in a while I've been tempted at an IRL expenditure for ingame goodies)

Unexpected... probably not. But they've had years of feedback, years to look at what is good and bad about it, what could be more engaging, and perhaps come up with something a lot better.

Hell, even Rubber's vision with open only and all his bells and whistles would be better than this, even though i oppose open only. At least we'd have a live experiment of it and finally we would get to see what making a feature open only would do for it.

I will give them credit for removing the decay on rank though.
 
Hell, even Rubber's vision with open only and all his bells and whistles would be better than this, even though i oppose open only. At least we'd have a live experiment of it and finally we would get to see what making a feature open only would do for it.

One thing I would say from my experiences of early PP 1.0 in open is that it would lead to a lot more of an active, vibrant and engaged community within those that do get involved in Powerplay, with players using the Reddits and Teamspeak (lord that makes me feel old typing that word out), to coordinate wing activities to try to ensure success against a potential foe.
 
But this is not really what Open Powerplay is about though- this is not set fights CQC but you flying out, doing your stuff and dealing with whatever you find- its opportunistic.

Plenty of gankers and pvp-ers will rejoice at the target rich environment - not for PP20 but for salt mining and pixel fireworks...
Who are you, Braben 2.0? I mean you cant possibly think pp20 wont make it gankers paradise if it went open only

I guess FDev just knows better.
 
I have an issue with ship to ship combat zones as they are atm. Its boring and repetitive. Day after day cz after cz trying to out cz the opposition. Dull!
Most just tank them with beamervettes.
It's really dull!
I'd like to see a different cz system invoked for PP and bgs.
But yeah it's a whole new thread.
A few years back when my group went up against a certain other group in a week long bgs duel, we played in open at the system in conflict. Not once did we see the opposition. Sad really cos I imagine it could be fun.
But if fdev wanna address boring czs please do ++!!
 
Are the changes in Powerplay 2 sufficient to regain lots of players and keep them playing for a long time. I think PP 2 needs content updates post-launch. Such as more variety for the PP activities.

And so many don't.

We will never know the true numbers of how many want it vs how many don't.

They shouldn't make everything open-only, just certain objectives. If they add some Open-only objectives there would be stats of how many players do that vs PVE-only. I think it will be less than PVE, but more fanatical players. It should increase the number of active players in PP.

One thing I would say from my experiences of early PP 1.0 in open is that it would lead to a lot more of an active, vibrant and engaged community within those that do get involved in Powerplay, with players using the Reddits and Teamspeak (lord that makes me feel old typing that word out), to coordinate wing activities to try to ensure success against a potential foe.

Seconded.
 
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I'm confused with the translation and want to clarify.
(from the stream it was obvious that the forum is listening and I hope my questions will not move the release date of PP2).

1. First question, I think I read the answer and didn't quite get it.
With PP1 it was clear with PP2 not. Since they said that now any activity will affect the Power: I enter the force fly to the Colony (for example) and start there manipulation with BGS. How will this affect the Power?

2. I don't know if this question has been asked on the forum, but I haven't heard an answer to it. When it comes into effect, will the NPCs enemy power will be increased in their level of combat ?
While I'm not in strength I can't meet an enemy agent, but once I'm in strength I meet an enemy agent NPC and it's harder for me to defeat him than a normal NPC.

I hope I've made myself clear.
 
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Are the changes in Powerplay 2 sufficient to regain lots of players and keep them playing for a long time. I think PP 2 needs content updates post-launch. Such as more variety for the PP activities.

That's suggesting people play the game just for Powerplay, in my opinion no-one does that, Powerplay is just one aspect of the game, it won't attract new players or bring old players back for long, there's plenty to do in the game besides Powerplay, so if people left the game it wasn't only because of Powerplay.
 
Plenty of gankers and pvp-ers will rejoice at the target rich environment - not for PP20 but for salt mining and pixel fireworks...
Who are you, Braben 2.0? I mean you cant possibly think pp20 wont make it gankers paradise if it went open only

I guess FDev just knows better.
Is this the same FD that (unless its been changed) actually has player destruction as a goal? Stopping someone has strategic value.

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And I'll repeat it- I don't think Open Only would have been a good fit for V2- what does need looking at is PvE NPCs. If they are poor at applying pressure then FD IMO should look at mode weighting since only other rival players can be dangerous.
 
That's suggesting people play the game just for Powerplay, in my opinion no-one does that, Powerplay is just one aspect of the game, it won't attract new players or bring old players back for long, there's plenty to do in the game besides Powerplay, so if people left the game it wasn't only because of Powerplay.
It looks like this:
If you just haul ore, you get 100,000 credits.
If you drive ore and you are in power, you get 200,000 credits.

While you're not in power, your influence on the system is 0.
If you are in power, you influence the BGS.

It is up to you to decide whether you are in the force or not.
 
YES!

Will the ethos system linked to governments be changed?

Governments will no longer play a role in how powers take over and maintain control of systems, you won’t need to have governments in control that don’t match the superpower of your power to be optimal.

This means no need for favourable Governments, so Sacra Oculus can control systems within Powerplay without penalty.
 
YES!

Will the ethos system linked to governments be changed?

Governments will no longer play a role in how powers take over and maintain control of systems, you won’t need to have governments in control that don’t match the superpower of your power to be optimal.

This means no need for favourable Governments, so Sacra Oculus can control systems within Powerplay without penalty.
I assume though every power still has BGS effects it can impose on systems along with the visuals on stations.
 
It looks like this:
If you just haul ore, you get 100,000 credits.
If you drive ore and you are in power, you get 200,000 credits.

While you're not in power, your influence on the system is 0.
If you are in power, you influence the BGS.

It is up to you to decide whether you are in the force or not.

Which has nothing to do with anything I wrote? Which is that PP is just a small part of the game and it's highly unlikely anyone will leave or return just because of PP.
 
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