According to most supermarkets and their recommended portions, I identify as a family of 8."It's a family of four."
"Hang on, you mean it feeds a family of four?"
"Stick to the script Clare!!"
According to most supermarkets and their recommended portions, I identify as a family of 8."It's a family of four."
"Hang on, you mean it feeds a family of four?"
"Stick to the script Clare!!"
Although I think we should tune back into On Topic FM, it does make sense:"It's a family of four."
"Hang on, you mean it feeds a family of four?"
"Stick to the script Clare!!"
Well, you have to follow the processing very closely if you want to guarantee the quality of the product.The sourcing process is the main difference between Kumo Burger and Etienne Dorn's Unspecified Meats Emporium.
Dorn uses a widespread network of external suppliers while Delaine relies on his internal supply chain.
If as hinted at expansion requires a nearby Power's system, then pledging to any distant power as a permanent flag-of-convenience should be sufficient: you can fight the locals but it won't be possible to expand "your" Power without that chain of existing controlled systems to base it off. Or for a group, pledge to multiple distant powers so that any positive actions cancel out but negative ones stack.The only answer we could come up with is temporarily join an opposing power and work against the existing power until the system reaches a neutral state. Once your station is back in a neutral state (and the blue curtains have gone), then leave that power and then carry on as normal. It does mean that you'll have to flip between powers if other powers start to encroach on your neutral system.
Might be trickier to assess in PP2 - handing in exploration data was listed as an action in one of the previews, and it's hard to avoid carrying at least a little bit of that around.weren't the original PPP changed so they'd only attack if you had a Powerplay bounty, carrying the McGuffin Cargo, or had PP vouchers you've yet to hand in.
As a counterpoint, if the simple act of pledging to a Power means that the bubble goes from "homogenous beige mass" to "actually makes the slightest difference where I'm jumping to next" I'll be signing up immediately.The feedback I've received is people are being put off PPv2.0 because they're under the impression that if you pledge to a power, your play will be restricted to the a Power's Bubble.
Yes it would probably be a good thing for us to actually pay some attention to our route plots other than noticing how many jumps it will take....
As a counterpoint, if the simple act of pledging to a Power means that the bubble goes from "homogenous beige mass" to "actually makes the slightest difference where I'm jumping to next" I'll be signing up immediately.
("You only get an easy life in your own Power's space, neutral space, or uninhabited systems" at least gives some incentive to try to expand it into the rest of the bubble, too...)
You can go where you like, you just have to be aware of your location. For example, flying into a rivals strongholds is not going to be a good idea. As Ian points out, if powers did not have any impact on the bubble, why give them territories or even have powers at all?The feedback I've received is people are being put off PPv2.0 because they're under the impression that if you pledge to a power, your play will be restricted to the a Power's Bubble.
What would really turn people off is if they behave as written in the Q&A and harass anybody not pledged to their power.I had the same question in a different thread. As a pp1.0 casual (I module shopped and pleged after that to mommy duval for the % extra to combat bonds at t1 as needed) I believe having the PP po po around and harassing people will turn people off to pp2.0. I guess we will all find out soon enough
I'm still curious to see how this will work, and to what extent.Very happy to hear that all powers will get access to all tech.
It is possible that the wait times get shorter the longer you remain pledged, a loyalty reward, which could make swapping a net loss of time overall.I'm still curious to see how this will work, and to what extent.
Based on order of unlock, and times involved, there might still be scope for minor module shopping.
If wait times are short enough, one could stick to one power, but if modules are all one has an interest into, one might as well pledge to one power to get 3 modules, then jump ship to get the next 2 and so on.
Unless I've completely misunderstood (also based on the minimal information available at this point)
I suppose it depends on one's outlook. Personally I'd stick to one power, rank all the way up, and have permanent access to all modules. In the long run that'd likely be the most time effective way rather than repledging and ranking every time I need a different module.I'm still curious to see how this will work, and to what extent.
Based on order of unlock, and times involved, there might still be scope for minor module shopping.
If wait times are short enough, one could stick to one power, but if modules are all one has an interest into, one might as well pledge to one power to get 3 modules, then jump ship to get the next 2 and so on.
Unless I've completely misunderstood (also based on the minimal information available at this point)
That's the crux of the matter. If working within PP means doing normal activities, but this time actively supporting one power, it means that one ranks up by playing normally (rather than chasing merits), and therefore it would all boil down to waiting times.I suppose it depends on one's outlook. Personally I'd stick to one power, rank all the way up, and have permanent access to all modules. In the long run that'd likely be the most time effective way rather than repledging and ranking every time I need a different module.
Frontier normally put things on an accelerating scale of some sort, so getting to rank 3 with 12 powers might well be quicker than getting to rank 10 with a single power.If wait times are short enough, one could stick to one power, but if modules are all one has an interest into, one might as well pledge to one power to get 3 modules, then jump ship to get the next 2 and so on.
They haven't said, but I don't see anything in the reveals so far which would make wait times necessary at all. If a dedicated supporter gets access to all the modules permanently anyway, then there's no real need to discourage rapid cycling of powers.It is possible that the wait times get shorter the longer you remain pledged