Elite Dangerous | System Colonisation Beta Details & Feedback

I just went in game to see what’s happening. It looks pretty much like it’s across the whole bubble now. I’ve lost all Architect status but all assets I’ve created and those I’m currently building seem to be in place.

I’d hoped to get my Coriolis station finished before Thursdays server downtime but I’m guessing there may be a Galaxy wide ‘pause’ for a while.

Concerning about reports of an exploit if they’re true.
 
I’d hoped to get my Coriolis station finished before Thursdays server downtime but I’m guessing there may be a Galaxy wide ‘pause’ for a while.
Hopefully that 'pause' will be added to our 1 month deadline to get a primary built.

Kinda would like a response from the Devs stating they acknowledge an issue and figuring it out. Otherwise im gonna go along with the theory suggested that they turned it off to handle some exploits. (If they were found to exploit. Im rising my pitchfork shouting revoke their system access)
 
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Hopefully that 'pause' will be added to our 1 month deadline to get a primary built.

Kinda would like a response from the Devs stating they acknowledge an issue and figuring it out. Otherwise im gonna go along with the theory suggested that they turned it off to handle some exploits. (If they were found to exploit. Im rising my pitchfork shouting revoke their system access)
I wouldn’t expect anything from them, in terms of a response, for another 5-6 hours at the earliest - unless they’re in the FDev War Room right now (surely a COBRA meeting…but which colour?!) rather than their bedrooms.

With all the reports over the last few days of this happening I suspect it’s a server/data issue…but I know nothing, and am just hoping there aren’t exploits (which may require a longer pause on the feature.)
 
Just during this intermission.... i do feel like there's a lack of incentive for developing a system compared to just expanding out more.

Explicitly, I'm not talking about "rewards" like being given credits, discounts and such, but rather a direct comparison of the value of developing an existing system, vs colonising a new one, since its the same work for two different outcomes.

With each system colonised, it's another system you can architect, and arguably being the architect of more systems closer together has more utility than architecting many systems split up.

So as a system architect, there's no downside to me claiming many systems, with the intent of "developing them later"... they'll always be there to develop later on. But nearby or particular systems... they may not be there. There's an urgency to expand that doesn't happen with development of a system.

Towards that end, is there maybe a need to couple the two, with some sort of buff to counteract.

Right now, we can only initiate development of one system at a time... so it's a rush to get that done so we can start the next, and have construction run in- parallel.

Maybe what's needed is the ability to initiate up to three systems at a time, but you can only initiate a new one for 1 x Tier 3 construction point, or if one of your existing systems has all its slots exhausted (for systems with insufficient space to even reach tier 3 facilities).

I dunno... just my 40c... it just feels like right now there's an implicit urgency for "horizontal" expansion, but no urgency at all for "vertical" development.

Suffice to say... i don't think timeouts to potentially lose architect status... rather, it sounds be better if lack of vertical development halts further horizontal development.
 
its a beta peeps. exploits are meant to be found, but once found they can be fixed.

as fdev stated nothing will be reset.
That is very true. If it was an exploit or major bug I hope they can not only sort out the source (and fix it) but also a reasonable corrective action. Working as a software engineer (fancy speak for developer 😁) myself I know you can't always tell "good" from "bad" data that happened due to a bug or exploit. Sometimes that means reverting to an older backup or starting over with some portion. Worst case that may mean either the guilty get to keep what they stole grabbed or some innocent people loose their system or progress if the data is muddy. I hope not the later.
 
Just during this intermission.... i do feel like there's a lack of incentive for developing a system compared to just expanding out more.

Explicitly, I'm not talking about "rewards" like being given credits, discounts and such, but rather a direct comparison of the value of developing an existing system, vs colonising a new one, since its the same work for two different outcomes.

With each system colonised, it's another system you can architect, and arguably being the architect of more systems closer together has more utility than architecting many systems split up.

So as a system architect, there's no downside to me claiming many systems, with the intent of "developing them later"... they'll always be there to develop later on. But nearby or particular systems... they may not be there. There's an urgency to expand that doesn't happen with development of a system.

Towards that end, is there maybe a need to couple the two, with some sort of buff to counteract.

Right now, we can only initiate development of one system at a time... so it's a rush to get that done so we can start the next, and have construction run in- parallel.

Maybe what's needed is the ability to initiate up to three systems at a time, but you can only initiate a new one for 1 x Tier 3 construction point, or if one of your existing systems has all its slots exhausted (for systems with insufficient space to even reach tier 3 facilities).

I dunno... just my 40c... it just feels like right now there's an implicit urgency for "horizontal" expansion, but no urgency at all for "vertical" development.

Suffice to say... i don't think timeouts to potentially lose architect status... rather, it sounds be better if lack of vertical development halts further horizontal development.
The natural limit to expansion is either the range of your space truck or the range of your carrier. Once you exceed that range, it would be better to build up a few systems to provide the resources you need to keep expanding. Otherwise hauling becomes more and more inefficient as you get further away from your source of goods.
 
I just completed building a settlement. Now Architect View has gone inactive in my system. There were plenty of open building sites before this occurred.
 

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I just went in game to see what’s happening. It looks pretty much like it’s across the whole bubble now. I’ve lost all Architect status but all assets I’ve created and those I’m currently building seem to be in place.

I’d hoped to get my Coriolis station finished before Thursdays server downtime but I’m guessing there may be a Galaxy wide ‘pause’ for a while.

Concerning about reports of an exploit if they’re true.
I started a new system (beacon, c-ship, etc), and logged back in and I'm getting the X as well. I'll see where things stand tomorrow.
 
@Paul_Crowther Many commanders' (probably everyone's) constructed systems changed status to "previously inhabited". Is this a bug, or is the colonisation put temporarily on hold to address a bug? Are we going to get our systems back?
 
I have a colony with Coriolis, 6 space installations, 4 ground facilities and just about to finish a second Coriolis. Now the system is marked as previously inhabited. Fingers crossed I get it back! X
 
Uhhh, so i just completed a planetary outpost and now the system removed me as architect and now its "Previously Established"?????
so i just spent days grinding for nothing now??
 
The natural limit to expansion is either the range of your space truck or the range of your carrier. Once you exceed that range, it would be better to build up a few systems to provide the resources you need to keep expanding. Otherwise hauling becomes more and more inefficient as you get further away from your source of goods.
To a degree.... for a solo player that may be the case, but the value proposition is an hour per 500Ly given current rough fc jump times... but a good logistic chain for a team would be much faster.

I guess my main point though is you can't go wrong spending your time expanding out... but you can lose out if you instead build up. Especially if logistics get harder, it gives more value weight to time spent shipping supplies for expansion, rather than development.
 
I started a new system (beacon, c-ship, etc), and logged back in and I'm getting the X as well. I'll see where things stand tomorrow.
@Paul_Crowther Many commanders' (probably everyone's) constructed systems changed status to "previously inhabited". Is this a bug, or is the colonisation put temporarily on hold to address a bug? Are we going to get our systems back?

Uhhh, so i just completed a planetary outpost and now the system removed me as architect and now its "Previously Established"?????
so i just spent days grinding for nothing now??
Yes, everyone has basically lost status for now. No word from FD that I'm aware of, but it's a global issue atm.
 
I have a colony with Coriolis, 6 space installations, 4 ground facilities and just about to finish a second Coriolis. Now the system is marked as previously inhabited. Fingers crossed I get it back! X
Very impressive, did you do all that solo?
 
Very impressive, did you do all that solo?
Yup, and all with my trusty Cutter (no FC) which is looking very much the worse for wear right now. I wanted to get the second Coriolis done before the weekly reset.
I did choose a system in my power's area rather than at the edge, so sourcing materials has been relatively easy, almost all one jump with notable exceptions (Emergency Power Cells...)
 
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