Elite Dangerous | System Colonisation Beta Details & Feedback

OK ... I "constructed" the space station. It is still "under deployment" (don't really care that much).
Then I went to a planet to build my "base" ... lol.
There is no base building.
It is just a selection of a "settlement" (complete set) of a type (agriculture, whatever), which belongs to a "local faction" (so, not mine), and even that we cannot apparently "build" - you just designate where it should be and the whole settlement will then after some time "magically appear" (just as the station magically appeared).
This is a huge let down for me ... I was really hoping I could build "my base", as in BUILD, i.e. choose modules, habitats, walls, whatever and then place them and build the bloody thing, which is then MINE, not this crap ... Ugh.
No there is just colonisation.

Base Building as in building a personal place for ourselves is something hyped and talked about by some players on the forums with little reference to anything said recently, if ever, by FDev.
 
as I understand it, EVERY primary port first has the status Colony (even dedicated Outposts) which can be altered by constructing additional facilities (Hubs etc.) of the type of economy desired.
So if you start with a Tier3 (worth 3 Tier2 or 6 Tier1 constructions) my guess is that you at least need to add 6 Tier 1 Economy Type Constructions to shift from Colony to desired Economy.
Another reason to start with an Outpost as primary Port, as Economy Type more easily can be directed....
(All Theory - currently just experimenting myself in my 3 Systems)
Thanks for sharing. Didn't know about this. Wouldn't it be great if we can read more about it somewhere (official information) and learn how to setup up our systems economy or state? Is this a public info, or it's just based on your experience? Thanks in advance.
 
It's in fact so exciting that after an "building" an outpost and an installation due to overstimulation I had to calm my nerves by playing other games instead. One of which lets you automate trade routes by assigning NPC's to the task.
This is true; after building a Coriolis, 5 outposts, and 2 planetary settlements, I had to take a wee nap :)
 
What if autodock is meant to be difficult? I can reverse park outside my own house almost with my eyes closed. But that doesn't mean I can back an articulated lorry into a construction site full of potholes and piles of bricks without the help of two banksmen and a safety superintendent.
 
I mean... it's funny. Basically over the years I've seen this:

People who like combat complain about all the hauling/mining/exploring.
People who like hauling complain about all the combat/mining/exploring.
People who like exploring complain about all the combat/hauling/mining.
People who like mining complain about the combat/exploring... maybe less about the hauling though.
People who like BGS play get told to get a life.
Then there's people who like all of these... or maybe none of these.

Colour me surprised, but maybe people like different things, and like virtually every major update that's existed, colonisation might not necessarily appeal to everyone's playstyle?
 
What if autodock is meant to be difficult? I can reverse park outside my own house almost with my eyes closed. But that doesn't mean I can back an articulated lorry into a construction site full of potholes and piles of bricks without the help of two banksmen and a safety superintendent.
Yeah... hopefully that gets fixed :/
 
I mean... it's funny. Basically over the years I've seen this:

People who like combat complain about all the hauling/mining/exploring.
People who like hauling complain about all the combat/mining/exploring.
People who like exploring complain about all the combat/hauling/mining.
People who like mining complain about the combat/exploring... maybe less about the hauling though.
People who like BGS play get told to get a life.
Then there's people who like all of these... or maybe none of these.

Colour me surprised, but maybe people like different things, and like virtually every major update that's existed, colonisation might not necessarily appeal to everyone's playstyle?
I must admit I guess I am lucky (and it's why I have 1000s of hrs invested in the game - sometimes I think about what I could have accomplished if I had been productive for the same length as playing elite!)
but I like pretty much all of the features in the game and if I get fed up with one I just change gear and do another.

(which absolutely isn't to say there are not improvements which could be made)
 
OK ... I "constructed" the space station. It is still "under deployment" (don't really care that much).
Then I went to a planet to build my "base" ... lol.
There is no base building.
It is just a selection of a "settlement" (complete set) of a type (agriculture, whatever), which belongs to a "local faction" (so, not mine), and even that we cannot apparently "build" - you just designate where it should be and the whole settlement will then after some time "magically appear" (just as the station magically appeared).
This is a huge let down for me ... I was really hoping I could build "my base", as in BUILD, i.e. choose modules, habitats, walls, whatever and then place them and build the bloody thing, which is then MINE, not this crap ... Ugh.
whilst I could definitely get my teeth into such a feature and would be hyped to have it.
I don't think it was ever going to be that. not this update at any rate

something like NMS or subnautica is probably going to have features closer to what you want... or maybe star citizen in 5 years time.
 
I mean... it's funny. Basically over the years I've seen this:

People who like combat complain about all the hauling/mining/exploring.
People who like hauling complain about all the combat/mining/exploring.
People who like exploring complain about all the combat/hauling/mining.
People who like mining complain about the combat/exploring... maybe less about the hauling though.
People who like BGS play get told to get a life.
Then there's people who like all of these... or maybe none of these.

Colour me surprised, but maybe people like different things, and like virtually every major update that's existed, colonisation might not necessarily appeal to everyone's playstyle?

Yet there is choice, if you want to get credits for stuff, you are not pigeonholed to a single activity, you can perform any of them to afford the ship/rebuys/FC that you want or whatever.

If you want to raise levels in powerplay, you can do a whole bunch of activities, combat, mining, hauling, hell you can even raid, or sneak around odyssey facilities for merits.

If the current GC doesn't appeal to you, you can just grab whatever participation reward and move on. I will remind you, the top 25% of haulers in the last hauling GC, was 7.5k tons, to get a good reference point of how popular/ how much appetite there is for hauling among the playerbase. That doesn't even get you half of an entry level outpost to colonisation.

Yet, colonisation is a single monotone activity, hell, hauling for mission stacking is better because even then i have to consider and weight each possible target to try to stack as many hauling missions as possible to maximize benefit, here its just monotone back and forth from the nearest refinery.

They added SCO drives to remove the boring wait of getting out of gravity wells/planets, engineering to allow people more freedom to experiment with ship builds without having to supergrind, powerplay 2 to not make it a boring grindfest. We all thought elite dangerous was headed somewhere where devs stopped huffing their own iMhUrShUvE sim to avoid having to do game design, and put in some care into what they made, a lot of people, included me, feel disapointed that this is all there is to colonisation, another system on the tier of powerplay or BGS that is here to add long term goals to the game.
 
Would it be possible to have the materials needed for something on the system architect screen be sorted alphabetically? Also a copy to clipboard from the construction site would be awesome so I can just copy to excel
 
So I clicked on the location at the star, but the location changed to within the asteroid field, and it allowed me to build the outpost there.

Very cool, but that shouldn't have been possible, right? And it's not even owned by our faction despite us being at the top in the system :D

1741523677962.png
 
Yet there is choice, if you want to get credits for stuff, you are not pigeonholed to a single activity, you can perform any of them to afford the ship/rebuys/FC that you want or whatever.
Salvaging, scenarios, megaship, and installation interactions, search and rescue and the overwhelming majority of missions would hard-disagree there, with orders-of-magnitude difference there.
If you want to raise levels in powerplay, you can do a whole bunch of activities, combat, mining, hauling, hell you can even raid, or sneak around odyssey facilities for merits.
Eeeh. PP2 is a total misfire, so i'll skip that one.
If the current GC doesn't appeal to you, you can just grab whatever participation reward and move on. I will remind you, the top 25% of haulers in the last hauling GC, was 7.5k tons, to get a good reference point of how popular/ how much appetite there is for hauling among the playerbase. That doesn't even get you half of an entry level outpost to colonisation.
Top 25% for several trade CGs was about that. Most trade CGs are about a week.
You get 4 weeks to build an outpost. 4 x 7000 = 24000, which is more than the cost of an outpost. So sounds like FD did the math? I'd note the pattern of play for a CG likely has much less time-sensitivity to it, so that's probably on the lower end of things. 700t is the going rate for a trip... I probably very slowly do 4 trips in an hour... that's 2400t, so that's 10 hours? Over 4 weeks? That's like, 2 x 1h sessions a week.... and it's hauling, the most AFK thing possible.

Now I'm lucky... between two jobs taking 40h+/week, kids, housework, cooking, gym, sports, social events, other stuff, I still get a solid 2-3h gaming in per night... not everyone can do that much, let alone every night... I appreciate that. But based on commentary from the player base here on the forums, I see everything from up to 9 hours a day, right down to maybe 15m once per week. That's a pretty broad gamut, and one that's impossible for FD to create a single activity that caters for them all.

But for a group activity... ~1 hour twice a week for an initial outpost solo... that doesn't feel too oppressive to me? But I guess we have no idea what FD sees as their "standard player", so it's a bit pointless to speculate there.

Colonisation was always going to be hauling stuff, considering CGs to build a station required millions to billions of tonnes of goods. I'm still surprised that people are getting their nose out of joint that they haven't dropped an Orbis in 30 minutes.... "But why can't I pay NPCs! I have eleventybillion credits!"... uh... so how long did it take to get that much money? Like, there's a cognitive dissonance which just baffles me there.

Yet, colonisation is a single monotone activity, hell, hauling for mission stacking is better because even then i have to consider and weight each possible target to try to stack as many hauling missions as possible to maximize benefit, here its just monotone back and forth from the nearest refinery.
And yet there is choice. There's people who do it for the love of it... you could also incentivise deliveries to an FC (if you had one), or simply work with others.... I hear of plenty of people working together on this and progressing fast; FD were pretty clear this was meant to be hard, but not impossible, for a solo player.

On monotony... again, this is a pretty AFK activity for the most part. I'd suggest 80% of my stuff has been built while doing dishes, cooking up an involtini of beef, while watching Day of the Jackal, or some mindless cartoons with the kids. I dunno... that's just me? But I hear working as a group is a great way to break the monotony, and it'll get done fast?

All said... I wouldn't mind alternative activities... but in reference to mission stacking.... as I've said time and again... the economy is a busted waffle... and it's why for things like this, you'll never see a "pay with credits" option (e.g why we've never seen materials for credits)... unless FD actually rebalanced the economy so that pay and effort were more proportional. So... be careful what you wish for? Some of those "good payers" may just disappear.
We all thought elite dangerous was headed somewhere where devs stopped huffing their own iMhUrShUvE sim to avoid having to do game design, and put in some care into what they made, a lot of people, included me, feel disapointed that this is all there is to colonisation, another system on the tier of powerplay or BGS that is here to add long term goals to the game.
It's ok to feel disappointed. I've been disappointed with all the updates pretty much since FCs went live. This is the first time I've had my interest reinvigorated. So... sorry I'm enjoying myself?
 
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So I clicked on the location at the star, but the location changed to within the asteroid field, and it allowed me to build the outpost there.

Very cool, but that shouldn't have been possible, right? And it's not even owned by our faction despite us being at the top in the system :D

View attachment 420254
Same thing happened to me, I wanted a Coriolis between the star and the asteroid field but it put it where your green cross is below your station, luckily I still have a spot left for an asteroid station just above.
 
I mean... it's funny. Basically over the years I've seen this:

People who like combat complain about all the hauling/mining/exploring.
People who like hauling complain about all the combat/mining/exploring.
People who like exploring complain about all the combat/hauling/mining.
People who like mining complain about the combat/exploring... maybe less about the hauling though.
People who like BGS play get told to get a life.
Then there's people who like all of these... or maybe none of these.

Colour me surprised, but maybe people like different things, and like virtually every major update that's existed, colonisation might not necessarily appeal to everyone's playstyle?
I think there is still one line missing to characterize the new trend:

People who like the galaxy (as it was Dec 2014) complain about changes created by other players - 'oh nooo, all the untouched systems deflowered! (by the wrong people)'

I am surprised that there is still no initiative like "Preserve the natural state of our galaxy - save it from urban sprawl!". Even the Thargoids enjoyed altruistic protection from Xeno-friends...
 
Not liking the 100KM rule.
I get that it's for making things less cluttered on the surface map but letting us grouped our settlements together can make it more "colony-like" or even (eventually) city-like. I'd like to place everything in one big grid and treat them like various sides of town; industrial side of town (usually along the outskirts), residential areas, entertainment hub, technology area, farmlands (also usually on the outside of town), then place an airport/ star port about 2KM out (needs its own module) and take our SRVs to the settlement.
 
Not liking the 100KM rule.
I get that it's for making things less cluttered on the surface map but letting us grouped our settlements together can make it more "colony-like" or even (eventually) city-like. I'd like to place everything in one big grid and treat them like various sides of town; industrial side of town (usually along the outskirts), residential areas, entertainment hub, technology area, farmlands (also usually on the outside of town), then place an airport/ star port about 2KM out (needs its own module) and take our SRVs to the settlement.
I like that.
Next thing you know, there would be a Coruscant.
 
Getting this repeatedly when trying to start a Coriolis (four truss). I have 3 tier 2s ready to go:
View attachment 420172

This is where I'm trying to place it (I tried slot 0 and 1):
View attachment 420173

Just for clarity:
View attachment 420174

Any ideas why this is failing? I don't want to start "testing out other options" because I really want it here and decisions are permanent, so I'd rather understand why it's failing first.

Thanks in advance.
No one any idea what's going on here?

I'm wondering if it's because it's two bodies orbiting each other.
 
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