Elite Dangerous | System Colonisation Beta Details & Feedback

"[PLAYERNAME] are hereby acknowledging and Certifying THE DUKES OF MIKUNN's Claim of COL 285 SECTOR LF-B B28-2 SYSTEM and Requesting a Base to be built With Themselves as the Architect."

It sorta does this or at least for who will be the primary faction in the colony system when you are at the main screen for colonization before you hit begin claim.
 
Can you give a system name?

Based on what you said, it would have been impossible to build an extraction hub, since that has a pre-requisite of an extraction settlement... so most likely you built that, which you can land at.

The one which blows you up, if you have a refinery economy, is probably a Refinery Hub, since that has no pre-requisites and will cause you problems if you approach it... but will influence the economies of nearby (dockable) facilities.
Col 285 Sector QX-H B11-1

I guess that is what I did. I really thought the first settlement was a small settlement though, but you are probably right. The only way the construction points work out to what I have now is with a hub and a medium or small settlement so I guess that's it; however, the extraction settlement is either medium or small but it seems awful big when I land there. Of course I have no real idea what a large, medium or small settlement looks like as I have done almost no on foot play in Odyssey.

Also I noticed that the settlement size in the nav panel does not match what I built. I know for sure that the last 2 settlements I built were a large military and medium agriculture but the nav panel shows them as medium and small respectively. Do they possible grow to the correct size as population increases?
 
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I am affected by this, it did not happen when I got to 10x constructions, it did happen once I had a tier 3 ground port in progress (previously built 2xCoriolis, 7 space and 4 ground facilities).
As far as I can tell only tier 2 and 3 port costs are increased to 5 tier 1 and 12 tier 2 respectively. No other costs are increased.
thanks for the information and i wish you can finish the T3 ground port soon 🫡 🫡 🫡
 
The time scale is virtually impossible for a single player.
Not true. I built a Coriolis station as my first station. At first I thought I was cooked, but it gives you like a month to complete. I was able to complete mine in 4 days with heavy hauling and move on to surface builds all on my own. And my Type-9 had a bit less cargo capacity than your ship. So cheer up, it can be done.
 
From what i can tell, Outposts are feasible for anyone, Coriolis/Asteroid bases are more for lategame solo players, and Orbis/Ocellus are on the scale of a station repair and are meant for groups to complete.

The payoff for making the bigger station first being getting a T2 or T3 station without it costing construction points!

But, you can always build up to an Orbis/Ocellus later on with infinite time, assuming your Outpost or Coriolis was built in four weeks.
 
From what i can tell, Outposts are feasible for anyone, Coriolis/Asteroid bases are more for lategame solo players, and Orbis/Ocellus are on the scale of a station repair and are meant for groups to complete.

The payoff for making the bigger station first being getting a T2 or T3 station without it costing construction points!

But, you can always build up to an Orbis/Ocellus later on with infinite time, assuming your Outpost or Coriolis was built in four weeks.
Yeh... given the effort for a Coriolis is about twice that of an Outpost, that feels pretty doable now.

But an Orbis... oof... maybe next time I'm on a work trip where I know I won't be out and about every evening for a month....
 
View attachment 420356

Planetary Port: Your standard Horizons-style dockable asset... functionally just like an orbital outpost or starport, but on a planet surface.
Settlement: Odyssey-style dockable ports. These will offer your usual Odyssey style functions.
Hub: Standard non-dockable Horizons style asset, will have a trespass zone that will attack you if you go near it

Thanks for that clear cut explanation. I really dislike things that I build shooting me or visitors on sight so settlements will be the minimum.
 
Also I noticed that the settlement size in the nav panel does not match what I built. I know for sure that the last 2 settlements I built were a large military and medium agriculture but the nav panel shows them as medium and small respectively. Do they possible grow to the correct size as population increases?
Check this post out regarding this one:

Tl;dr just a naming mismatch

 
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So regarding the double construction points issue, is it due to having constructed 10 or more stuff in the system or due to already having started building a T3 port?
 
So regarding the double construction points issue, is it due to having constructed 10 or more stuff in the system or due to already having started building a T3 port?
possibly the later, i built my Ocellus alone in 6 after the update dropped, soon i might reach the 10 constructed facilites so ill try to keep this thread updated if i find something.

Commander Zador reported it happen after T3 surface port construction, im curious my self if my T3s requirements will be risen aswell or its all caused by the surface port, well the T3 surface port got wooping high stats aswell by it self.
 
Dumb question....anyone know what the "glow" in the galaxy map Colonisation view means?

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Mu Koji and Miroman are really bright... Cai Syraze is faint... Nandjaba doesn't have any.

I think it's related to population?
 
Also... I guess everyone's abandoned the idea of moving their carriers :D

View attachment 420388
i think the drop in carrier movement is due to less activity in general either from the initial fomo of the new feature wearing off or the inability of claiming new systems, etc just keeping people away.

but even if that wasn't the case, carriers add double the repetitions. it's the repetition that makes this mechanic tiring and grindy, not the time it takes to do a cycle. many owners probably are realising that.
 
double but necessary some times. my ocellus i'm building was placed on the 2nd star is 267k light seconds from the main star. without the carrier jumping to my build site, it would take a loooong time just hauling materials. the good news is i'm at 74% and still have over two weeks
 
Also with the update a graphical error began to appear, in other games there is nothing like that. (new video driver, rx 5700xt). Sometimes it appears upon landing, disappears when going into cruise.
budcGg4.jpg
 
I understand there's some reason, somewhere, behind that 200 km rule, but I don't think that's it.
There's 15km (or something like that) no weapons zone around settlements and stations. You will get a fine or bounty inside that zone if you fly with deployed hardpoints or do something illegal. Outside that rules are the same as everywhere else in that system.
Maybe there's some technical consideration involved - for example to not spawn too much traffic in one area, since every port spawns their own set of ships flying around, landing, taking off, etc.
No, it's not about 'no weapon' zone. For example, if faction A controls a system, and faction B controls a space station in this system, then for killing pirates in less then 1000 km away from that spase station - you'll be rewarded from fraction B, but if distance is greater then 1000 km - you'll be rewarded from faction A. The same for ground installations, but I don't know the 'faction controll' distance for planet ports. Maybe it is 100 km?
 
No, it's not about 'no weapon' zone. For example, if faction A controls a system, and faction B controls a space station in this system, then for killing pirates in less then 1000 km away from that spase station - you'll be rewarded from fraction B, but if distance is greater then 1000 km - you'll be rewarded from faction A. The same for ground installations, but I don't know the 'faction controll' distance for planet ports. Maybe it is 100 km?
Interesting. Never noticed that, but since I have rather rudimentary experience when it comes to combat mechanics it's not really surprising.
 
Nothing found in my system is available to buy in the markets

The system I chose for colonisation is rich in many metals and minerals including tritium, alexandrite, bromellite and void opals which each have a hotspot in a pristine ice ring. The planets and moons also have ample supplies of iron, nickel, phosphorous and more.

I have two mining settlements, a mining facility above the icy rings, and both a refinery and an extraction hub.

Unless this is something to change with the next server tick though, NONE of these minerals and metals are available for sale in any of the markets in the system. Instead, what's for sale doesn't reflect the system at all.

The commodities for sale in a system should reflect what's found in that system as, for a mining colony, this is exactly why I chose this system in the first place. If the system doesn't sell the stuff found in it, then frankly we're all just wasting our time.
 
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