Please use this thread to share feedback on costs/resources/distances/times.
Please direct any bug reports to the Issue Tracker.
Last edited:
Please use this thread to share feedback on costs/resources/distances/times.
Please direct any bug reports to the Issue Tracker.
it is not yet known: is it a bug or is it intended this waydoes anyone know if the double construction cost thing affect installations/hubs too, or just stations?
I know that. I'm asking if in the construction interface it only affects stations and planetary ports or installations and hubs and settlments too while the effect is activeit is not yet known: is it a bug or is it intended this way
I can walk between these two small extraction settlements nestled in a deep craterCan confirm. I think I had to move over 200 km away before I was allowed to plunk down another base.
Hi, I'm currently building a derelict space station. I foolishly jumped right in without paying proper attention to the resources required within the time allotted. I've manged to get the station built to 25% and now need the metals eg. steel etc. which all have very large quantities required not to mention where the heck does one get the CMM composites from.
Hi, that's what I thought, I think that FDEV might have been a bit more flexible on this or at least posted some sort of in-game warning. Thanks for your reply. O7If you're building a T3 Orbis or Ocellus spaceport then your instincts are right. Unless you get massive help, you won't make it. Just cancel the build and start anew once FD opens the colonization claims again. CMMs are only found in planetary refinery ports.
I'm very sorry you had to go through this, it must have been brutal![]()
Hi, that's what I thought, I think that FDEV might have been a bit more flexible on this or at least posted some sort of in-game warning. Thanks for your reply. O7
Thanks for that, much appreciated, I'll check it out O7you can ask for help from Operation IDA
Can you give a system name?So there are no refinery settlements, but the first settlement I built has a refinery economy some how. I don't remember what type of settlement it was but it tries to blow me up if I get near it. I also built what appears to be an extraction hub but I am able to land there with no problem. I have heard that the hubs are not landable. Apparently there is no way so see what a facility is after it has been built. My initial outpost was industrial (I think) and so my system economy is industrial. I would be nice if we could see what we have built already.
ive been working on refinery stuffs for the past week aswell in my system, funnily my mate built industrial outpost next to his refinery but the system economy change to extraction primary (he got asteroidbase) and industrial secondary now unlike how it was previously before the outpost built extraction/refinery. my mate system HR 8835.Can you give a system name?
Based on what you said, it would have been impossible to build an extraction hub, since that has a pre-requisite of an extraction settlement... so most likely you built that, which you can land at.
The one which blows you up, if you have a refinery economy, is probably a Refinery Hub, since that has no pre-requisites and will cause you problems if you approach it... but will influence the economies of nearby (dockable) facilities.
I am affected by this, it did not happen when I got to 10x constructions, it did happen once I had a tier 3 ground port in progress (previously built 2xCoriolis, 7 space and 4 ground facilities).I know that. I'm asking if in the construction interface it only affects stations and planetary ports or installations and hubs and settlments too while the effect is active
"[PLAYERNAME] are hereby acknowledging and Certifying THE DUKES OF MIKUNN's Claim of COL 285 SECTOR LF-B B28-2 SYSTEM and Requesting a Base to be built With Themselves as the Architect."
Col 285 Sector QX-H B11-1Can you give a system name?
Based on what you said, it would have been impossible to build an extraction hub, since that has a pre-requisite of an extraction settlement... so most likely you built that, which you can land at.
The one which blows you up, if you have a refinery economy, is probably a Refinery Hub, since that has no pre-requisites and will cause you problems if you approach it... but will influence the economies of nearby (dockable) facilities.