Elite Dangerous | System Colonisation Beta Details & Feedback

Can confirm. I think I had to move over 200 km away before I was allowed to plunk down another base.
I can walk between these two small extraction settlements nestled in a deep crater


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Hi, I'm currently building a derelict space station. I foolishly jumped right in without paying proper attention to the resources required within the time allotted. I've manged to get the station built to 25% and now need the metals eg. steel etc. which all have very large quantities required not to mention where the heck does one get the CMM composites from. Even when the new supply ships arrive over the next few weeks It'll be too late to save my station build and a lot of extra jumps to and fro and extra time. My ship has a cargo capacity of 784 units and I still require many thousands of building materials. I've already made hundreds of trips ferrying materials to my carrier and then to the Colonisation ship with a great many more still to go. I think that FDEV should either reduce the quantities required, give more time to acquire them or adjust the time depending on the build progress, (especially as a single player) or maybe let one change the build to a build requiring lesser materials. I'll keep going in the allotted time although my gut instinct tells me to quit whilst I'mr loosing but I think that I'm on a hiding to nothing. The time scale is virtually impossible for a single player.
 
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Hi, I'm currently building a derelict space station. I foolishly jumped right in without paying proper attention to the resources required within the time allotted. I've manged to get the station built to 25% and now need the metals eg. steel etc. which all have very large quantities required not to mention where the heck does one get the CMM composites from.

If you're building a T3 Orbis or Ocellus spaceport then your instincts are right. Unless you get massive help, you won't make it. Just cancel the build and start anew once FD opens the colonization claims again. CMMs are only found in planetary refinery ports.

I'm very sorry you had to go through this, it must have been brutal 😔
 
If you're building a T3 Orbis or Ocellus spaceport then your instincts are right. Unless you get massive help, you won't make it. Just cancel the build and start anew once FD opens the colonization claims again. CMMs are only found in planetary refinery ports.

I'm very sorry you had to go through this, it must have been brutal 😔
Hi, that's what I thought, I think that FDEV might have been a bit more flexible on this or at least posted some sort of in-game warning. Thanks for your reply. O7
 
I've written down a few things that i feel are missing or can be improved upon as i play. here is a short list with a few quick mockups to view.

  • base location UI hidden until After you Start building Within a Star System.
  • Unable to Select First Colony location within a Star System.
Those 2 can be considered a symptom of the same problem. They Can be fixed simply by allowing the Player to view the star System and any potential locations As the player chose their first Location. After they start to talk to the "Colonization Contact" when they get the new menu and get to select the star system. If the player has explored the system they can gain access to the deeper menu Showcasing the new UI for Colonization & allow the player to use that menu to select Where their first Colony will be. Instead of placing it on the Furthest Body in the Star system.

  • Poor information on who will Govern the new station.
I made the assumption that I will be the governor of the system. Or At least name the Governing body, Deciding their governing type etc. Not that the new Colony will take the Governing body of the Station I requested the Build at. I also made the assumption i asked some Builder to build it. Not that the Government to claim the system for themselves. These wrong assumptions come from poor explanation on what is going to happen. a Simple Popup to confirm the Colony Claim could help avoid such confusion. Saying Something like
"[PLAYERNAME] are hereby acknowledging and Certifying THE DUKES OF MIKUNN's Claim of COL 285 SECTOR LF-B B28-2 SYSTEM and Requesting a Base to be built With Themselves as the Architect."
could work both Lore wise and help inform the players of what is going to happen.

  • Docking on the Construction carrier seems to always choose a slot on the opposite side then where I am approaching. add some way for the game to know which side i am closer to and prioritize those slots.
  • add a easy to access "Currently Building" section under some menu of the ship. That Displays the Required Materials to construct.
This can be added in many different locations. ex1. "Transactions > New Menu: Colonization."
"Universal Cartographic > My Colonies" add Category that say "Under Construction." which has the name, Location and Structure being built. as interactable objects. Clicking on 1 brings up the Structure you are building and it's requirements. Or Allow us to Click the "Under Construction" icons after you've selected a Colony you are currently constructing. To view the "construction Site menu"
I made a Quick mockup to how it can be displayed in the game. Check the attached images.

  • Also add a view that shows the material you have in your cargo while within those menus.
  • Buying a lot of material is Tedious and needs improvement. Check attached images for potential alternative improvements.
 

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Has anyone else noticed that being attacked by pirates and such in a colonised system that isn't Anarchy doesn't attract a security response?

I got interdicted in a system I'm building which is Medium Security, and while the interdictor received a bounty for attacking me, there was no security dispatch.

Yes, I have "report crimes against me" turned on.


Ah... uh... don't mind me... I uh... haven't paid my bounty back to Brewer, and so when I get scanned (even if it's a pirate) it triggers the Warrant condition, giving the attacker protection.
 
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So there are no refinery settlements, but the first settlement I built has a refinery economy some how. I don't remember what type of settlement it was but it tries to blow me up if I get near it. I also built what appears to be an extraction hub but I am able to land there with no problem. I have heard that the hubs are not landable. Apparently there is no way so see what a facility is after it has been built. My initial outpost was industrial (I think) and so my system economy is industrial. I would be nice if we could see what we have built already.
 
So doing the right thing here, but believe there is a bug with Orbital construction sites. My system as 14. I've built in 7 slots, but it is still showing 8 slots. It didn't recognize the building around asteroids or ring planets.
 
So there are no refinery settlements, but the first settlement I built has a refinery economy some how. I don't remember what type of settlement it was but it tries to blow me up if I get near it. I also built what appears to be an extraction hub but I am able to land there with no problem. I have heard that the hubs are not landable. Apparently there is no way so see what a facility is after it has been built. My initial outpost was industrial (I think) and so my system economy is industrial. I would be nice if we could see what we have built already.
Can you give a system name?

Based on what you said, it would have been impossible to build an extraction hub, since that has a pre-requisite of an extraction settlement... so most likely you built that, which you can land at.

The one which blows you up, if you have a refinery economy, is probably a Refinery Hub, since that has no pre-requisites and will cause you problems if you approach it... but will influence the economies of nearby (dockable) facilities.
 
So... I don't know who needs to see this, but here's a rough breakdown of the high-level types of facility for surface

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Planetary Port: Your standard Horizons-style dockable asset... functionally just like an orbital outpost or starport, but on a planet surface.
Settlement: Odyssey-style dockable ports. These will offer your usual Odyssey style functions.
Hub: Standard non-dockable Horizons style asset, will have a trespass zone that will attack you if you go near it

The main pattern I can find is that if a Settlement type of facility has a corresponding hub, a settlement of that type will be a prerequisite for the hub... otherwise, you can just build the hub.
 

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Can you give a system name?

Based on what you said, it would have been impossible to build an extraction hub, since that has a pre-requisite of an extraction settlement... so most likely you built that, which you can land at.

The one which blows you up, if you have a refinery economy, is probably a Refinery Hub, since that has no pre-requisites and will cause you problems if you approach it... but will influence the economies of nearby (dockable) facilities.
ive been working on refinery stuffs for the past week aswell in my system, funnily my mate built industrial outpost next to his refinery but the system economy change to extraction primary (he got asteroidbase) and industrial secondary now unlike how it was previously before the outpost built extraction/refinery. my mate system HR 8835.

no market change yet, i expect we gonna need to wait till next week tick again.
 
I know that. I'm asking if in the construction interface it only affects stations and planetary ports or installations and hubs and settlments too while the effect is active
I am affected by this, it did not happen when I got to 10x constructions, it did happen once I had a tier 3 ground port in progress (previously built 2xCoriolis, 7 space and 4 ground facilities).
As far as I can tell only tier 2 and 3 port costs are increased to 5 tier 1 and 12 tier 2 respectively. No other costs are increased.
 
"[PLAYERNAME] are hereby acknowledging and Certifying THE DUKES OF MIKUNN's Claim of COL 285 SECTOR LF-B B28-2 SYSTEM and Requesting a Base to be built With Themselves as the Architect."

It sorta does this or at least for who will be the primary faction in the colony system when you are at the main screen for colonization before you hit begin claim.
 
Can you give a system name?

Based on what you said, it would have been impossible to build an extraction hub, since that has a pre-requisite of an extraction settlement... so most likely you built that, which you can land at.

The one which blows you up, if you have a refinery economy, is probably a Refinery Hub, since that has no pre-requisites and will cause you problems if you approach it... but will influence the economies of nearby (dockable) facilities.
Col 285 Sector QX-H B11-1

I guess that is what I did. I really thought the first settlement was a small settlement though, but you are probably right. The only way the construction points work out to what I have now is with a hub and a medium or small settlement so I guess that's it; however, the extraction settlement is either medium or small but it seems awful big when I land there. Of course I have no real idea what a large, medium or small settlement looks like as I have done almost no on foot play in Odyssey.

Also I noticed that the settlement size in the nav panel does not match what I built. I know for sure that the last 2 settlements I built were a large military and medium agriculture but the nav panel shows them as medium and small respectively. Do they possible grow to the correct size as population increases?
 
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