Elite Dangerous | System Colonisation Beta Details & Feedback

Are the "settler" factions considered "native" in the new system? Or are they not such... so we're having systems with no native factions?
I dunno.

Also, I mis-read before, it looks like another faction appears once colonisation is finished... the temp faction becomes the actual faction quick enough though.
 
It was necessary to do this, the squadron builds a station and everyone in the squadron gets a profit divided by everyone, the more systems under control, the more profit. The squadron works as a team and link the station to the squadron
 
I just visited three ground ports which had a total of 1600 CMMs. The problem appears to be more how people look for them (inara?) than the actual supply, although I can appreciate there must be areas where there is high competition for them - but then that's just an aspect of playing a shared galaxy at a time when a new feature results in hugely higher demand.
100% this. As I posted earlier, Inara is a bad source of information for this sort of thing.

The only thing I'm using it for is to locate surface refinery stations. I then do my own assessment to work out which ones will be good sources. This method's been pretty successful for almost all station selections (one was a bad call, but i think this was between the rate change as well)
 
Erm. This was exactly my point in that statement. That the concept of a copyright for names is ridiculous, and that there is AFAIK only the concept of a trademark.
thanks for pointing that our. English is not my native language, therefore I used the wrong term. But it was clear what I mean.
Let's see how the naming plays out in the game. If it all stays like it is, I would request from FDev a filter to hide player created stations, just like I can hide carriers. I don't like to dock my ship at Station McStationface, nor land on Tatooine Prime.
 
Are the "settler" factions considered "native" in the new system? Or are they not such... so we're having systems with no native factions?
We've had systems with no native factions since the original Horizons release.
These will just be some more of them (unless there's been a hidden change to allow a faction to be considered native in multiple systems, but that seems unlikely!)
 
So.... don't fully populate a bad system with max tier orbitals on your own? (or at all for that matter?)
I'd hazard a guess and say that a lot of players are starved for new gameplay content, so you can't really blame them for having a go at this new content here.

Beggars can't be choosers. I tried to find a 'nice' system i.e. one with at least one asteroid belt, and gave up after a while and settled for a rubbish enough system ... a K star with a single plain gas giant about 500Ls from entry - meh indeed but I wanted to try the gameplay loop myself in-game and not just read about it online.
Work with others, find people to work with, help each other out, only develop systems that are "good". The answer to a collaborative activity being hard for an individual isn't to make it an individual activity.
Looking at the Galmap, it seems everyone is doing their own thing as so many systems are already claimed, and I can't really blame players especially given it's clearly designed for individual play, with the implied option to make it a group effort - as in sure, you can have "gentlemens' agreements" to help each other out but the game does not facilitate this beyond dropping commodities at a given construction ship - the game doesn't allow for sharing a system explicitly at all. One player, one system architect. Maybe others are willing to slave away for other players, but that's probably a small minority.

And good luck for finding players that will just help you (if they're not on your squadron at least) - and why would they? It's a dull activity and don't even think it pays that well unless FCs with huge margins are involved. Many players (myself included) also don't want to play with others and work around each others schedules. Plus, I actually find Elite as one of the worst games to collaborate in.
If you saw that on Inara, that info would've been added just before the person reporting it in purchased them all. Inara's a bad source for these things.
Ain't that the truth - though often still better than having to rely on the awful in-game UI.
 
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I get what you're saying, but this seems to be at the root of all the complaints.

People don't want to work together to achieve something.

Jacques wasn't repaired by a single commander, right?
The problem right now (and this may change) is that everyone quite understandably wants to try the new mechanic for themselves. There was only one Jaques station. It's a truly altruistic thing to spend lots of time supplying someone else's colonisation effort when you could be getting on with your own. One thing to note is that if you help someone else's construction you do (kinda) get your name on (well "in" really) the station.

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So I finished colonizing a system, outpost got constructed, and I could place new things using the system map. Next day I log on and now it's back to in progress what...
Maybe it bugged out because my friend started the next system in the chain, cancelled it, and now another colonization ship is waiting in my originally colonized system. Problem is I cannot do anything in that system now or start another claim, and I'm scared that if I press the cancel button it will wipe my completed system.

Anyone got an idea how to resolve this?
 
Change your strategy. Supplies restock every 10 minutes. Find a base with a high restock rate and just sit there until you're full. Way more efficient than flying all over the place hoping to get lucky. On the negative side though, it's a lot like watching paint dry.
How do I see the restock rate?
It's been years since I did any trading.
 
You're right! Traffic must have really spiked 📈
Yesterday was the highest day on record for EDDN-recorded hyperspace traffic in populated bubble systems
(97941 jumps in Live, compared with the previous record of 82298 in March 2018 with the Beyond 3.0 release)

This isn't directly comparable, of course, because we just added 7000 and counting new (provisionally!) populated systems: it'd "only" be 70730 for the pre-Trailblazers systems, which is still comparable with the peak numbers for the Odyssey launch and only slightly lower than the peak numbers for the Ascendancy launch - with the weekend still to come.
 
We've had systems with no native factions since the original Horizons release.
These will just be some more of them (unless there's been a hidden change to allow a faction to be considered native in multiple systems, but that seems unlikely!)
Aye, I meant yeah that "type" of systems without native MFs ;)
 
Greetings Commanders,

We are aware of reports of Commanders attempting to colonise a system at the same time and that this is causing an issue in some cases. We are investigating and will share any updates when available.
Will we get a heads up when the race is on again?

It would be unfair otherwise, because I could swear I was first to my system waiting for this update to drop and seeking the system out days before the launch.

So, unless there's a timestamp which fairly indicates who made the first attempt, such a patch which fixes this should be announced ahead of time as opposed to just being pushed out.
 
after finishing construction of my primary star port, i still get the message and mission to complete it's construction... is it actually finished or am i going to loose the station i already built when the time runs out??
 
after finishing construction of my primary star port, i still get the message and mission to complete it's construction... is it actually finished or am i going to loose the station i already built when the time runs out??

If all of the required commodities have been delivered, then my understanding is that your primary station will "go live" with the next weekly tick.
 
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