Elite Dangerous | System Colonisation Beta Details & Feedback

Spent nearly a day trying to find good systems to colonise, ran not into one, but TWO systems that are unoccupied yet are impossible to claim. They are green on the map, it is possible to set up a station, and both display “System claim unsuccessful” when trying to actually claim for 25M. While I was opening a ticket and deciding which backup variant to pick, all 5 of the backups were gone in less than a day. And when those 2 systems that I wanted the most will be fixed (if they ever will be), some dudes will claim both by just randomly finding them right after the fix. So unfair. Not even to mention CMM composites and other problems this update is teeming with.

Thanks for the ruined experience for hundreds of players. It was so smart of you to release the “beta” on a main server and not a test one.
 
I'd like to report the game has some data consistency issues. Exhibit A: Completed star port, It says it's completed, I am currently landed on it and accessing station services. View attachment 418708
However, colonization menu thinks it's not done yet, I still have the mission in my Transactions panel despite having no way to complete it, since it's completed already
View attachment 418709View attachment 418710

I can't place anything else. Note, when I first placed the station the below slots were green and the game notified me I could plan out my second thing to build. However, I had to quit the game do some stuff and upon relogging I find I can't do anything anymore. I can also abandon my claim to the system I already claimed, while sitting on the station I built, which seems a bit scary so I'm not going to push the button to find out what happens.

View attachment 418714View attachment 418717
Everyone encountering this bug should go to the Issue Tracker and say they have it also and vote on it. https://issues.frontierstore.net/issue-detail/72228
 
I'd like to report the game has some data consistency issues. Exhibit A: Completed star port, It says it's completed, I am currently landed on it and accessing station services. ....
physically its its completed (construction), yes, but completion of the station involves crew/factions as well! As they only will be deployed with the next server-tick (Thursday Mar 6xt), by wording it is not completed.
 
Hi. I ran into a problem that I was trying to cancel the construction of the station in the system, but when I try, it gives an error and does not allow me to close the construction of the station. But after the first attempt to cancel the construction of the station, the colonization ship and the lighthouse have now disappeared from the system. In general, now you can't build the old system, and you can't take the new one. Has anyone come across this?
 

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I've been watching a bit alarmed as the stocks for liquid oxygen & insulating membranes got depleted at most orbital stations within 40-50ly of the system I claimed.

Fortunately, I'm using a T-8 because the well stocked ones are all planet side. It looks like other people are hoovering up supplies and it's not just the CMMs that are getting hit.

I consider myself lucky since my part of the woods isn't as much in demand colonialization-wise. But if it's getting worse here then it must be terrible in the popular places 😕
 
They're falling over themselves to call this a beta because some gamers react poorly when a game isn't exactly as they expect. The "beta" tag is to placate those people, so that they can be fully aware that the numbers are mostly placeholder values while they sort out what works best. The were very clear that everything is feature complete; they're just dialing in the numbers.
That's right. If this is a test, then during setup everything should be rolled back, because many simply cannot do anything.
Will they return it? no.
Then it's just bugs that someone has and someone doesn't. And those who do not have these problems with might and main work here with their own tongues.
 
I've been watching a bit alarmed as the stocks for liquid oxygen & insulating membranes got depleted at most orbital stations within 40-50ly of the system I claimed.

Fortunately, I'm using a T-8 because the well stocked ones are all planet side. It looks like other people are hoovering up supplies and it's not just the CMMs that are getting hit.

I consider myself lucky since my part of the woods isn't as much in demand colonialization-wise. But if it's getting worse here then it must be terrible in the popular places 😕
yep - free market concept ;) Advice - search a nice place with EDMC and all other helpers which report to INARA switched off and enjoy your goods
 
Just don't tell me what I'm supposed to do.
And vice versa.
This is a game with a huge number of bugs.
Very true though it is extremely variable about which ones you encounter and how bad they are depending on how you play.
When I come and talk about it, speakers like you start singing songs that they are doing well.
Some are, some have different expectations, some think there are worse things in life.
Continue to please the developers of these bugs with your tongues and you will sit where you sit
Maybe.
 
That's right. If this is a test, then during setup everything should be rolled back, because many simply cannot do anything.
Will they return it? no.
Then it's just bugs that someone has and someone doesn't. And those who do not have these problems with might and main work here with their own tongues.
See:
Though this is a Beta it will be on the live version of the game and any actions/progress made will NOT be wiped unless a significant issue is identified. Here is a brief explanation of how the Beta works:

✅ What the System Colonisation Beta is
  • Feature complete
  • All actions/resource payments made are final and will not be refunded
  • A period where we can monitor data and make balancing adjustments

❌ What the System Colonisation Beta is not
  • A work in progress
  • There will be no progress wipes
  • There will be no resource refunds
 
More Feedback: Auto-Placement of megaship is a problem.

When summoning a mega ship for building our first colony, we aren't given the option to choose its location. This seems, quite frankly, like a bug. If it's not a bug, it warrants explanation.

In one system, we might get a megaship parked right by the main star, and in another - 40,000 ls or more from the drop in point.

Given that we are able to choose the build location of everything else in the system, and given that the whole premise of colonization is that we are hiring people to deploy these resources for us, I really don't see how it could possibly make sense to leave such a crucial strategic early decision like megaship placement up to chance.

Personally, I would prefer that we get to pick the location of our megaship when we make our initial claim. It doesn't seem in-lore plausible nor in-game reasonable to leave this up to random chance especially when the volatility is so high as to potentially make ALL the difference between picking one candidate system over another.

If this is intentional, then this is the kind of information that you need to lead with and broadcast front and center:
  • Before we even click on one of those dots to see the info about a colonization candidate, we need to be able to filter the galaxy map by "starter megaship distance from main star" or something.
  • Right now, there's no way to know ahead of time what the placement of a megaship is likely to be. So when we are evaluating systems as potential candidates, we can't factor that in while we are surveying and "shopping around." This flattens the gameplay rather than deepening it, because it renders most other considerations irrelevant and therefore reduces the incentive to plan.
  • Do you want us to fly around probing planets, checking out different systems, and then picking them for colonization based on characteristics we have learned through game play? Or do you want us to just click around in your new galmap filter, start a claim, see that it has unsatisfactory megaship placement, cancel that claim, repeat?


By all means, keep the volatility as an additional strategic element if this is important to your design - but don't spring it on us after we've already made a decision, and don't make us drill down through multiple click holes in order to compare different systems. And at some point, if you keep that volatility in place, you are going to need to justify it in-game as well, because at the moment it reads as nonsense from a play mechanical perspective as well as an in-fiction "lore" perspective.

Right now this issue is doing double duty at hindering engagement with your game's new flagship feature.
 
Then it's just bugs that someone has and someone doesn't. And those who do not have these problems with might and main work here with their own tongues.
If you carefully read most of the posts, around 70-80% are not really bugs, but a mis-conception of how the new feature works. People rushing through the process without carefully reading what FD even in the intros communicates (step by step handbook), choosing Ocellus as a starter (by solo-Cdr), complaining about the message that starport isnt finished (without its crew it is not - and the crew will come with next tick) and so on and so on.

But please, do all of us a favour and stop littering the feedback-thread with your salt - its 90% Chance that its your own fault that you didnt get the system you wanted.
I had the same prob, someone was quicker ;) and? THERE ARE 400 BILLION SYSTEMS TO GO - and if you dont like colonization, play Horizons
 
Colonization of uninhabited systems is cool. But do I have to deliver all those resources to the colonization ship myself? If so, how do I deliver a resource in the amount of 18 thousand tons (or units)?The maximum cargo capacity of a ship in ED is 400 tons? Unless I'm mistaken? If it turns out that within a 30-light-year radius, the resource that needs to be delivered in huge quantities has run out, then flying back and forth will tire a person out after a while.
 
Thoughts after a couple days...

System colonization should cost much more. 2-4B for the initial claim. :runsandhidesemoji:
I think this process should cost commanders significantly more than an A rated cutter.
The initial cost of claiming a port should change depending on the type of initial port you want.
Building additional ports after the initial one should cost a significant amount and vary depending on the port size. I have not gotten to this stage yet so not sure how much additional ones cost.

CMM Composite supply is better but it would be good to have the supply similar to copper, aluminum and steel. Maybe they will get there in the next couple weeks.

I would like to be able to choose the location of the initial port.

If carrier jump times are going to remain broken we need a hauling ship capable of 1500T with a class 8 shield and similar jump range to a cutter. That would significantly reduce the need for carriers.

Ability to rename star system would be nice.

Increase the distance you can claim a system from 15ly to 150ly.

I have spent around 14 hours building my initial port (4 arm Coriolis). I am at 38% but have been trucking copper, aluminum and steel to my carrier so easy to get mats. Today I plan on starting to collect CMM. I anticipate this will take significantly longer but it looks doable doing it solo in the 4 week time frame. I hope to have it done in 1.

The ability to place a settlement on an ELW would be nice. 😁
 
Right now, there's no way to know ahead of time what the placement of a megaship is likely to be. So when we are evaluating systems as potential candidates, we can't factor that in while we are surveying and "shopping around." This flattens the gameplay rather than deepening it, because it renders most other considerations irrelevant and therefore reduces the incentive to plan.
It's predetermined. If you go to the system map in the colonization tab, you can see all the potential places to put a station, and one of them has a little flag icon. That is where the first station will go. If you hover over that icon, it says as much.

It would be nice if it were a different color, or even better to let you pick it; but they do tell you.

Edit: It's labeled "primary port":
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