Elite Dangerous | System Colonisation Beta Details & Feedback

Hi i have Experience that Profits from Colonisation Ships are not counted on Inara
Example: i have Yesterday make 50 Mil Profits on my Colonisation Ship and nothing of it was counted its ruining my statistic
 
every beginner wants a fleet carrier too, and it's minimum 5B br
unbalanced
it's a question of coherence
You need to grind for hours to found the system. You expect from players first grind for ton of cash, and then grind countless hours for station? This isn't fun - this seems like masochizm. Not to mention that station naming is great cash - flow for the game.
I think there is one great alternative. If we would have two option - claim, claim and fund. First as is, second for let's say 1-5bln and your station would be slowly gain resources from "NPC's" working for you (depending on amount in 1-4 weeks). This way you can help experienced players to expand. Or let other players to focus on other activities to then fund it. Of course - this would be applicable only for new claim. You could still haul by yourself to speed up the process or focus on expanding current system by yourself. Best from both worlds and no bottleneck for new players
 
It's not about letting NPCs do everything, rather make it fun. The NPCs help the player build the colony which reduces the tedious activity. It makes credits useful, because there's a money and time sink. Players won't get bored out of their minds hauling. Otherwise people stop playing and rage quit.
This. Plus the comparison to Stratum scanning and even hauling for trade routes is a false equivalence.
Even purely searching to Stratum scans takes a lot of secondary actions and processes that make the grind somewhat engaging not to mention the other discoveries you make along the way.
Same with trade routes, needing to check for and verify the right routes and build out the loops that will yield good profits is engaging despite the actual in game task being point to point hauling.

The current state port building is in here doesn't align with these things at all. Beyond finding sources for the small yields of food and such, the grind of steel, aluminium, CMM, titanium are completely soul crushing. You find a source, fill up, deliver, and repeat; no variation, no planning, the most exciting part is the occasional disruptive interdiction attempt.

The simple solution as mentioned below is to at least create some variation.
I would appreciate that additional types of commodities are required
There are many commodity types that are completely uninvolved in these constructions that would probably give that sort of engaging variation to the sourcing process the whole way through and justify reducing the overall material demand for a build without making it too easy to just smash out in a day or two.
 
there's going to be sooooo many systems with just one outpost in the game and they're going to all basically just be filling the bubble instead of expanding out into the galaxy.

is that what the game needs? a bunch of systems with an outpost created either as an attempt to participate or as a required stepping off point to get to a system they do want.

the distance needs to be increased by at least 10x current.

the means of acquiring resources needs to be expanded to other gameplay loops and i suggest leveraging dredgers to do so.

the systems should offer something unique that no normal bgs system offers in game. these things should be specific to the station type.

hmm composites.... this is really just bad. if fdev's goal is to make players visit multiple systems instead of getting everything from one in a repeat loop, then just make the requirements needed be many small amounts of multiple things. you get the same effect of needing to go multiple places with less chance of wasting players time visiting these stupid surface stations only to find them tapped out and having to either try again or twiddle your thumbs for 10 min for a tiny fraction of what's needed and repeating that loop.

I'd rather feel like I've progressed in this mission whenever I'm eating time going to a surface station because i know it'll have what I'm looking for before going there... and still have to visit a bunch than this mess caused by piling into one resource and all the trade tools being ineffective at allowing me to not waste time.
 
You need to grind for hours to found the system. You expect from players first grind for ton of cash, and then grind countless hours for station? This isn't fun - this seems like masochizm. Not to mention that station naming is great cash - flow for the game.
I think there is one great alternative. If we would have two option - claim, claim and fund. First as is, second for let's say 1-5bln and your station would be slowly gain resources from "NPC's" working for you (depending on amount in 1-4 weeks). This way you can help experienced players to expand. Or let other players to focus on other activities to then fund it. Of course - this would be applicable only for new claim. You could still haul by yourself to speed up the process or focus on expanding current system by yourself. Best from both worlds and no bottleneck for new players
A Month to build an Outpost is not a grind, then the timer stops and you have as long as you like to build the rest of the stations.
Build a bit then when you have had enough of hauling go and do something else for a while, what's the rush, it's only a grind if you make it one.
 
so far,apart from lost mapping in the first few day,but that has been corrected,no real issues,unable to find commodities not a issue,seek and you will find as they say,not going to jump in youre lap,my only real moan is carrier movement,all the stuff i need is on my fc and its a drag trying to do a load at a time to my system,lol took me a while to load the fc trying to be clever,but its working as far as im concerned, players have there own opinions but over all the concept works .
 
A Month to build an Outpost is not a grind, then the timer stops and you have as long as you like to build the rest of the stations.
Build a bit then when you have had enough of hauling go and do something else for a while, what's the rush, it's only a grind if you make it one.
Of course it's a grind. This is the only timed feature which could erase all of your progress. People have lives, sht happens, people get sick, or work like crazy. You could progress slowly as "this is not a grind" and loose 8-80 hrs of progress (depending on construction) - just in the very end. I mean - I know the risk. Heck - I completed my first station this weekend (solo). Still - this is the grind - like many features of elite. Luckily - we can choose an outpost first. This is actually great solution even for casual players. Yet - I think it would be cool to have an additional option "claim and fund" for ton of credits
 
Is there a way to choose the location of the first station when you claim a new system? I've heard some people say there is, other people say it is not possible.
 
there's going to be sooooo many systems with just one outpost in the game and they're going to all basically just be filling the bubble instead of expanding out into the galaxy.

is that what the game needs? a bunch of systems with an outpost created either as an attempt to participate or as a required stepping off point to get to a system they do want.

the distance needs to be increased by at least 10x current.

the means of acquiring resources needs to be expanded to other gameplay loops and i suggest leveraging dredgers to do so.

the systems should offer something unique that no normal bgs system offers in game. these things should be specific to the station type.

hmm composites.... this is really just bad. if fdev's goal is to make players visit multiple systems instead of getting everything from one in a repeat loop, then just make the requirements needed be many small amounts of multiple things. you get the same effect of needing to go multiple places with less chance of wasting players time visiting these stupid surface stations only to find them tapped out and having to either try again or twiddle your thumbs for 10 min for a tiny fraction of what's needed and repeating that loop.

I'd rather feel like I've progressed in this mission whenever I'm eating time going to a surface station because i know it'll have what I'm looking for before going there... and still have to visit a bunch than this mess caused by piling into one resource and all the trade tools being ineffective at allowing me to not waste time.
Why do you assume that players will go just for one structure? I believe that this won't be an issue as many players want to have their own system or systems, fully developed. I think that daisy-chain systems you refer to are efforts of some organised players groups to reach deeper into galaxy. But majority of players will be focused on building systems and working on BGS and economy.
 
there's going to be sooooo many systems with just one outpost in the game and they're going to all basically just be filling the bubble instead of expanding out into the galaxy.

is that what the game needs? a bunch of systems with an outpost created either as an attempt to participate or as a required stepping off point to get to a system they do want.

the distance needs to be increased by at least 10x current.

the means of acquiring resources needs to be expanded to other gameplay loops and i suggest leveraging dredgers to do so.

the systems should offer something unique that no normal bgs system offers in game. these things should be specific to the station type.

hmm composites.... this is really just bad. if fdev's goal is to make players visit multiple systems instead of getting everything from one in a repeat loop, then just make the requirements needed be many small amounts of multiple things. you get the same effect of needing to go multiple places with less chance of wasting players time visiting these stupid surface stations only to find them tapped out and having to either try again or twiddle your thumbs for 10 min for a tiny fraction of what's needed and repeating that loop.

I'd rather feel like I've progressed in this mission whenever I'm eating time going to a surface station because i know it'll have what I'm looking for before going there... and still have to visit a bunch than this mess caused by piling into one resource and all the trade tools being ineffective at allowing me to not waste time.
its happening atm lol, take a look of the route to the guardian site and Pleiades, im not sure if the instant colonisation is intendeded aswell cause things already looks like a slum, the longer the chain the thinner the supply line will be not to mention the wack carrier jump time, in fact these chains might aswell one of the cause of this issue

for me personally imma build my sytem, tend to it, nearest supply station is 80Ly away and im halfway thru my Ocellus atm while cheesing the CMM to the carrier.

CMM stock isnt that bad until it gets bad, tanking only CMM grind specifically is frustating while on the meantime people could haul anything else while waiting for the CMM supply to grow back, just to be clear CMM needs is around 1 : 3 from Steel, Titanium and Aluminium combined, if you utilize the surface ports properly it will be less frustating than tanking CMM, but no, no ones likes to land on a planet but at the same time they wanna "colonize".

Balancing the colony growth and playerbase amenities isnt something easy, unless if anyone willing to be forced to expand 1 system/week, i can bet there will be another outrage if they do this lol.

but again we got the initial 4 week to complete primary station, no rush, even the dirt cheap outpost, and unlimited time to do the rest, problem is people wanted to rush but doesnt want to take the consequence, i rush, i took my consequence by landing in this surface port 80Ly away for how many now and low CMM supply from time to time cause i know someone is in here aswell in solo or whatever but idm im fine with it, i know what im doing.

decreasing the difficulty of colonizing and growing the system would be nice, but at the same time in my opinion surpressing the colony growth is also important, there is too many junk outpost/systems already atm.

apologize if i there is a mistake in my wording, Cheers 07
 
Why do you assume that players will go just for one structure? I believe that this won't be an issue as many players want to have their own system or systems, fully developed. I think that daisy-chain systems you refer to are efforts of some organised players groups to reach deeper into galaxy. But majority of players will be focused on building systems and working on BGS and economy.
I'm concentrating on one system, with good economic possibilities.
 
Is there a way to choose the location of the first station when you claim a new system? I've heard some people say there is, other people say it is not possible.
im sorry but no there isnt, so far it is predermined and marked with the flag symbol in system map, for now this is also a problem for some people including my system after knowing how economy influence gonna work, but i keep press on with mine anyway cause i wanted to do R&D my self.
 
Why do you assume that players will go just for one structure? I believe that this won't be an issue as many players want to have their own system or systems, fully developed. I think that daisy-chain systems you refer to are efforts of some organised players groups to reach deeper into galaxy. But majority of players will be focused on building systems and working on BGS and economy.


the majority of players don't care about the bgs or economy, they only want something they can call their own and have some agency over.

most players are going to quit after or if they finish their first outpost because they'll not find the prospect of repeating that fun or valuable.

and since fdev is limiting the range so much, most of these initial systems aren't systems anyone actually wants. they just have no other choice.
 
the majority of players don't care about the bgs or economy, they only want something they can call their own and have some agency over.

most players are going to quit after or if they finish their first outpost because they'll not find the prospect of repeating that fun or valuable.

and since fdev is limiting the range so much, most of these initial systems aren't systems anyone actually wants. they just have no other choice.
wait till they give unlimited range, and contacts to produce the goods needed, but then you will need raw materials, and people will complain about mining sucks ass

but who knows, best i can do atm is working to collect some data and opinion after im done with my Ocellus.
 
Update

Primary station type: Coriolis
Completion so far: 41% (2 or 3 percent contributed by other commanders -- o7!
Time sunk--14 hours (not counting the time spent scouting potential systems).
Estimated time remaining--40 hours/20 days (based on current rate of CMM composite delivery, other materials will be finished in 12 days/24 gameplay hours)
Powerplay merits earned: 0
Systems explored: 0
Enemies destroyed: 0
Trade profit earned: 7.15M cr per hour (a small fraction of the opportunity cost).
Balance against long-term reward: Intangible, as potential earnings and other benefits are unknown.
Enjoyment factor: minimal
Frustration level: high
Biggest problems: 1) the inability to select the location of the primary port is a MASSIVE letdown, as the distance of this port from the arrival point is one of the most important determining factors in the strategic and commercial value of the system in terms of engaging player activity. 2) The 28 day deadline isolates colonization from other aspects of gameplay. There's no doing anything else until the primary port has been built at maximum efficiency if any option other than an outpost is selected.

The CMM composite shortage is annoying, but probably an artifact of timing, as the feature is new, and more commanders are engaging in it at once than will be the case over time.
 
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once you have completed youre system built a few stations,do you stock them and set prices,talk about grinding,ive no answer to that,anybody,do you have to buy youre own stock back if needed,sounds good fun to me or not whatever,lol
 
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