My little system has a population of four thousand, now. I just hope I will be able to someday build more for them...
The internals are based on the type of system economy and I would assume be based which economy type has the most build points allocated on your bases.My feedback for FDev is regarding the station types and how to get them.
I would like to choose the 'internals' when I choose to build the station. For example, my favorite station types are the tourist ones with the trees. I want to build either an Orbis or Ocellus with that tourist internal layout. Later on, I might want another station in the same system with the manufacturing, agricultural or high tech internals. At the moment the system doesn't give enough info on how to build, in order to achieve the station type you want. Is it influenced by the types of non landable installations? If so, which ones and how many? Do they have to be within a certain distance of the Orbis to make it a Tourist layout for example? In one of my systems I've got 40 slots where I can put stuff either in space or planet side but I'm hesitant to start because the 'tech tree' hasn't been clarified.
It shouldn't be a puzzle for us to experiment and have to guess, the time and effort investment is too much to risk getting a refinery station when you wanted a tourist or agricultural. Just tell us whats required to build what station economy from the get go.
Not all systems allow for a ground base. But all of them allow for a space station.You should have to build a ground station first. It seems like low population systems first only ever have ground stations, like those out in Eagle nebula, Thor's helmet etc. it makes sense to build on the ground first, then in space.
It is to limit system hopping. If all bases are near the star, no one would develop anything until they have claimed a ton of systems.I'd just love to have the option to move our first port. I only planned on a single Coriolis, ground site and possibly a smaller dock. I don't want to have to build another four-truss port just to put it off the body I wanted the first one to be.
Mmm two issues here. Firstly the game itself doesn't agree, given the easiest thing to build is an Outpost.You should have to build a ground station first. It seems like low population systems first only ever have ground stations, like those out in Eagle nebula, Thor's helmet etc. it makes sense to build on the ground first, then in space.
It's 15ly. But I have seen multiple forum users quote 16, so I guess FDev wrote it down wrong somewhere in an announcement. The announcement on here says 15.Is it 16LY or 15LY?
Like, if there is a system 15.3LY away, can you colonize it?
Up to 5 million, any earnings after 5 mill are 'taxed' to pay for executive holidays or liaisons with Eccentrica Gallumbits to be given to the uppper echelons of the faction controlling the colonisation system.I wonder how much you can earn per System
Ah thanks, I couldn't find the informationUp to 5 million, any earnings after 5 mill are 'taxed' to pay for executive holidays or liaisons with Eccentrica Gallumbits to be given to the uppper echelons of the faction controlling the colonisation system.
Solo, with 1x T9 @ 736 cargo capacitty (no FC) it took me 3 days to get to 60% .. a month is more than enough for the smallest station, it seems.Hello FDEV
Resume of the first experiences.
We fly with a HOTAS system and manually.
This means (for us as pilots) very precise and effective take-offs, flights and landings.
We are building a large station.
On average, we need one delivery for one jump,
using all available techniques (overload engine): 9.11 minutes / approx. 10 minutes,
with a load volume of 725 tons / units. From the station to the collony ship and back to the station.
We bought the T9 optimized with real money. Although we already had a T9
With a delivery volume of 58000 tons / units, that's : 80 flights, take-offs and landings, that's approx. 800 minutes / 60 = 13.33 hours.
Now you can say that the deliveries, since they are not all that big, can easily be done in a month.
Unfortunately, this is not the case. After approx. 10 deliveries, the energy is usually already at the end. In a small group, clan or organization of 1-5 players, the average is less than 40 deliveries per evening. As we all have a job and a family, it's a really tough race
Another station in a new system will probably be canceled because nobody wants to do it again.
And again, as with the carriers, large organizations have an extreme advantage.
All the deliveries are also extremely boring in the long run. A change would be an advantage.
Suggestions:
Maybe you can enter the construction ship and assemble parts delivered by a refinery on a monitor.
We liked one suggestion here in the forum:
Include different missions. We didn't think fighting pirates was such a good idea, as it doesn't fit in, but basically a bit of variety like just the extremely large number of deliveries would be very nice.
The number of deliveries is also too high.
Or a new freighter ship or ship modification of the T9 / T9 Extended with a larger cargo hold of about 900 tons / units!
We all (even the small loyal clans/orgs) need the incentive and the chance of success to colonize more systems
We're looking forward to it.
I'm sure you can think of a few better actions for this really nice expansion.
We look forward to working with you in the future.
Best regards
I was trying to find the reference for you, but I can't remember exactly where I saw it - I'm sure I'll have that 'light bulb moment' at 3am tomorrow...Ah thanks, I couldn't find the information
Mine too. What goods can you buy from your station out of interest?My little system has a population of four thousand, now. I just hope I will be able to someday build more for them...
My station has a population of 4 (yesterday) and had 5 units of Biowaste in the market.Mine too. What goods can you buy from your station out of interest?
All good, thank you for the information. Now I just have to figure out how many stations/facilities I have to build to get the 5mil and populate as many systems until the 35mil maintenance costs for a fully equipped carrier come togetherI was trying to find the reference for you, but I can't remember exactly where I saw it - I'm sure I'll have that 'light bulb moment' at 3am tomorrow...
4 people? The people manning the station functions clearly do not count. OR... are they not 'people' at all? cue Twilight Zone themeMy station has a population of 4 (yesterday) and had 5 units of Biowaste in the market.
Those 4 are obviously overfed!
Industrial. In very small quantities.Mine too. What goods can you buy from your station out of interest?
I think it's probably more like a 'box' rather than a 'sphere' around the system you make your claim from. It's around the 15ly mark, but depends how the starts are positioned nearby.It's 15ly. But I have seen multiple forum users quote 16, so I guess FDev wrote it down wrong somewhere in an announcement. The announcement on here says 15.