As others have said, we badly need more complete information, specifically about what factors affect economical development and at precisely what proximities. I get home, sit down to play Elite, and I don't want to. My colonization construction has stalled. I don't feel like hauling anymore, especially just to fire blindly into the dark to see if the system will turn out as I intended, or if it will fail from lack of clear direction after several tedious hours of sacrificial game "play." I go to my computer with the intent to grab a different ship and go do something else, but the idea of playing a different game entirely wins out as more appealing. If trailblazers is going to be the theme for the year, it needs to carry itself better.