Elite Dangerous | System Colonisation Beta Details & Feedback

I'm still doing some tests, tbh.

The reason a 1:1 wouldn't work is why hybrid economies can be a bad idea. There's people who know the details way more than me, but hybrids consume their own supply to demand of the other part (s) of the economy. There's a guy with 5 economies influencing their station... almost nothing is in supply, but nearly everything is in demand.

Since we're creating a hybrid with Colony, which has its own demands and no supply... likely the supply can't outstrip local demand.

Alternately, maybe there's just a hard threshold as part of colonisation.
yeah i could agree with the hybrid economy is bad, but then again how do we rack out refinery economy now?

i dont mean no harm but all you said above is speculations that most of us here painstakingly going thru, we aware of the high market demand for each stations but we dont really record them, would be great if you or anyone have this documentation 🙏

also is not im being pesimistic or what, but doing this for 3 week is fun and tiresome and that twitter comment was just pull something out of my mind :LOL: i took a good nap so personally my rant is solved 💀

and definitelly, if the market work as intended or we wish it is, this discussion wont be here at the 1st place.

07
 
yeah i could agree with the hybrid economy is bad, but then again how do we rack out refinery economy now?

i dont mean no harm but all you said above is speculations that most of us here painstakingly going thru, we aware of the high market demand for each stations but we dont really record them, would be great if you or anyone have this documentation 🙏

also is not im being pesimistic or what, but doing this for 3 week is fun and tiresome and that twitter comment was just pull something out of my mind :LOL: i took a good nap so personally my rant is solved 💀

and definitelly, if the market work as intended or we wish it is, this discussion wont be here at the 1st place.

07
Is semi- speculation... but i get what you mean.

I have an experiment in progress atm, based off other people's comments and experiences. Suffice to say a coriolis/ orbis and a bunch of refinery hubs on the surface possibly isn't enough... but it's more a case of insufficient stats like development level, Wealth, std of living, security.

There's a bunch of people getting into it in another thread... there's a focus on what specific numbers are affected by specific stats... my own experiments (as usual) a bit more generalised. But yeah, my observations of others so far is that a sufficiently developed system gets the desired effect. There's a lot of noise to filter though.

EDIT: like, yeah. port + hub didnt change anything... so maybe the other stats have an effect too (of which there's evidence of that... not on the economy type, but rather it's presence e.g like how tech level affects shipyard availability)
 
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Strange bugs are back? I am sys arch in 2 systems with completed primaries, both of which have turned into "PREVIOUSLY ESTABLISHED INHABITED SYSTEM" now. I can work on active projects but cannot place new ones. The MY COLONIES tab in the gal map has gone blank. What gives? I tried relogging a couple of times to no avail.
 
yeah i could agree with the hybrid economy is bad, but then again how do we rack out refinery economy now?

i dont mean no harm but all you said above is speculations that most of us here painstakingly going thru, we aware of the high market demand for each stations but we dont really record them, would be great if you or anyone have this documentation 🙏

also is not im being pesimistic or what, but doing this for 3 week is fun and tiresome and that twitter comment was just pull something out of my mind :LOL: i took a good nap so personally my rant is solved 💀

and definitelly, if the market work as intended or we wish it is, this discussion wont be here at the 1st place.

07
And, to a point, here's a neighbour's system

Coriolis Market is Refinery/Colony:
1742551050480.png
Tritium and almost all other refinery products available on-board. Zero rings in-system.

The specific configuration is a Coriolis in orbit of a planet with two refinery hubs on it's surface. Again, current theory is bigger port = more influences needed. I don't know why they're coloured like Odyssey settlements, because they aren't. I see a lot of label mismatches right now.

This lines up with what I'd expect should work.
1742551386840.png

1742551441443.png
 
Strange bugs are back? I am sys arch in 2 systems with completed primaries, both of which have turned into "PREVIOUSLY ESTABLISHED INHABITED SYSTEM" now. I can work on active projects but cannot place new ones. The MY COLONIES tab in the gal map has gone blank. What gives? I tried relogging a couple of times to no avail.
I'm getting this same issue today. Lost System Architect status on both of my previously colonised systems, only colony showing is an 'active mission' new claim from late yesterday.
 
Strange bugs are back? I am sys arch in 2 systems with completed primaries, both of which have turned into "PREVIOUSLY ESTABLISHED INHABITED SYSTEM" now. I can work on active projects but cannot place new ones. The MY COLONIES tab in the gal map has gone blank. What gives? I tried relogging a couple of times to no avail.
same here mine has dissapeared just finished star port last night on my new colony and no architect mode and my first colony has dissapeared i have no listings in any of my colonies i am on my 5 build
 
Strange bugs are back? I am sys arch in 2 systems with completed primaries, both of which have turned into "PREVIOUSLY ESTABLISHED INHABITED SYSTEM" now. I can work on active projects but cannot place new ones. The MY COLONIES tab in the gal map has gone blank. What gives? I tried relogging a couple of times to no avail.
Me too, I have the same problem. I hope FDev fix this before they disappear for the weekend.
 
I am system architect in 2 systems, both have completed primary ports, both have broken architect interaction, so unable to do any more construction work on new facilities.
Also, in one of them I had completed the primary port days before Thursday's tick and it's still not complete, scaffolding all over the place.
Also, the MY COLONIES tab in the gal map is empty.

Oh well, off to play something else as I don't expect this will be fixed before everyone goes home for the weekend.
 
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^--^ yep, mine too, although I still was able to place new construction orders in my Systems, in Galmap "My colonies" nothing shows
 
And, to a point, here's a neighbour's system

Coriolis Market is Refinery/Colony:
Tritium and almost all other refinery products available on-board. Zero rings in-system.

The specific configuration is a Coriolis in orbit of a planet with two refinery hubs on it's surface. Again, current theory is bigger port = more influences needed. I don't know why they're coloured like Odyssey settlements, because they aren't. I see a lot of label mismatches right now.

This lines up with what I'd expect should work.
View attachment 422379
View attachment 422380

exactly what we expect to work but again in the screenshot i provided before, it was only refinery and outpost, one industry one colony and there is nothing come out to it, i guess those arent sufficient enough?

im not sure but my system stats shouldnt be that bad either to not produce anything, Synuefe JB-I b56-3, 64 score today with good moneyy
Screenshot (136).png


personally i saw someone system with working refinery my self and i understand some gets theirs working with the codex guideline but many isnt as far i can tell.

GFJake system 1 refinery 1 corio ( as you expect there is the non validation issue atm so there is no system architect name in screenshots ) no refinery influence.
Screenshot (137).png
Screenshot (138).png
Screenshot (139).png


Travers Extraction/refinery system, medium extraction settlement, 1 refinery, 1 medium industry settlement
Screenshot (142).png
Screenshot (143).png
Screenshot (144).png
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Screenshot (146).png


and surprisingly everything had affect on the market even for tiny bit, and i see some similar outcome in the forum somewhere but i forget.
not to mention space installations i observed hasnt given direct market influence aswell.

Keep on the research 💪

ill go visit col 359 sector en-i b1 1-3 later once i get some dinner and finish my 2nd outpost but dayem ya all are up there already is crazy 🤯
 
Can you not look at where the primary port is going be set and make a better decision about what to build there?
How can we make a better decision when the "Fk around and find out" is our only method of figuring out a system with no technical documentation?

Simply put. We are architects that are given no tools to succeed, every decision made is a blind one in a mechanic designed in a way that the ideal location is a literal unicorn.
 
Would be nice if we could choose where the primary orbital port was built, rather than the game deciding it for us at what seems to be a random location.
Coriolis is built but orbiting a non landable.
I had in the architect map B 4 Slot 1 "flagged" as primary port location - which was OK as B 4 had 6 surface slots - where did the colonization ship put it? A 2 - lucky, also landable with 6 slots - but still ridiculous
 
While I get that building planetary bases affect the economy of orbiting stations of said planet, that effectively renders Water Worlds and ELW's useless and that is just kind of silly. They should at least be given an agricultural economy.
Just hang in there for another 5-10 years and maybe those planets will become landable and then you can build an outpost down there too.

Just 2 more Jurassic World games and 4 more planet coaster releases and the Cobra Engine will finally be ready.
 
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