Elite Dangerous | System Colonisation Beta Details & Feedback

My construction pad is 3.8 kls from the colony star. My target supply station is 37.6 ly away. The CMM Composites are at a surface station 191 ls from the main star. Using SCO boosts, no loops of shame, I am getting a loop transit time of 13 minutes and 33 seconds. So that is 4.5 trips per hour for a total of 2918 tons per hour. The construction pad is in a ice ring.
I find the similar. But I am using a shieldless 784t cutter in a good security system, interdictions very rare. Most of the large quantity commodities need to come from surface settlements. Some orbital stations have smaller quantities, but if someone else is taking them too, they get depleted quick. CMM Composite, Steel, Aluminum, Titanium.

I find the ultimate worst for time is sourcing from surface settlement (dark side) to destination surface settlement (dark side) and also having to travel around the planet for jumping to other system. I try to minimize these situations but often necessary by switching to other sourcing systems.

In the past I tried using the FC as go-between, but I found it was more hassle than it was worth. Often it was on the wrong side of whatever planet I parked it at. Perhaps parking it at the sun would be better. Anyway I find it faster & easier to just go direct.
 
Nope. Just rent out places in heavily loaded systems. 10 millions per hour. If someone don't want to pay - he may park his carrier in a nearby system and jump force and back.
Nope. Humanids with too large credit accounts still can sit afk. Solution is just kick of those to prevent wasting parking slots close to points of interest like Trailblazers.
 
4 minutes per round trip. Is that between a station and your FC, or between the construction pad to the destination supply station and back to your construction pad?

I have a cutter with G5DD, and a pre-engineered SCO. I have an FSD booster for longer range. My max capacity is 648 with the current configuration. I am running shields.

My construction pad is 3.8 kls from the colony star. My target supply station is 37.6 ly away. The CMM Composites are at a surface station 191 ls from the main star. Using SCO boosts, no loops of shame, I am getting a loop transit time of 13 minutes and 33 seconds. So that is 4.5 trips per hour for a total of 2918 tons per hour. The construction pad is in a ice ring.

Please do not gaslight the community about how this is fun, quick, easy work and that 20Kt per hour is easy- unless you are just talking about FC loops, in which case my apologies and we normies just have a different experience of the game.
Talk is about cleaning points of interest from AFK carriers. It is carrier loading time, what we are talking about. 3 hours for loading is more than enough, so let others move close for loading.
Source: https://www.youtube.com/watch?v=JsLmFQxyWrY&feature=youtu.be
 
Just returned from the black to stake my claim, tbh the hardest part so far has been finding a 'good' system.
As a johnny-come-lately it took me awhile to find a system that I felt I could invest time into. I guess what I was looking for was a system that had some variety, nice mixture of gas giants with rings, lots of landable planets with low g etc. (failed in that alas, had to settle for 'it will do')
I choose an outpost as my starting port, (system has 12 space slots and 30 ground slots) and looking at the starting requirements its not too bad.
Spent 3 hours last night shopping around for the low hanging fruit and loaded it all onto the carrier. I'm guessing the Steel, Titanium and CMM Comps will take a bit longer to load up, and then its going to be a an almighty carrier unloading session.

Looking ahead I can see an issue with the hauling gameplay loop, so my only suggestion at this early stage would be to implement some sort of mission in which colony mats could be rewarded. I find that my ability to engage in one single Elite gameplay loop is limited. I much prefer breaking up say a mining session with some bounty hunting or BGS/PP gameplay or vice versa. I'm not sure of the sustainability of the hauling playstyle for solo players. Not asking for a reduction in amounts of commodities needed, just a broadening of the potential gameplay loops that count towards colonisation activities.

Hopefully get my hauling for my primary port finished by the weekly server tick so I can see what the next stages bring!
 
in game information not correct.

using type 9 a large pad ship, for context.

this settlement does not have a large pad. in game description shows incorrectly that correct size pad is available.

Col 285 Sector BK-Q c5-3 6


View attachment 422786
 

Attachments

  • 1742840734034.jpeg
    1742840734034.jpeg
    1.1 MB · Views: 45
I haven't started colonising yet, waiting till after the first 4 week cycle amongst other things, but I have bookmarked a couple of possible systems.
The bookmarks were placed on the body the primary port marker was in orbit about a week or so ago, just checked them today to see if they had been sniped, unlikely, and was surprised to see that the primary ports are now in different locations in one case by a body on a different star.

If this is general behaviour I am more sympathetic about the people complaining about where there first station ended up.
It is general in the sense that it might affect anyone and everyone who looked at a system before one of the recent fixes then looked again after one of the recent fixes. One of Paul's updates - but I think it was one buried in a thread so no easy way for me to go find it - mentioned that they had found issues with the first-station logic and that was what caused some of the Claims to fail silently.

So whatever fix(es) they deployed into that logic will explain why your marker moved.
Is this
  • typical?
A direct consequence of a Thing
Without us seeing the spaghetti logic which causes Brewer to make weird decisions like "let's start outside the C star 200,000ls out" it is going to look random at the point of use, but it's not technically random and it's not dynamically chaotic either. It's just too hard for us players to work out blindfolded.
  • on a time tick?
Nah, other than "before the fix" and "after the fix."
afaik that re-location happened with the last update.
yup, as above.
in my system it jumped from B4 to A2, which was no problem as both bodies have 6 surface slots :)
and you got closer to the A star too!
 
Is anyone recently having the problem where they're trying to build new installations but nothing happens? I get all the way through the screens to the point where the green notifications pop up saying "Orbital Facility Placement Successful", but then the "Processing Request" spins for a minute before refreshing the system map with no new constructions.

I'm not maxxed on my concurrent constructions and have 3 other constructions within the system already finished. I'm trying to build a T1 Relay installation, so I know it's not a points problem.
 
Is anyone recently having the problem where they're trying to build new installations but nothing happens? I get all the way through the screens to the point where the green notifications pop up saying "Orbital Facility Placement Successful", but then the "Processing Request" spins for a minute before refreshing the system map with no new constructions.

I'm not maxxed on my concurrent constructions and have 3 other constructions within the system already finished. I'm trying to build a T1 Relay installation, so I know it's not a points problem.
I came here to see if anyone else was having this issue too.

For me, I'm trying to place a Commercial Outpost around planet A8 in my system. It has three orbital slots, and it won't build in any of them. Like you, it goes through the selection process, I click build, the 'processing' spinner comes up for a minute, and then it's right back to the system view with no construction started.

I'm going to try another planetary 'Large' (read: Medium) Military Settlement and see if that will work.

Edit: The planetary build worked OK. It's just the orbital that doesn't seem to want to be placed.
 
Last edited:
[A Feedback]
At the end of the day, I'm not really an architect here. Let's consider a few things:
I have the ability to put names that I don't have the power to choose up to 5 times from a fixed list (?).
I have the ability to choose where the buildings will be, but they insist on going to another location, and as an architect I don't have the power to cancel it.
I decide on colonization, but by investing I'm working for other smaller factions expanding effortlessly.
I'm an architect who transports by investing in designing a task for others to do.
I'm an architect who builds for others to enjoy.
Am I really the architect Brewer?
In the end, it's always been like this in my journey...
I'm a King who controls nothing...
I'm an Admiral who has 160 ships but can only pilot 1 at a time...
I'm a billionaire who doesn't see the reason or motive of having money...

And at the end of the day I have 10% off on Biowaste!
 
Last edited:
Is anyone recently having the problem where they're trying to build new installations but nothing happens? I get all the way through the screens to the point where the green notifications pop up saying "Orbital Facility Placement Successful", but then the "Processing Request" spins for a minute before refreshing the system map with no new constructions.

I'm not maxxed on my concurrent constructions and have 3 other constructions within the system already finished. I'm trying to build a T1 Relay installation, so I know it's not a points problem.
Yeah, I have a system with 3 completed constructions already but it won't let me build any more installations, outpost or settlements at the moment. Really frustrating.

I get the message 'processing request', and then 'come back later' but the construction site never appears.
 
Last edited:
I came here to see if anyone else was having this issue too.

For me, I'm trying to place a Commercial Outpost around planet A8 in my system. It has three orbital slots, and it won't build in any of them. Like you, it goes through the selection process, I click build, the 'processing' spinner comes up for a minute, and then it's right back to the system view with no construction started.

I'm going to try another planetary 'Large' (read: Medium) Military Settlement and see if that will work.

Edit: The planetary build worked OK. It's just the orbital that doesn't seem to want to be placed.
And here I was trying to procrastinate on my medium planetary installation by creating some small orbitals...looks like that's not in the cards for now!
 
maybe if it's to an open station entrance 4Mm
not if it's planetary landing, station on far side of planet, planetary landing on far side of planet, etc. etc. etc.
You mean like this?

Source: https://youtu.be/m9Hb1KsDNl0?si=-khkqf-xyrXxjqbp


not the best example i know, but i routinely ping back and forth to the opposite side of the planet without issue.
it is literally a half day under relaxed circumstances to load a carrier solo. and no i dont have full mods on the FC so it does carry somewhere over 20k
so.. I've found i can either do two or three things poorly by doing inattentive "relaxed circumstances" as you call it here and get the same effect as you.

But I've just found it's better use of time to just haul for, say, an hour, then do the other things.
 
I came here to see if anyone else was having this issue too.

For me, I'm trying to place a Commercial Outpost around planet A8 in my system. It has three orbital slots, and it won't build in any of them. Like you, it goes through the selection process, I click build, the 'processing' spinner comes up for a minute, and then it's right back to the system view with no construction started.

I'm going to try another planetary 'Large' (read: Medium) Military Settlement and see if that will work.

Edit: The planetary build worked OK. It's just the orbital that doesn't seem to want to be placed.
Yea, having issues with orbital installations too
 
I came here to see if anyone else was having this issue too.

For me, I'm trying to place a Commercial Outpost around planet A8 in my system. It has three orbital slots, and it won't build in any of them. Like you, it goes through the selection process, I click build, the 'processing' spinner comes up for a minute, and then it's right back to the system view with no construction started.

I'm going to try another planetary 'Large' (read: Medium) Military Settlement and see if that will work.

Edit: The planetary build worked OK. It's just the orbital that doesn't seem to want to be placed.
yep #meetoo
 
I came here to see if anyone else was having this issue too.

For me, I'm trying to place a Commercial Outpost around planet A8 in my system. It has three orbital slots, and it won't build in any of them. Like you, it goes through the selection process, I click build, the 'processing' spinner comes up for a minute, and then it's right back to the system view with no construction started.

I'm going to try another planetary 'Large' (read: Medium) Military Settlement and see if that will work.

Edit: The planetary build worked OK. It's just the orbital that doesn't seem to want to be placed.
Yes Me too
 
An ongoing issue - Transferring materials from FC to ship or even when buying from megaships/FC's you have to relog after EVERY purchase. This is seriously annoying to said 60 year old Dad mentioned above....
You do not need to relog. When you load at the carrier, just enter commodities market again and it will load the ship.

Yes, this is a tedious bug.
 
Last edited:
Yes, i also have problems placing orbitals and planet constructions. One slot worked and construction started, when i tried second slot it says succesful and then processing request but construction site never appears on system.
Also now have system colonisation ship (inactive). After finishing 1st port it disappeared. All finished construction sites are visable in orbit. Planet construction sites disappear after finishing.
 
Back
Top Bottom