I just don't have the words.
I just don't have the words.
why? In RL the most Refineries are in Countries which don´t have a drop of oil either - why should it be different here?I just don't have the words.
Let's just say it's wrong and not done from a good life .... you probably wouldn't understand.why? In RL the most Refineries are in Countries which don´t have a drop of oil either - why should it be different here?
The most important thing to remember here:Let's just say it's wrong and not done from a good life .... you probably wouldn't understand.
And I can hardly imagine piping oil to another planet, to another system.
Since a "Refinery" in 3311 consumes many different imports, and none of these are fossil products; and it also produces many things which are not petrochemical products - in fact a lot of the output is metals - I am not sure what your complaint is here.And I can hardly imagine piping oil to another planet, to another system.
I live in a town with three huge oil refinery complexes, a chemical complex, a copper plant...Let's just say it's wrong and not done from a good life .... you probably wouldn't understand.
And I can hardly imagine piping oil to another planet, to another system.
This is what us solo people are up against.DW3 - building an outpost in less than a minute.
Source: https://youtu.be/A-hNWYyAJ1A?si=23uRnfOyJNogCs23&t=209
I don't understand it. Why? It is cool that groups of players do the heavy lifting (pun intended) and we get a station. What's the point in doing it as a solo player when the station is accessible for the entire player base?This is what us solo people are up against.
DW3 - building an outpost in less than a minute.
Source: https://youtu.be/A-hNWYyAJ1A?si=23uRnfOyJNogCs23&t=209
Yup, this is what ive been saying, we may hold the title of "architect" but it feels like a minimum wage soul draining corporate drone, and not in the fun, engaging way like hardspace shipbreaker, its more like in the "as soon as im done claiming this system, im checking out the infested boybands of warframe". Cashing in on awful game design by selling a bigger spaceship would put this game on predatory p2w mobile game tier, and deservedly get review bombed.I don't think another large ship would save us from this situation. There will always be too little of something and there will always be calls for an even bigger ship. What we need is a method of delivering goods to the construction site, npc subcontractors, which are basically a process happening in the background with progress bars - for a fee of course. Something that would take the horse collar off the player to make mindless T9 trips back and forth.
Also why not revisit the scrapped idea of ships accompanying the fleet carrier, which were supposed to improve its functions, in this case the ability to build space stations and preferably outside the designated 15ly distance, thus getting rid of those daisy chains of useless outposts.
Groups can do things, and I get that. It's the absurdity of the scale.I don't understand it. Why? It is cool that groups of players do the heavy lifting (pun intended) and we get a station. What's the point in doing it as a solo player when the station is accessible for the entire player base?
I'm hearing that outputs may be more if there's an extraction hub as well (wondering if that's because extractions can get the minerals to the refineries, which can contribute towards the starport).That's correct.
So what you need to do in this situation is use the Hub's "economy influence" property which converts other major stations on or around the same body into refineries.
- build a Colony economy station (Commercial or Civilian outpost are cheapest, a Coriolis ... or Orbis/Ocellus ... is more expensive but gets you more output at the end)
- build a Refinery hub on the planet below (you'll probably need at least two of them, maybe three, to fully convert the station, so you'll want a decent-sized landable planet or a large moon for this)
(Probably don't build anything other than Refinery hubs and Colony-economy ports around this planet/moon or you'll dilute the resulting Refinery output)
Refineries - presumably because they're so useful for self-sufficiency - are by far the hardest thing for new colonies to build - but it can be done.