Probably it will triggers with new constructions buildings, as it is since beginning. So you are stuck until a new construction or a proper fix.Hey Paul, you mention it was reverted but when I log in now I still have the incorrect economies influencing the station (I assume that was the error you're talking about that crept up on Wednesday). Is there an action on the players end to 'Update' the broken stations or should this be an automatic fix eventually?
Some markets may take longer to be reverted. We anticipate all of these should be complete in a maximum of two weeks.Hey Paul, you mention it was reverted but when I log in now I still have the incorrect economies influencing the station (I assume that was the error you're talking about that crept up on Wednesday). Is there an action on the players end to 'Update' the broken stations or should this be an automatic fix eventually?
Can we expect that if a change is made to an existing body at this time, such as adding a new settlement or hub, the market will reflect the proper influences and not the erroneous influence from the planet itself? Or will that change happen gradually/exclusively with the reversion you mentioned above?Some markets may take longer to be reverted. We anticipate all of these should be complete in a maximum of two weeks.
to my knowledge Updates have never canceled a BGS TickBesides tomorrow, will we have another downtime this Thursday, as usual for the weekly tick?
what the actual! F? Are you serious!?Hi folks,
We are aware that there were some issues with facilities and System Colonisation economics during the weekend. This was an error and not an intentional change and has been reverted. We are committed to looking at improvements and potential changes to the way facilities and the economy works in regards to System Colonisation, as well as how we can improve documentation. Where possible we will endeavor to share economic and facility changes in update notes.
We thank you for your continued patience and feedback during the System Colonisation beta.
Finally a confirmation about the issue in question...Some markets may take longer to be reverted. We anticipate all of these should be complete in a maximum of two weeks.
I know that you personally do not have any responsibility or influence on this matter, but this is utterly ridiculous.Hi folks,
We are aware that there were some issues with facilities and System Colonisation economics during the weekend. This was an error and not an intentional change and has been reverted. We are committed to looking at improvements and potential changes to the way facilities and the economy works in regards to System Colonisation, as well as how we can improve documentation. Where possible we will endeavor to share economic and facility changes in update notes.
We thank you for your continued patience and feedback during the System Colonisation beta.
They look pretty darn serious indeed --> https://forums.frontier.co.uk/threads/elite-dangerous-gutamaya-corsair-update-8-april-2025.636335/ .what the actual! ? Are you serious!?
Concur.I know that you personally do not have any responsibility or influence on this matter, but this is utterly ridiculous.
By the time the Beta is over, this feature will be dead on arrival, because maybe a 100 people will still care enough to continue.
I think the influence is neat, but instead of a 1.15 proportion they could have given ~0.35 so it can play into your build, but would never overpower the influences you build yourself. That would also give a bit of an economy on the local bodies that have no build spots.The right choice would be to leave the current system.
Remove industry pressure from everything.
Actual good system,better then the original idea.
Is there a Hamster Rescue group in Cambridge, so you can adopt more hamsters?Some markets may take longer to be reverted. We anticipate all of these should be complete in a maximum of two weeks.
the basic Idea to use planetary specs to give (even with a 1.15 Inf) orphaned markets an economy is fine - there is just the "If"-clause missing - if is landable AND has slots -> don´t apply!I think the influence is neat, but instead of a 1.15 proportion they could have given ~0.35 so it can play into your build, but would never overpower the influences you build yourself. That would also give a bit of an economy on the local bodies that have no build spots.
Well said. This is now the most critical aspect of TrailBlazers and not just changelog updates but full end-to-end processes.Documentation is the key. This content is way too time consuming to be figured out on the trial and error basis.
No "undo" also means we can't correct any mistakes, which makes the documentation doubly important.
Whew.... that is going to create an absolute mountain of bad information being reported by people and more-or-less mean that nobody can really say what inputs have done what to their system for weeks. Honestly, I think you ought to pause again on new claims and new constructions and let it catch up. I don't see good things ahead like this.Some markets may take longer to be reverted. We anticipate all of these should be complete in a maximum of two weeks.