Elite Dangerous | System Colonisation Beta Details & Feedback

I stopped colonizing too, three weeks ago, for the same reasons: lack of documentation, no undo.

Undo please.

Also in game system information and stats (the ">>"...
 
Hey Paul, you mention it was reverted but when I log in now I still have the incorrect economies influencing the station (I assume that was the error you're talking about that crept up on Wednesday). Is there an action on the players end to 'Update' the broken stations or should this be an automatic fix eventually?
Probably it will triggers with new constructions buildings, as it is since beginning. So you are stuck until a new construction or a proper fix.
 

Paul_Crowther

Senior Community Manager
Frontier
Hey Paul, you mention it was reverted but when I log in now I still have the incorrect economies influencing the station (I assume that was the error you're talking about that crept up on Wednesday). Is there an action on the players end to 'Update' the broken stations or should this be an automatic fix eventually?
Some markets may take longer to be reverted. We anticipate all of these should be complete in a maximum of two weeks.
 
Some markets may take longer to be reverted. We anticipate all of these should be complete in a maximum of two weeks.
Can we expect that if a change is made to an existing body at this time, such as adding a new settlement or hub, the market will reflect the proper influences and not the erroneous influence from the planet itself? Or will that change happen gradually/exclusively with the reversion you mentioned above?
 
Hi folks,

We are aware that there were some issues with facilities and System Colonisation economics during the weekend. This was an error and not an intentional change and has been reverted. We are committed to looking at improvements and potential changes to the way facilities and the economy works in regards to System Colonisation, as well as how we can improve documentation. Where possible we will endeavor to share economic and facility changes in update notes.

We thank you for your continued patience and feedback during the System Colonisation beta.
what the actual! F? Are you serious!?
 
Hi folks,

We are aware that there were some issues with facilities and System Colonisation economics during the weekend. This was an error and not an intentional change and has been reverted. We are committed to looking at improvements and potential changes to the way facilities and the economy works in regards to System Colonisation, as well as how we can improve documentation. Where possible we will endeavor to share economic and facility changes in update notes.

We thank you for your continued patience and feedback during the System Colonisation beta.
I know that you personally do not have any responsibility or influence on this matter, but this is utterly ridiculous.
By the time the Beta is over, this feature will be dead on arrival, because maybe a 100 people will still care enough to continue.
 
I know that you personally do not have any responsibility or influence on this matter, but this is utterly ridiculous.
By the time the Beta is over, this feature will be dead on arrival, because maybe a 100 people will still care enough to continue.
Concur.

I know there are limits to what you can do with time and resources, but you CAN NOT operate this way and expect to be sucessful overall. In a near total lack ot documentation, we are left to figure EVERYTHING out on our own and through dozens of hours of mind-numbing hauling to do it. We have no idea what changes are happening, when they happen, or why. We don't know what bugs are recognized by the team, or what even are bugs other than a handful. We start compiling information and adapting to a change only to then find out it is a bug introduced by some other unannounced change, or maybe not because I don't know what specifically this announcement refers to.

The only winning move is not to play right now. I understand that it's in flux and details might change but we have to have robust communication in order to interact, find issues, and report them as well as test the edges and corners. You guys are going to have to communicate more and go a bit beyond the 'ol "Use the issue tracker" to make this successful. This is not going very well right now.
 
Last edited:
The right choice would be to leave the current system.
Remove industry pressure from everything.

Actual good system,better then the original idea.
 
The right choice would be to leave the current system.
Remove industry pressure from everything.

Actual good system,better then the original idea.
I think the influence is neat, but instead of a 1.15 proportion they could have given ~0.35 so it can play into your build, but would never overpower the influences you build yourself. That would also give a bit of an economy on the local bodies that have no build spots.
 
I think the influence is neat, but instead of a 1.15 proportion they could have given ~0.35 so it can play into your build, but would never overpower the influences you build yourself. That would also give a bit of an economy on the local bodies that have no build spots.
the basic Idea to use planetary specs to give (even with a 1.15 Inf) orphaned markets an economy is fine - there is just the "If"-clause missing - if is landable AND has slots -> don´t apply!
 
Documentation is the key. This content is way too time consuming to be figured out on the trial and error basis.
No "undo" also means we can't correct any mistakes, which makes the documentation doubly important.
Well said. This is now the most critical aspect of TrailBlazers and not just changelog updates but full end-to-end processes.
The initial desire to test the mechanics has been well covered in codex articles etc. These have flagged up bugs as we'd expect and they can wait on the issue log for fixing.

The next step in any 'beta' testing is to check the algorithms and maths behind the systems and economies to ensure they are correct. The only way we can do this is to be given the processes that require testing. Testing cannot be carried out purely on results without any sight of the methodology or processes behind it. If such documentation is not forthcoming then TB fails to be a beta test and becomes a poorly devised rollout and I'm not convinced we want to go there again.

I think we're all in the same position. TB is a great addition to the game and we want to get it right as much as the devs. We welcome a fair test but without transparency and documented processes players are just going to get p1ssed off with the whole thing.
 
Some markets may take longer to be reverted. We anticipate all of these should be complete in a maximum of two weeks.
Whew.... that is going to create an absolute mountain of bad information being reported by people and more-or-less mean that nobody can really say what inputs have done what to their system for weeks. Honestly, I think you ought to pause again on new claims and new constructions and let it catch up. I don't see good things ahead like this.
 
Back
Top Bottom