Elite Dangerous | System Colonisation Claim Pause

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Hi, does anyone know how I can cancel a claimed system? I'd like to start over, building an Outpost instead of a Starport, after learning about the amount of materials / cargo runs required for a 4-truss Coriolis Starport. I had just started delivering materials to the Colonization Ship, so I returned to the system and Starport where I had made the claim, but have no access to the Colonization rep in Contacts, where I should be able to cancel...I understand I have to find another suitable system to start over...
Keep plugging away at it, if you have a large hauler (~700 cargo space), it's only about 6 or 7 runs a night over the 4 weeks. Obviously, it depends how much time you get to play. I had planned out a 4 week schedule for a Corriolis and endend up copleting it in 5 days, 2 of those being a weekend.
 
I managed to complete my first initial claim yesterday and I'm pleased with it (total time from start to finish was a couple days solo hauling, using a FC, and felt OK for an outpost... not sure I've got the patience for much more than that but we'll see). I was under the impression that it would "move over" to an official outpost with the server weekly reset, so I was expecting my outpost to go from "Under construction" to an actual outpost. Do I have that wrong, or is there some additional delay before it is "official"? Is this pause impacting that, or do I have to complete more deployments within the system, such as a settlement (which I'm about to do), or some other things?

I can dock with the outpost and there are some services available, including missions. But it says this everywhere still:

View attachment 419785

And the concourse is basically empty except for the Apex and terminal.

I apologise if this was in the tutorial and I somehow missed it. But when I read it, I expected my finished outpost to no longer be in this "under construction" state from today. Any help would be appreciated, thanks :)
Just to add, don't know if it's been posted here yet, but Fdev did say they're aware of this and are investigating.
 
Hi, does anyone know how I can cancel a claimed system? I'd like to start over, building an Outpost instead of a Starport, after learning about the amount of materials / cargo runs required for a 4-truss Coriolis Starport. I had just started delivering materials to the Colonization Ship, so I returned to the system and Starport where I had made the claim, but have no access to the Colonization rep in Contacts, where I should be able to cancel...I understand I have to find another suitable system to start over...
My understanding is you go back to the original vendor where you originally claimed it and click on release claim. Remember that you can’t put another claim on the same system for a couple of days after releasing it.
 
When Colonization claiming is restarted it’s just going to turn into a lottery of who can log in at that specific time.
Some of us who made first discoveries have long had a wish to colonize one particular system that has particular meaning for us, when the opportunity arise. This may not have been realised when this was being developed.
Before the system claiming is restarted, can we please have an opportunity, as First Discoverers, to reserve ONE system that is significant to us?
Otherwise this haphazard first-come first-served basis is going to result in some long-standing players having their involvement with the game being badly spoiled. That would be regrettable given how much of ourselves we have invested in it (eg Founders).
Sounds reasonable but they aren't know for thinking ahead.
 
Hi, does anyone know how I can cancel a claimed system? I'd like to start over, building an Outpost instead of a Starport, after learning about the amount of materials / cargo runs required for a 4-truss Coriolis Starport. I had just started delivering materials to the Colonization Ship, so I returned to the system and Starport where I had made the claim, but have no access to the Colonization rep in Contacts, where I should be able to cancel...I understand I have to find another suitable system to start over...
Hi. Don't start over. I'm half way through building a 4 truss Coriolis and it's not taken too long. I use a T9 and at full capacity, each run is just over 1%. Doesn't sound much, but 10 runs for 10 days (you get 28 days to complete) is perfectly doable.
What is the name of the system? I'm more than happy to help you out supplying your first station.
 
Just a question. Once you've the first station on a claimed system and you want to make another building (as military/scientific/civil)... where we should deliver the materials?. In the first station we make at system claiming?, in the colonization contact of that station (currently unavailable)?.
Right now, we can't claim other systems, but can we create and make delilveries for new building in the systems we are architect?
 
Hi. Don't start over. I'm half way through building a 4 truss Coriolis and it's not taken too long. I use a T9 and at full capacity, each run is just over 1%. Doesn't sound much, but 10 runs for 10 days (you get 28 days to complete) is perfectly doable.
What is the name of the system? I'm more than happy to help you out supplying your first station.
Hi
someone in another thread stated the trusses were "free" and it made no difference if you chose plain, 2 truss or 4 truss.

do you know if this is certainly the case as if it is I will get some hammers on my station but given I am already pushing the limit with a standard one assuming the figures I have are correct I don't want to pay a premium.

thanks.

(as an example I have 12480 aluminium, 14138 cm composite and 18606 steel. does that sound about right? )
 
Hi
someone in another thread stated the trusses were "free" and it made no difference if you chose plain, 2 truss or 4 truss.

do you know if this is certainly the case as if it is I will get some hammers on my station but given I am already pushing the limit with a standard one assuming the figures I have are correct I don't want to pay a premium.

thanks.

(as an example I have 12480 aluminium, 14138 cm composite and 18606 steel. does that sound about right? )
I just finished the 4-truss and when I flipped through the requirements for the 3 versions they were all the same. Not sure if this will change though.
 
Is there any estimate as to when we can start claiming a system yet or is it still an open ended as and when, maybe tomorrow maybe next week maybe next month. Can do other things obviously but would be nice to have an Inkling of when it might be 😬
 
I am trying to understand why they have made this colonization system so limited and, at the same time, disproportionate.

Frontier asks for calm.
Link to the forum post

I really wonder.

Why 15 light-years? If this distance is only for conducting the initial tests of the colonization system, I can understand, but once the tests are completed, it makes no sense that it does not include other mechanics that are not similar.
  • It would be more reasonable for the initial payment to be based on the distance to be colonized. For example, 1,000,000 credits per light-year. For example, if a group wants to colonize 2500 light-years away because they found a system they like, then 1,000,000 credits x 2500 = 2,500,000,000 credits. In this way, if a group of players wants to colonize far away, they should contribute credits for the colonization, and likewise, other players could afford to colonize closer.


Why is there no system to counter colonizations? The first to arrive gets it, that's unfair and unrealistic.
  • We can hack panels of superpower stations, hack installations, but we cannot prevent them from colonizing a system in our bubble. This has created a mess in the BGS that has broken everything that groups have been working on for years.
  • It is already difficult enough to fight against the ghosts of SOLO who do not dare to go open because they know what would happen, now we have to endure them colonizing the surroundings of our systems without being able to do anything. THIS IS MADNESS!!
  • You should implement a system so that, just as it takes 3 weeks to colonize a system, this colonization can be avoided, hack the freighter and steal the materials, pause the construction process, and a long list of actions that I can think of that you could implement so that people can fight for a system. Hacking an installation takes time, so when they are hacking one of your stations, receive a message in the chat as a warning and you can go to prevent it. It should even be possible to reconquer a colonized system because there will be systems that will be abandoned by their builders and nothing can be done with the current mechanic. Furthermore, this would help people not to go crazy colonizing as if there were no tomorrow and really interesting systems people would dedicate themselves to defending instead of continuing to colonize like crazy, especially if there is the possibility of losing the investment due to poor management.

Last but not least, why do I have a FLEET CARRIER with a capacity for 40 ships and cannot hire NPCs to pilot my ships?

  • We can only pilot one ship and hire crew members to pilot, ATTENTION! only the fighters... Would it be so complicated for these NPCs to use our ships to, for example, buy CMM compounds and bring them to the carrier instead of having to make 20 trips alone between the station and the fleet carrier?
  • Wouldn't it be better for someone who likes transportation to be able to buy combat ships and hire NPCs to pilot them to protect him, I mean transportation and any mechanic works for me?

This was thought in 5 minutes, if we had more time, I'm sure we could further improve these ideas about these mechanics even more. That's why I don't understand how you release such superficial mechanics and then we have to wait years for a light bulb to go off and you decide to improve something.

I could spend all day correcting and finishing filling out the unfinished mechanics of Elite, but Frontier, you can keep believing in your frequently asked questions.
 
Hmmm. They should show up as "Orbital Construction Site: <Site Name>" in the POI section of the nav panel. Maybe re-honk the system?
Appears now after servers come back to be live. Classified as point of interest. Thank you for the reply, I was wondering if it was a bug, or what was happening!.

Edit: Wow, appears jumping route calculation doesn't works now. Cheers Fdevs, and patience. Everything will finish working sooner or later. This kind of thing always happens when you need to... open and disconnect the "monster code", include something, and reconnect everything including the new feature taking care every other things still continue working well.
 
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Why is there no system to counter colonizations? The first to arrive gets it, that's unfair and unrealistic.
  • We can hack panels of superpower stations, hack installations, but we cannot prevent them from colonizing a system in our bubble. This has created a mess in the BGS that has broken everything that groups have been working on for years.
  • It is already difficult enough to fight against the ghosts of SOLO who do not dare to go open because they know what would happen, now we have to endure them colonizing the surroundings of our systems without being able to do anything. THIS IS MADNESS!!
  • You should implement a system so that, just as it takes 3 weeks to colonize a system, this colonization can be avoided, hack the freighter and steal the materials, pause the construction process, and a long list of actions that I can think of that you could implement so that people can fight for a system. Hacking an installation takes time, so when they are hacking one of your stations, receive a message in the chat as a warning and you can go to prevent it. It should even be possible to reconquer a colonized system because there will be systems that will be abandoned by their builders and nothing can be done with the current mechanic. Furthermore, this would help people not to go crazy colonizing as if there were no tomorrow and really interesting systems people would dedicate themselves to defending instead of continuing to colonize like crazy, especially if there is the possibility of losing the investment due to poor management.
just my 2 cents on the matter.

First , in real life , colonization is on a first come , first served. It should be logical to apply it in the game.
I do agree that colonizing a system should be a endeavour for mediun to long time , and so a player should have a "cooldown" period between claims. Be it to construct at least X strutctures , or Y days/weeks between claims.
But I strongly disagree with the proposed "avoidance of colonization" , anyone here knows of the Gankers , the disruptive behavior , only by the pleasure of twarting someone else , no strategy or reason for it.
Only VERY large and organized groups would be able to colonize systems , solo players ( in solo mode or not ) , would never stand a chance.
 
Wouldn't it be nice if FDev would tell us from what day and time we could start claiming systems again...
I wouldn't hold my breath. There's a bunch of features that have been "delayed" or "paused" and eventually turned out to be abandoned.
What is powerplay doing? I heard some features have been deactivated temporarily since about a quarter year.
Then how long did it take them to figure out the guardian FSD booster after it had been unreleased?
How's Odyssey on consoles coming along these days? LMFAO.

It's more a question of "if" not "when".
 
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