Elite Dangerous | System Colonisation Claim Pause

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Greetings Commanders,

Thank you so much for your feedback and participation in the live Beta for System Colonisation. The response and engagement we have had has been phenomenal and you have progressed in colonising the galaxy at an incredible rate.

So far you have colonised over 8000 systems and completed over 13,000 facilities! In just a few days that is an astounding achievement!

One of the reasons we launched System Colonisation as a live beta was to test this at scale, which is something very hard to do for us internally. Thanks to your astounding efforts we have received lots of incredibly helpful data and feedback and it has also identified an important issue that needs to be addressed. This issue greatly impacts the ability to claim systems and needs more thorough investigation.

To that end we have made the decision to temporarily disable the Colonisation contact and pause the ability to claim new systems. This will prevent further expansion for the time being but does not impact any of the progress already made. Players that have already claimed systems will still be able to colonise within them.

The development team are working on this as a matter of urgency. As soon as we have more to share we will let you know.

FAQ

Will there be any more changes following this investigation?
During this live Beta we will be continuing to review data and feedback and make changes where necessary. The live Beta is designed to gather data on scale to ensure we can offer the best outcome.

Will my progress be lost?
No! Any efforts made to colonise the galaxy so far will continue to remain in place and you can continue to focus on building and upgrading your systems. This only affects the ability to claim new areas.

I made a claim but it reset when I logged in, what happens now?
Any progress which was made before the pause will have taken effect but may not have been shown on the UI. This is a visual issue and progress will be correctly displayed once our investigations are complete. No progress has been lost.

Will you be rolling back?
There are no current plans for a roll back.

What about the CG Megaships coming to support System Colonisation?
We have temporarily delayed these until next week.

Will my progress be lost?
No! Any efforts made to colonise the galaxy so far, including any System Architect status', will continue to remain in place and you can continue to focus on building and upgrading your systems. This only affects the ability to claim new areas.

My system architect status is missing/I can't continue to work on my systems
This issue is currently being investigated and a solution will be available very soon. Once this solution is in place your system architect status and progress will be displayed correctly.
Hey Paul, can you provide any indication on timeframe for the release of the pause? We understand that may be unclear at present but a general estimate or a target for the release of the pause would be helpful. A lot of us have not dropped the first Beacon and eager to get started, while others are continuing progress. IMHO the rest of the community gets sets back more the longer it’s delayed. Can you comment if this looks to be days or weeks at the least? Your comments are very much appreciated.
Best regards,
 
My conspiracy theory is that there is nothing wrong wirh system claiming
Some CMDR´s started a rampage power grab of:
claim system
build an outpost
claim system
build an outpost
claim system
.
.
.


the rest of the CMDR´s follow suit bc we were scared all the good systems were going to be taken so we did the same
claim system
build an outpost
claim system
build an outpost
claim system
.
.
.

THis is a BETA and FDev wants us to build installations, TIER 2 and 3 as well so they can gather data
But all we were doing was:
claim system
build an outpost
claim system
build an outpost

So they shutdown the claiming system to force us into building installations
 
How many of the systems are legit?
8000 +
The whole thing needs wiping.

You should also have claim restrictions such as "Elite" rank in one or another field.
15ly limit is laughable. Make it anywhere, after all you're the one that's got to transport the stuff.
Maybe make it for "elite" carrier owners only?

The whole thing is a mess
 
My conspiracy theory is that there is nothing wrong wirh system claiming
Some CMDR´s started a rampage power grab of:
claim system
build an outpost
claim system
build an outpost
claim system
.
.
.


the rest of the CMDR´s follow suit bc we were scared all the good systems were going to be taken so we did the same
claim system
build an outpost
claim system
build an outpost
claim system
.
.
.

THis is a BETA and FDev wants us to build installations, TIER 2 and 3 as well so they can gather data
But all we were doing was:
claim system
build an outpost
claim system
build an outpost

So they shutdown the claiming system to force us into building installations
I would say for certain a limit on the amount of claimed systems per commander or over a certain period of time at least. I like your theory. Makes sense. Even if others were using some sort of exploit the ability to claim at will with no restriction, can be abused as a mechanism to block systems unfairly. So good for the Devs to look at. In any case, I think the concept and mechanic is great for the game and community once they get it it sorted out.
 
How many of the systems are legit?
Lots of them.
The whole thing needs wiping.
Nope. Why should they wipe the whole progress?
You should also have claim restrictions such as "Elite" rank in one or another field.
What for? Only the 'elite' players should be allowed?
15ly limit is laughable.
Only because you cannot fathom a reason for something does not make it laughable. The sphere of influence for power play is 20ly, my guess is that they wanted to stay inside this sphere.
Make it anywhere, after all you're the one that's got to transport the stuff.
Stupid idea, if FDev would allow colonisation evereywhere, they would loose controll of the future development of the galaxy. Players could build places, where in future updates completly different content should take place.
Maybe make it for "elite" carrier owners only?
Why should I need a carrier for this? They should find a way to get rid of the carriers.
The whole thing is a mess
Nope, it is evolving and revolving!
 
How many of the systems are legit?
8000 +
The whole thing needs wiping.

You should also have claim restrictions such as "Elite" rank in one or another field.
15ly limit is laughable. Make it anywhere, after all you're the one that's got to transport the stuff.
Maybe make it for "elite" carrier owners only?

The whole thing is a mess
Everyone should be able to claim a system. Locking it behind Elite is ridiculous especially how much a time investment that requires.
Also, what exactly does Elite say about a person, other than they spent x amount of hours in the game and started before everyone else?

At a certain level, there is no visible difference between Elite and those below.

System unlocks being 15LY is reasonable to get things started and to see how this works.
It would be weird however, if they never expand on these restrictions.

Then tying it to Elite Carriers is also foolish, because not everyone wants to own a Fleet Carrier, I have friends who share a single carrier just for the sake of ensuring it can be kept up without having to always be active. To expect players to buy a 5 billion CR Fleet Carrier in order to participate in the expansion of the galaxy is silly. At this point, they might as well just raise the cost of claiming a system, as it would make no difference for the general player.

The way I would solve some of your issues would be the following:

  • Make the first claim for a system be free (Requiring no tokens, only CR). Consecutive claims would require tokens.
  • Every 15LY would cost a token.
  • When using up 2 or more Tokens, the extra Tokens would add 50% more. (1 Token = 15LY, 2 Tokens = 37.5LY, 3 Tokens = 60LY) This would be to balance the time it takes to make a new settlement, as opposed to just claiming a new system each time you get a Token. If you have 5 Tokens and use them at once, you could jump 105LY, whereas if you keep chaining with 1 Token, but 5 times you'd only make 75LY jumps in total. (Obviously values can change, but it would help populate systems with more than just a station. A cap could also be placed if need be, to prevent people from hoarding tokens and then one day make a 5KLY jump.)
  • Tokens are obtained by successfully constructing settlements and building stations. (This would give incentive to develop more than just a single station in a system, especially when the option for settlements exist)
  • When the System Architect finishes their first construct, they get a token. Every claimable system within the affordable distance for this architect is reserved for them for 1 hour. (A visible counter would also be applied for everyone)
    • This DOES NOT exclude other architects who are ALSO WITHIN reach of those systems. (This simply just stops snipers who are trying to derail a chain or "steal" a system somebody has been working towards reaching).
    • Other claimable systems that are not within reachable distance are free for all.
    • Higher number of tokens work the same in other systems even if the architect decides not to chain. So if they find a system 500LY from their original system due to it being NPC controlled or opened up through the construction of other players, they can stack their tokens to jump x LY from that location as well, so long as it's not currently locked.
  • People working in a squadron all have access to chained planets regardless who in the squadron owns the claim, this way teams can work together on chains.
    • An alternative would be allowing the Architect to add a name to their claimed system, and by doing so it would allow that player to claim any of the reachable systems despite them being restricted to the architect. (This would be done so that one mustn't be a part of a squadron, but team work can still take place.)
      • Perhaps a function allowing players to register themselves to the system can help the Architect manage who he wants to give permission to. After all this only lasts for an hour, but if the team is much larger than a squadron, this can open up options in cases where several people band together and set goals such as chaining to Colonia.
  • There should be no requirements to claiming a system, for those who don't understand the game, will probably fail at finishing, allowing someone else to claim it instead.
    • In addition, if such beginners are helped, what does it matter if they now have a system? They would have to work on it to get more tokens and what better way than to improve the system you already own? Eventually they'll get around to working on their original system, to save up tokens so they can build new systems.
  • Transferring claimed systems to others, should not be allowed, unless someone can think of a clever way to prevent people from selling systems for real world currency on 3rd party sites.
  • Architects who are inactive for a year, shouldn't lose access to their system, but it should allow others to expand on it. For example if a system is claimed, and there are planets that can have settlements on them. If an architect is gone (or dead or found a new game, etc..) another player should be able to populate that system and make something out of it. Once a player starts this process, other players cannot start building new things, until a year has passed and that player becomes inactive too. This would prevent nice systems from being "incomplete" due to player inactivity. If the original Architect returns, the 2nd player is allowed to finish the new settlement and also profits from it, but can no longer build new settlements, unless agreed upon by the original Architect.
Now obviously there might be flaws in this idea as I have no thoroughly tested it myself with various scenarios, but it does address the following issues which I have read so far:

  • Abandoned systems with a single station
  • Snipers interfering with progress or unfairly yanking a system, to which someone worked hard to reach.
  • The lack of LY in which one can claim a system, this ties back into less abandoned systems, as stacking Tokens would allow further jumps.
  • Preventing systems from being sold on 3rd party sites
  • Adding more ways for people to work together and not having to necessarily be in a squadron/crew or otherwise a team.
  • Inactivity won't cause an Architect to lose their system, but it won't prevent that system from being further developed.
Values written here can be changed, I just tried to stick with those we already have, after all this is just an idea. So don't get hung up on the 15LY and the little math with using more than 1 Token when chaining.

I too am not entirely pleased with the 15LY restriction, but I do understand it being this way probably for the sake of the beta. I am not a fan of restricting players from accessing features which don't necessarily harm anyone else if they partake in it. I find it fair if people working towards a system, have an advantage to make a new claim. I also am not a fan of the idea that there might be several systems with a sole station and nothing else, especially when it is a system with various landable planets.


Anyways, do with this info what you will. These are ideas, so you're welcome to hate me for it too, although I won't really make sense of that.
 
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Any news yet on what's happening with colonization, haven't had a chance to check and won't be home for while. If it is on will motivate me in these last few hours before I get home 😅
 
it's currently offline unIess you already have a claim registered.
AFAIK FD have given no indication when it may be back
Cheers for rep, that's a bit naff. I've found two systems and I'm just loitering waiting to claim one of them there a bit far out but manageable have even got a portion of the materials ready. I won't rush back then my Cmdr can relax in the bar until/if it gets reactivated. Hopefully he doesn't develop liver cirrhosis by the time it is lol 😅
 
How many of the systems are legit?
8000 +
The whole thing needs wiping.

You should also have claim restrictions such as "Elite" rank in one or another field.
15ly limit is laughable. Make it anywhere, after all you're the one that's got to transport the stuff.
Maybe make it for "elite" carrier owners only?

The whole thing is a mess
Yes clearly the key to making this feature work is to ensure that as few people as possible are eligible to use it.
 
8000+ systems claimed doesn't mean it's a success.
It means people are outpost leapfrogging to where they want to be.

The whole thing really needs a deep dive into making it better.
 
To make this way work you need to expand claims up to 100ly to make it worth your while outpost leapfrogging to where you want to be.
 
My conspiracy theory is that there is nothing wrong wirh system claiming
Some CMDR´s started a rampage power grab of:
claim system
build an outpost
claim system
build an outpost
claim system
.
.
.


the rest of the CMDR´s follow suit bc we were scared all the good systems were going to be taken so we did the same
claim system
build an outpost
claim system
build an outpost
claim system
.
.
.

THis is a BETA and FDev wants us to build installations, TIER 2 and 3 as well so they can gather data
But all we were doing was:
claim system
build an outpost
claim system
build an outpost

So they shutdown the claiming system to force us into building installations
good luck. they better make it way more fun to do that because space trucking isn't going to cut it for most people. we don't need a bigger bubble... people want to have their pretend personal systems out in deep space.
 
  • When the System Architect finishes their first construct, they get a token. Every claimable system within the affordable distance for this architect is reserved for them for 1 hour. (A visible counter would also be applied for everyone)

Interesting post, and you make some good suggestions.

I've been thinking a bit about the colonization contact and think the system architect should receive some sort of advantage over random "hitch hikers" who were leapfrogging systems.

I would suggest the following:
  1. Keep the colonization contact as it currently stands, which allows the hitch hikers to continue to use it for their expansion.
  2. System architect can colonize within a 50LY radius of any system they have colonized. Perhaps imbed that enhanced function within the system architect screen.
 
The point doubling being an intended feature is absolutely horrible. It's awful enough having to haul so many resources and then also save up points but then being told it gets HARDER to build stuff instead of easier is awfully demotivating. Even for groups I'm seeing people say they aren't going to bother with the system till that's changed.
 
The point doubling being an intended feature is absolutely horrible. It's awful enough having to haul so many resources and then also save up points but then being told it gets HARDER to build stuff instead of easier is awfully demotivating. Even for groups I'm seeing people say they aren't going to bother with the system till that's changed.
Doesn't the point doubling only happen when you build 10 installations within the same system? Is that really stopping people from colonizing systems?
 
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