Elite Dangerous | System Colonisation Claim Pause

Status
Thread Closed: Not open for further replies.
It is a new week. I{ thought frontier would open the feature back up. They pretty much shut it down the day it was released without explaination.
I heard something about an 'E' but said 'E' should have been dealt with by now.
 
I'm still not convinced it is about that than another issue Frontier have noticed and/or want to address before opening claims again. But the wording of "issue that affects claims" is vague enough that it could be just about anything [that wasn't fixed in last week's patch].
 
Rares & pod haulers are still waiting for their 'E' to be dealt with...
QFT. I'm seeing an all too familiar pattern here. New feature gets pushed, problems arise, new feature gets either fully or partially disabled. Fixes then come late if ever, because the next shiny must be pushed out. I sure hope this year won't end with the game having 4 new but partially disabled features and a shiny new 2026 roadmap. Until proven wrong, I certainly won't buy any more ARX after I've used up what I had left on the Mandalay cosmetics.
 
I'm still not convinced it is about that than another issue Frontier have noticed and/or want to address before opening claims again. But the wording of "issue that affects claims" is vague enough that it could be just about anything [that wasn't fixed in last week's patch].
True, It could be any reason it's shut out. But I didn;t expect this to be a thing this long where I can't claim a new system. I think I'm only claiming one more system to build a large station and a small one then I'm done. If I built a large station and a small one I would have been ok with that.
 
It is not the fault of the beta, that there are no time slots for your carrier. The beta does not (as far as I know) contained any changes for carriers...
When the beta dropped nobody could move a carrier as there were no time slots available due, I assume, to all the new bases being built eating up available resources. Now I have not had, until now, seen a 'no time slots' message. Very long wait times yes but never no time slots. A few days after they halted the colonisation of new systems I was able to move my carrier. I think it's reasonable to conclude the issue is related to the beta and if you care trawl through this thread and others you'll find lots of FC owners coming to the same conclusion.
 
When the beta dropped nobody could move a carrier as there were no time slots available due, I assume, to all the new bases being built eating up available resources. Now I have not had, until now, seen a 'no time slots' message. Very long wait times yes but never no time slots. A few days after they halted the colonisation of new systems I was able to move my carrier. I think it's reasonable to conclude the issue is related to the beta and if you care trawl through this thread and others you'll find lots of FC owners coming to the same conclusion.
no time slots available is common occurence during high traffic, nothing new. it was the same during every major release/event this past year or two. with new claims disabled people stopped playing, leaving open slots for carriers.
for example mornings in europe will usually yield you jump slots even during these events, because its the time of the lowest daily traffic.
 
Is there still no ETA as to when this feature will be re-enabled?

Have developers anywhere stated anything?

I wish we'd be shared some info, I've been waiting for this event, but from the get-go, my system claim was bugged, have been unabe to participate and now the entire thing is turned off. :/
 
Is there still no ETA as to when this feature will be re-enabled?

Have developers anywhere stated anything?
I think some have suggested that the exploit that allows players to colonize systems much quicker than intended is actually just the same exploit that has existed in the game for years. If that's so, I would imagine the devs have had a quite hard time pinning down what the actual bug in the code is. To the layman it might sound like bugs should be easy to find and fix especially if they are repeatable, but programming is such a complicated thing that sometimes the reason for even repeatable bugs can be incredibly hard to find.

(Not that Fdev has said that they suspended colonization because of that exploit, but that's the leading theory.)
 
Does anyone know if you can chain colonies out? I know you have to be near a occupied system so once I build a station can I locate a new system and continue out toward a desired path? If I wanted to build a series of bases out to 12,600 ly to the outer rim can I do that?
 
Does anyone know if you can chain colonies out? I know you have to be near a occupied system so once I build a station can I locate a new system and continue out toward a desired path? If I wanted to build a series of bases out to 12,600 ly to the outer rim can I do that?
Once Fdev re-enables the colonization contact, sure
 
any idea when will the claim resume?
Not a clue.

i didn't have a chance to claim. hence, i can do nothing at the moment.
I didn’t make a claim yet by choice so I am preparing by scouting unclaimed systems in areas I think I might want to build and once they are nailed down I will probably stockpile some of the higher quantity and scarcer requirements so that when things do resume I am ready.

So lots to do besides the stuff I do normally.
 
Does anyone know if you can chain colonies out? I know you have to be near a occupied system so once I build a station can I locate a new system and continue out toward a desired path? If I wanted to build a series of bases out to 12,600 ly to the outer rim can I do that?
Yes, you can do it, but it'll be incredibly time consuming and a pain in the 🍑.

For one, there are commodities only purchasable from a certain place in the bubble, the back and forth trip would be deadly to the human brain.

For just large expansion, I'd wait for the mode to be tweaked, which it surely will later on down the line.
 
When the beta dropped nobody could move a carrier as there were no time slots available due, I assume, to all the new bases being built eating up available resources. Now I have not had, until now, seen a 'no time slots' message. Very long wait times yes but never no time slots. A few days after they halted the colonisation of new systems I was able to move my carrier. I think it's reasonable to conclude the issue is related to the beta and if you care trawl through this thread and others you'll find lots of FC owners coming to the same conclusion.
We had the same lack of time slots when PP2 launched and before that with other launches too lesser extents* so it isn’t colonisation it is thousands of people trying to move FCs.

*Probably because the further back you go the fewer FCs there are to move.
 
Does anyone know if you can chain colonies out? I know you have to be near a occupied system so once I build a station can I locate a new system and continue out toward a desired path? If I wanted to build a series of bases out to 12,600 ly to the outer rim can I do that?
The 15 LY range limit will probably stop you at one of the inter-arm voids before you get to the actual rim. But you can probably get at least 7-8000 LY in theory if you stick to the dense brown dwarf plane at around Y=-40, maybe a little bit further.
 
I'm very much unqualified to say any of this, but here's feedback to FDev on dealing with the likely root cause of why Colonization was suspended: Sue the ****** that cheated.

Since you earn real/Arx money from station naming, this is causing material losses to the company and its shareholders as new systems can't be colonized. This particular cheater has been doing this for years. You have a public admission of guilt - in an spectacular self-own - that should be admissible in court. Banning them won't do a thing as they likely have plenty of other (free) accounts available. Pick a staff lawyer and file this.

I want my feature back, and probably many of the current peak usage new and returning users do as well. Take this one guy out, along with the website that promotes hacking into your system, and make an example of it.
 
The 15 LY range limit will probably stop you at one of the inter-arm voids before you get to the actual rim. But you can probably get at least 7-8000 LY in theory if you stick to the dense brown dwarf plane at around Y=-40, maybe a little bit further.
A chain of systems linking the bubble and Colonia would be nice. That would enable Apex taxi rides to Colonia, and once the chain is complete, expansion of the Colonia bubble. A simple outpost every 15ly should be enough, carriers deal with the logistics.
 
I'm very much unqualified to say any of this, but here's feedback to FDev on dealing with the likely root cause of why Colonization was suspended: Sue the ****** that cheated.

Since you earn real/Arx money from station naming, this is causing material losses to the company and its shareholders as new systems can't be colonized. This particular cheater has been doing this for years. You have a public admission of guilt - in an spectacular self-own - that should be admissible in court. Banning them won't do a thing as they likely have plenty of other (free) accounts available. Pick a staff lawyer and file this.

I want my feature back, and probably many of the current peak usage new and returning users do as well. Take this one guy out, along with the website that promotes hacking into your system, and make an example of it.
They should go back to see what IP the guy was using and what accounts were signed in through the IP in the past 30 days and permaban/delete everything from those accounts. If he happens to have had siblings, well tough luck, they can beat each other up over this, what do I care?

It is so disgusting, how a large portion of the gamers will hop on every opportunity to cheat or abuse exploits in games. I've used to play Apex Legends at a very high competitive level, for those who don't know this game, it's a first-person shooter. However, whenever there was a glitch that would give someone an upper-hand, such as going invisible, clipping through wall, having infinite bullets, etc... there'd be countless players abusing these flaws.

Or when in Diablo IV people realized they could migrate items from one mode to another (which for anyone should be clear that it's not possible normally), yet thousands of players ended up taking advantage of this bug. And do note, to trigger this, you had to do some weird steps which normal people wouldn't have figured out "accidentally". Then when the ban hammer came down on these people, they blamed their grandma, siblings, or played stupid and said they didn't know it wasn't allowed. There's not a single way in the world I could find a care to feel sorry for them when they get perma-banned. I'm sick of this mentality, when people try to cheat, hope to get away, but if it doesn't work, all of a sudden they are sorry. No, they're not sorry, adios losers.

Or an even more recent example is GTA V upgrade to Enhanced. Several cheaters in the Legacy version of the game can not move their accounts over to Enhanced and they are coming with all these excuses such as "I can't move my account, but I never cheated", "My account was hacked...", "My cousin once cheated on my account....", "I download a program to fix an issue and.....", "My friend told me that the developers asked everyone to use this program..".

-.-

So you mustn't be qualified for anything to be against cheaters of any kind. Our generation and those after us have no excuses nowadays to not realize that they are cheating, especially when the age of the account that is cheating is significant, because in most cases, these accounts aren't new. Anyways, I digress, but the developers not just in this game, but in games in general, seriously need to change their approach to dealing with cheaters. The slap on the wrist and 2nd chance won't cut it this day and age.
 
hey should go back to see what IP the guy was using and what accounts were signed in through the IP in the past 30 days and permaban/delete everything from those accounts.
What a great pile of garbage. I do not have a static IP, therefore tomorrow a complete stranger could use the same IP to log into the game...
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom