A lot to unpack here.I built my outpost to test out the mechanic. it's insanely boring and falls way short of the kind of personalization I'd like to see in what amounts to the closest thing elite's had to base building.
Allow 200ly colonies. Eliminate multi-faction representation in such systems until other systems containing other factions get within 20ly, in which case bgs activtiies will occur between any in range systems and operate as a new mini-bubble.
custom color schemes with station "kit" packs that can be applied to the various types of stations.
Allow 1st station to have its location chosen
Allow System names to be purchased and set by the player.
Allow large pads on outposts only available to the architect.
All stations in the system will address the architect in some unique salutary greeting and automatically give you a landing pad without having to ask once in range.
The architect can set a tax on all goods in the system so long as it isn't an anarchy system
Additional new layout type stations should be added that are unique to player colonized systems.
Allow system architects to create system local news
create a colonization tile on the right hud. put / copy colonization info to this screen. Make each item that's needed able to be clicked to show the nearest systems that export that item (bonus if it filters on if the systems have the required stock) Allow navigation to a selected system directly from this menu using the existing nav route settings.
Allow architect role to be sold auction by the player on a auction page available to all players. Highest bidder by the end of the tick wins. Once put up for auction it can't be retracted. If no bidder wins the user's set min, it remains theirs. The user can set a min of 1 credit up to however much they want.
And for the love of everything that makes a game a game ... Make additional gameplay loops able to contribute to colonization. Add escorting. Add pirating nearby megaships by disabling them and forcing them to transfer all their cargo to the colonization ship...whatever. Anything besides this monotonous repeating space trucking garbage. Even the mindless stare-at-a-rock exobiology mechanic would be less soul sucking than space trucking. The only thing worse would be exploration.
1. I say make the expansion unlimited. The effort to xfer goods 200 or more LYs is high and that effort should exist and be rewarded. The issue here is they have opened up the possibility of having to defend your system from Thargoids who are not happy with our expansion. You want to expand far out? Do so at your own peril.
2. I like it
3. Yes but you have to pay for the location based on how close it is to the star
4. System names should never be allowed, the reason is these systems are named after their real life counter parts and naming conventions do have a mapping purpose.
5. Not very "space sim" for a small outpost to have a T9 which is probably about 1/4 the size of the station parked on it.
6. I do like the unique address, I also think you should be fully allied to all factions in the systems unless they are contrary to your pledged.
7. ONLY if this tax applies solely to players, not the AI.
8. I like it
9. I like it.
10. Not in favor, the rich and connected already have an advantage. It would also be abused to transfer funds to players by simply selling systems at a high rate. This COULD work but if you can auction systems, why not your ship builds? Maybe set it to a cap based on the number of planetary bodies. No auction, just a "Buy Now" set at say $20 million per planetary body? When you put it up you are locked out of claims til 24 hours after it's sale. The claiming player must also have no current claims and cannot give up the claim once bought at auction. It would have no build timer and no option to unclaim so can not be resold.
11. How about this. If a player is allied with a faction, they can go to systems they own, say within 30 LYs and "generate" missions for players to run via that factions mission board and they broadcast across all of the factions missions boards within that 30LY. You can offer bounties in your system or goods deliveries and you have to kick in say $20 million per mission and cap at maybe 5 total missions active at a time with no refunds if you cancel, abandoned missions merely reset)