Elite Dangerous | System Colonisation Claims Unpaused

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maybe there are more than two of them.
 
I might be missing something here

If someone else takes a daisy-chain system and starts a colonisation build it might be more efficient to help them than build 3-5 systems of your own
If they don't kick off a build doesn't their colonisation permit expire after 4 weeks so you get another chance to colonise it yourself. Is there much of this going on?
yes, so much yes - but if someone claims a system only to block another players progress, that IMHO is either System-ganking or galactic politics.
I must confess, I shortly was thinking of such as well, seeing another large group progressing in direction of my chain/ intermediate Target-System. And as I play 4 different chars, I easily could have done so as only two system were bridging into my lane. I refused to do so (the Galaxy belongs to all Players) and speeded up things instead, since reopening colonizing one system per day....
So lets see if a solo Cdr can beat an Influencer-Group to it :)
 
On the Inara website, you can see if there is anyone else besides you in this system at the moment. I didn't think much of it at the time, which turned out to be stupid. I had to bypass the system to get to the end point, and I can already see that there is someone else there besides me.
Does it? If I select a system in Inara it shows e.g. 5 commanders passed through in the last 24 hours. Doesn't mean they are still there or logged in, or other commanders who don't use Inara aren't there. I can also set my location to that system even if I'm not there

(oh and having refreshed my browser I see much of this has already been covered)

Besides, it still boils down to a race for 'desirable' systems with no pre-emptive right
 
Help I'm trapped on planet
well, if you plan (like me) to establish an autonomous "2nd Bubble" some 850 Ly away you very much are forced to daisy-chain there. So with the short claiming distance given, such behaviour may force you to build another 3-5 systems around a 20 Ly gap if your only bridging system is blocked that way. I can understand the frustration.

But unfortunatly such asocial behaviour has become more and more common in online games.....

edit: btw - that chain also is needed for economic connection to the bubble markets, one reason for current distance limitations i guess
I would say one thing on this topic of System Sniping, how does the original poster know that they where waiting to specifically "steal" the system from them. Whilst the Grand Pause was in effect I was jumping around looking for systems, I don't know when looking if the system within range is part of a daisy chain or is a Cmdr just wanting one system to build up, really its impossible to know the intentions of said Cmdr without getting in contact \o/. How does the original poster know that they didn't interrupt someone else's chain...
I mean I could be one of those Cmdr's that someone is complaining about without actually realising it. I would also say that yeah it's of a rubbish situation if you have daisy chained, but colonisation was designed just for that purpose to expand the bubble, it wasn't really "designed" for people wanting a system 1000 lys for themselves. As with everything people will put their own spin on things, myself for now I'm happy with my one system which may take me years to finish but I do understand there are people who want to go out thousands of lys to specifically get to one system which is fine but as with everything in life nothing is guaranteed. Anyways well done if you've got lt to the end of my waffle happy designing o7 and out.......
 
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Feel free to share or PM your current chain build. I am about 80% complete on a Coriolis started yesterday and happy to help a good cause once done
thanks for the offer mate, but if I need help I first ask my folks of my PMF - at least they should be interested as I am expanding their space ;)
 
Does it? If I select a system in Inara it shows e.g. 5 commanders passed through in the last 24 hours. Doesn't mean they are still there or logged in, or other commanders who don't use Inara aren't there. I can also set my location to that system even if I'm not there

(oh and having refreshed my browser I see much of this has already been covered)

Besides, it still boils down to a race for 'desirable' systems with no pre-emptive right
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pay attention to the date and time. I'm on the edge of populated systems. And it seems to me that I am being followed. :(
 
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....but I do understand there are people who want to go out thousands of lys to specifically get to one system which is fine but as with everything in life nothing is guaranteed. Anyways well done if you've got lt to the end of my waffle happy designing o7 and out.......
yep, the thing is I even don´t have a specific target system there yet :).
We (our PMF) want to establish our own bubble -and stay as an Independent Faction. So we get out of the way of PP (at least temporary) as it is foreseeable that in 2 years or so there will be nomore Independent space, as the Independents can´t counter PP mechs - we have no PP Power.....
 
yep, the thing is I even don´t have a specific target system there yet :).
We (our PMF) want to establish our own bubble -and stay as an Independent Faction. So we get out of the way of PP (at least temporary) as it is foreseeable that in 2 years or so there will be nomore Independent space, as the Independents can´t counter PP mechs - we have no PP Power.....
I can see your reasoning at the mo I'm on the edge of the bubble not many peeps around me but can imagine in a few years I maybe surrounded lol 😱. I wish you luck and fair travels it's a noble reasoning. Tbh I wouldn't mind doing that someday but for the moment don't fully understand how all the buildings Interact with the economy don't understand much tbf lol, but I do like like the idea of a chain of small systems eventually leading out to a mini bubble. It will mean there will be a lot more variety out there as said before good luck and happy surveying o7
 
I can see your reasoning at the mo I'm on the edge of the bubble not many peeps around me but can imagine in a few years I maybe surrounded lol 😱. I wish you luck and fair travels it's a noble reasoning. Tbh I wouldn't mind doing that someday but for the moment don't fully understand how all the buildings Interact with the economy don't understand much tbf lol, but I do like like the idea of a chain of small systems eventually leading out to a mini bubble. It will mean there will be a lot more variety out there as said before good luck and happy surveying o7
thanks mate - mini? By bubble standards maybe, but we are planning 30-50 Systems fullscale developement.
Its also a field-experiment as that way outer influences are minimized (in the bubble you cant achive that) how inter-system economics are working.
Sure, the most architects are currently focused on developing THEIR system in the best way possible, but we want to take the meta-structures in consideration as well....

edit: btw - my Dream-System to colonize would be Cygni X-3, but that a logistical nightmare - 37500 Ly chain, every 1 KLy you would have to build a micro-bubble to get the commodities and the Tritium needed.... I am a dedicated player, but setting up a 10-Year plan? Dont know if I live that long :)
 
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pay attention to the date and time. I'm on the edge of populated systems. And it seems to me that I am being followed. :(
The time is several hours ahead of current game time and a lot of colonisation will be on the boundary of populated systems so your point above eludes me. Anyway, best wishes reaching your objective
 
i have a system i discovered years ago around 600LYs out from the bubble that i use for mining and a base, being able to colonise that system does appeal to me and so the daisy chain begins.
Colonisation will always be bound to a certain range, because logical you need a supply chain and FDev do not want to loose control over the populated area. If daisy chaining is necessary to colonise regions, it is possible for FDev to steer players away from it.

The chain is a result of the mechanics, not the player.
The chain itself is not the problem. Players claiming systems, build an outpost and then move on is the (potential) problem.
You can also see Inara hasn't updated that system for days.
Inara did not update the systems, that are (again) the players. They scan the system and send their data to Inara, EDSM and co. Why are you friends not supporting the player base by delivering data to the third parties sites?
 
Inara did not update the systems, that are (again) the players. They scan the system and send their data to Inara, EDSM and co. Why are you friends not supporting the player base by delivering data to the third parties sites?
because in that case even more overly eager Commanders would plunder the commodity-resources we disovered and use.

edit: and don´t get me wrong - I share that information with other Commanders - but limited to trusted friends, squad comrads and PMF Members - but not with the public.
I did the legwork, so I reap the fruits
 
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Colonization enables toxic behavior!

I personally haven't had to deal with it. But seeing my friends and other my community players deal with the problem of "sniping" systems is getting worse and worse.

People want to colonize systems, but problem with the whole colonization is the limitation of 16ly range. There for so called "bridge systems" needs to be built. Sometimes if there is system, what someone wants, is couple of bridge systems away. They built the outposts and when they are one system out, being ready to deposit final materials. There is already someone hiding in solo - ready to "snipe" the high value system. People do the all the work, so others can take the glory.

I seen so many times now with my friends who work as team to build their way to some system, do not get the system, as someone was 5 seconds faster ???
Wasting valuable time, credits and materials. One might even argue, that this might be even exploiting the game.

This is getting more and more ridiculous!

Solution is simple:
  • Use the same behavior, what Fleet Carriers have. When they have docking set as none.
  • When first colonization outpost / station is finished colony owner is only one, who can dock on it, use the services.
  • They can claim next system using Colonization contacts.
  • They have ability to enable the outpost / station.
  • If they enable the outpost / station , other players can dock on it (cross modes)
  • Now if in some reason outpost / station was built and owner was not around or did not enable the outpost / station. There is some sort of countdown, what auto enables the outpost / station by itself. This way we do not end up outposts / stations what are not enabled.
  • Now if there is other players who want the system, it is totally fine to build different "bridge system" paths to final destination. Call it some sort of "race". But then it is fair game with everyone.

This seems to be best solution to stop the whole "sniping problem". If we do not act on it, it will sadly cause more harm long term on community and on game.
 
  • When first colonization outpost / station is finished colony owner is only one, who can dock on it, use the services.
and here you are already wrong - the Architect IS NOT THE OWNER!
The owner is the MF/PMF of the System where your current & finished System was claimed from.
Therefore the Colonization-Ship you used also had the Designation of that MF/PMF.

You as Architect are just a desk-jockey who supervises and designs the developement of that System for the MF/PMF.
Nothing more.

And the sniper actually extends the influence of besaid MF/PMF as you would have done, so yes, same as in real life on Black-Friday, first comes first served - bad luck.
 
yes, so much yes - but if someone claims a system only to block another players progress, that IMHO is either System-ganking or galactic politics.
I must confess, I shortly was thinking of such as well, seeing another large group progressing in direction of my chain/ intermediate Target-System. And as I play 4 different chars, I easily could have done so as only two system were bridging into my lane. I refused to do so (the Galaxy belongs to all Players) and speeded up things instead, since reopening colonizing one system per day....
So lets see if a solo Cdr can beat an Influencer-Group to it :)
UPDATE: YEESSSSSSSSS

managed to outrun them - now have an ideal system to do some testing about economy developement, several HMC and other planets with similar surface/space slots - that will get interesting.
Col 285 Sector TK-D c13-2 Architektenkarte 01.png


and the Earthlike is just the Icing on Top

Col 285 Sector TK-D c13-2 EÄ 01.png
 
People want to colonize systems, but problem with the whole colonization is the limitation of 16ly range.
and again: the problem is not the range limit (and it is 15ly). The problem are the players.

One might even argue, that this might be even exploiting the game.
Nope. Mechanic works as designed (as far as I can tell).

When first colonization outpost / station is finished colony owner is only one, who can dock on it, use the services.
Another great stupid idea! Congratulation, you invented a perfect system to block other players. Build outpost and never touch it again...
 
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