if you are so eager PM me, you can join my teamI'm still trying to claim my first system. In the initial days, RL kept me from accessing ED, and then the pause happened. On Friday, access was restored, but every system I've attempted to claim has failed. I found a link discussing numerous service ticket complaints related to this issue. It was already frustrating that the entire weekend felt like a waste, but now the Devs have been back for a full day, and as far as I know, no updates have been provided. I understand that for those who already have a system or multiple systems, it's easier to continue building and simply say, 'It's beta, don't worry, it’ll get fixed.' But for me, it’s just not that simple.
build enough mining and industrial installations and then a Tier 3 Surface Port I guess?Since Colonisation is back, how do i make a refinery ground station? i want to be able to locally produce CMMs and other materials, but i cant see a refinery station be buildable, i tried making an industrial station and then build a refinery installation but that didnt do anything and now im stuck with a ground station that is useless
I suspect you'll have to build refinery hubs that will influence nearby surface/orbitals with Colony economy to change towards refinery economy instead. My Coriolis did get a refinery primary economy when I had built 3 refinery hubs on the planet it orbits.Since Colonisation is back, how do i make a refinery ground station? i want to be able to locally produce CMMs and other materials, but i cant see a refinery station be buildable, i tried making an industrial station and then build a refinery installation but that didnt do anything and now im stuck with a ground station that is useless
did you get steel and titanium from the Coriolis market?I suspect you'll have to build refinery hubs that will influence nearby surface/orbitals with Colony economy to change towards refinery economy instead. My Coriolis did get a refinery primary economy when I had built 3 refinery hubs on the planet it orbits.
No, my Coriolis doesn't have steel and titanium, it does have aluminium. I'm slowly making a T1 ground port with Colony economy to see if that one will get steel and titanium, though.did you get steel and titanium from the Coriolis market?
Build a Colony economy ground station, then build a Refinery hub on the same planet.Since Colonisation is back, how do i make a refinery ground station? i want to be able to locally produce CMMs and other materials, but i cant see a refinery station be buildable, i tried making an industrial station and then build a refinery installation but that didnt do anything and now im stuck with a ground station that is useless
This may not be the thread for this (if not is there one somewhere? i did have a look)Build a Colony economy ground station, then build a Refinery hub on the same planet.
If you make a non-Colony station, that comes with a fixed economy:
- advantage: you don't need to build other things to turn into something productive
- disadvantage: you can't change it into something else
(For what it's worth, your current constructions aren't useless - the Industrial port will be supplying other things you need, and you only need a small one to cover a lot of those requirements locally, and the Refinery hub will probably be boosting general production levels of all markets across your system, including non-Refinery ones)
This may not be the thread for this (if not is there one somewhere? i did have a look)
but are you saying then that if i know i want a station to have a certain economy i should definitely build it out to support that?
right now i think my coriolis is colony... i didnt notice an option to change it.
also..... i guess that means if a planet is not landable it is vital you build the correct orbital base economy for the get go? so if i build a station and it is a colony.... i am SOOL if i want to change it to something else if i cant build anything on the ground of the planet it orbits?
i must admit, it all seems so un nessesarily complex. if i build a base why cant i just choose to add hydroponics to it to make it make food, if i build a base orbiting a WW with carbon based life it should surely just auto sell fresh food and then fish as well as a specialist..
if i build a base with a refinery in a ring which has a metallic and an an ice ring with tritium hot spot it should sell everything found in those rings and give a very good price for tritium.
i dont understand why things which i could fathom in real life needs to be convoluted in a game.
Your options are:but are you saying then that if i know i want a station to have a certain economy i should definitely build it out to support that?
Broadly, because the NPC water world stations are assumed to have surface bases (which we can't see or reach) which actually do the fishing - but we can't land there to build our own. When they bring out the water world expansion in 20 years, then maybe you can add those. Until then there's no-one actually providing the fish, and a space-elevator-sized fishing line from the station was ruled out as impractical.i must admit, it all seems so un nessesarily complex. if i build a base why cant i just choose to add hydroponics to it to make it make food, if i build a base orbiting a WW with carbon based life it should surely just auto sell fresh food and then fish as well as a specialist..
You can build asteroid bases (instant orbital extraction economy) in rings. I don't know if they tune their production towards the ring type they're in or not - that'd be an interesting experiment.if i build a base with a refinery in a ring which has a metallic and an an ice ring with tritium hot spot it should sell everything found in those rings and give a very good price for tritium.
That should get you a nice pair of Refineries - orbital and surface - with decent production.I am just ready to place my first large starport (Coriolis) and want to make sure that it gets placed right so that it becomes something really useful. From what ~I read above, I should park it orbiting a body with lots of surface slots available, build a ground colony and then say 3 refinerys?
I recently docked at a freshly built Icy Asteroid base to claim a new system that was producing metallic goods (and in unexpectedly large amounts too for being the only thing in the system).You can build asteroid bases (instant orbital extraction economy) in rings. I don't know if they tune their production towards the ring type they're in or not - that'd be an interesting experiment.
ok so for the dense kids at the back of the class (aka me!) you are saying ground installations will influence the star ports which are orbiting that planet IF they started as a colony, but wont influence other installations orbitting other planets and wont influence orbital platforms with an inherent built in role?Your options are:
- build a station which has that economy intrinsically (advantage: only requires a single slot, so great for non-landable planets with a single orbital slot, or similar ; disadvantage: not every economy is available this way, only generally available on the smaller port types)
- build a Colony station, and then build "System Economy Influence" buildings on/around the same body to turn it into that economy or combination of economies (advantage: you can get any economy except Terraforming this way, and even combination economies ; disadvantage: you need a decent amount of space on/around a single body to build all the infrastructure)
Rutile is the Titanium ore in-game.but what do I need to get titanium?
That seems to be the case, yes.ok so for the dense kids at the back of the class (aka me!) ground installations will influence the star ports which are orbiting that planet, but wont influence other installations orbitting other planets?
Whether things in a planet's influence affect or are affected by things in the moon's influence hasn't been fully tested yet.and bonus point if you clarify...... so if there are half dozen small planets orbitting a large gas giant, will any installations built on any of those influence a station orbitting the gas giant as well, or does the base only get influence from the planet it is directly above?
Thanks Ian.Rutile is the Titanium ore in-game.
The Refinery Contact shows you all possible actions, including the ones you aren't carrying cargo for.
That seems to be the case, yes.
(And also, the space installations will influence ground installations on the planet they orbit, and similarly for ground-ground and space-space)
Whether things in a planet's influence affect or are affected by things in the moon's influence hasn't been fully tested yet.
The likelier answer seems to be "no", though.