Elite Dangerous | System Colonisation Questions

Status
Thread Closed: Not open for further replies.
Will the system architect have control over docking access to the assets they create (similar to how fleet carriers operate)?
 
When the colonization contact appears in the new system, will it be available to all players or only the system architect?
 
1) How many colonized systems player can have, while being the architect? When established initial station required for colonization, and starting another process - is he going to loose the architect status in the previous one?

2) What exactly being architect means? How we can loose or end being an architect? Can we become an architect in some underdeveloped abandoned colonies? I think this might be a good mechanic for Power play - becoming system "architect/ambassador" based on our merits coupe be great.

3) Do you plan some unique settlements, or expanding on current ones with new colonization mechanics?
 
4) I think you mentioned that system would have a "value". How this will be calculated? Will there be some metric visible on galaxy/system map? If so - are there going to be permit cost difference?

5) Are there going to be some limits to number of settlements and stations in the system? Will individual planets have limits as well?
 
Do nearby colonies benefit other nearby colonies? (In ways other than providing nearby commodities for station construction lists, I mean, I do remember that being said.)
 
Is colonization built purely around the extraction and manufacturing economies or can we build service/tourism primary economy systems that are useful for further colonization too?
 
Are there any engineering or operational functionalities within the colonisation feature to engineer or modify settlement input/output of commodities volumes based on quality of staff/modules/planetary resources etc?
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom