News Elite Dangerous: The Commanders (2.3) beta

Holy sh...

GUYS, I was making a JOKE when I said the beta would start like next week!

Holy moly! Awesome news!

If you look at the dates there's just about (give or take a week) 5 months between 2.0 > 2.1 > 2.2 > 2.3.

I nearly started a post predicting it, but fear of looking an idiot stopped me :)
 
Really? Aside from the entire game, what about SLF and crew mate?

There's only exploration for me in ED, everything else feels broken (and I'm not looking forward to FD messing around with exploration either, especially after the mess they've made of everything else). So far, ED caters for PvP and tries to balance combat mechanics through the use of engineers. Updates should be optional. Try playing ED without any of the updates, combat is nigh impossible. :)


The told you why offline wasn't viable, you wouldn't have any background simulation etc.

As for the reason why it wasn't viable, FD's announcement came too late after KS had finished, in fact one month before release. As it stands, the BGS isn't worth the effort ATM. :)



ROFL, cheers for that!! :D


I'm guessing there are going to be a bevvy of fixes and minor enhancements across the board. I too will probably not be testing the headlining feature, but I've got a list of things I'm hoping to see get corrected.

I hope so. I look forward to the beta release notes. :)
 
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QUESTION : will the avatar's faces stop looking like half-chewed caramels come 2.3? ;)

(With the option of having a face like a half-chewed caramel if you really want one of course)

I think I remember some dev saying that the CMDR creator brings an overall enhancement to the visual quality of all characters in the game.

One can only hope.
 
So the terrifying prospect of ships that are 2/3/4 times as powerful/capable as the same single player ship is still around?

Yah that totally sounds balanced and not like a nightmare.

Sorry - quite hyped for other features but the multicrew meaning your ship has massively more punch seems one of the most spectacularly misguided and ill conceived things I've ever heard - I will be praying the beta will prove me wrong but I've not heard any explanation about it yet.

To be fair, there's little explanation about anything yet :)
 
Greetings!

We’ve been receiving transmissions from Commanders all over the galaxy seeking more information on our next update. I’m pleased to be able to confirm that the beta of Elite Dangerous: The Commanders (2.3) will be landing the week ending February 26! This will be available to everyone with Horizons beta access.

https://forums-cdn.frontier.co.uk/images/misc/multicrew-original.jpg

With the content now reaching a stage where it begins to fit together, we’ll soon be able to start sharing more news and updates on exactly how the features will look and work. We’ll be sharing more granular detail about how the core features will function in our upcoming dev spotlight as well as showcasing all of the content in our pre-beta stream!

Elite Dangerous: The Commanders (2.3) will come with features such as Multicrew and Commander Creator, as well as a number of other improvements and changes. Bring your friends or invite new crew mates to pack that extra punch you might need in key situations, and add more personality to your Commander with an all-new visual upgrade.

So ready your engines and tell your friends, the Elite Dangerous: The Commanders beta is just around the corner.


So glad to hear this.
Best gaming news of the month :).
 
I think expecting Elite Feet and full station interiors and loads of walking around etc might be a bit much.... I'm not sure how dropin/dropout multicrew could be any more 'immersion breaking' than the current crew mechanics - I'd expect that if i were you.

I assume we get legs on the bridge, wasnt expecting any sorts of walking around stations yet. So for now I would be totally fine if cmdrs just pop up in the crew window at a station... my concern was rather about some out of the game matchmaking lounge like cqc or a lot other mmorpgs have were you dont need to be at the same location to get a crew together.. that would be immersion breaking for me :)
 
Looking fwd to the update, but most interested to understand specifically what it is?! Of course, release notes will help pinpoint detailed technical specifics; however how it translates to evolution of gameplay, well.... It seems like the note of no NPC multicrew is quite odd. I am sure vast majority of players do not play directly with other people... they simply want to do Elite stuff on their own time, format, etc.. Of course, with the introduction of hired crew in the current release and further evolution of that game mechanic makes sense, but.... it seems that is not the case with early references in this thread?

Oh well, I am sure as with any update, there will be evolutionary benefit. I am only hopeful it makes sense for general game play and advancing the baseline for which ED currently is.

On a similar topic, here is a story/experience: I was out looking for unexplored systems about 800ly from bubble and found one with a few landable bodies. Choose one to land on, and while in the SRV, I noticed something off in the far distance.... Looked like a long string of scattered debris. As I approached, it was a crash site. Now, likely this was simply luck and aspect of procedural generation to have that show up there. What I found interesting though is that there were 3 life pods and some narcotics cargo. I scooped up the pods, and though "illegal salvage," from perspective of game play, would it not have been cool if there would have been something to obtaining them, relative to the crash site, that would have piqued an interest? For example, perhaps a random set of sub-flows associated with lifepods and narcotics that would have provided some detail or info regarding the finding. Something to direct me in something to do, perhaps tied to the combination of the finding/reference?

This seems to be a shortfall with the game now. There are many baseline elements such as USS, escape pods, material, data, other findings, etc... which one interacts with; however, these potential source of quest lines provide no value of interest other than black market resale. Not even a notification message of some sort that perhaps hooks to something greater.

Hopefully, FD takes stock of what the game is now, and has a group of designers/planners/thinkers looking at current mechanics and creatively and critically exploring new ideas to build out this content (hell, open a direct dialog with the community via online focus group meetings/dialog... the real/best source of ideas is simply found here). The recent SC RTV focused on AI got me thinking on this line as the one guy spoke exactly about this concept of joining elements to build flow. Interestingly, FD has the core mechanic already in place, in a simplified format given the text based messaging/static image nature of gameplay. It simply fits and fairly easily.

Its just a question of how to creatively implement to build out playable/interesting content lines within current scope, and evolve in ways that make sense for what the game is. Rather than focusing on aspects that would be rarely used in real game play by most of the user base such as other CMDRs in my pit.
 
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I think I remember some dev saying that the CMDR creator brings an overall enhancement to the visual quality of all characters in the game.

One can only hope.

Ed or Zach also said the NPCs looked good and FD feelz were hurt that some thought they were a tad ugly and dated. But I too hope the Commander Creator enhances the NPC looks. Surely it would be madness if not, but that could be a later update... who knows at this point so speculation!

Personally, I would really enjoy it if they could just stop chopping the tops of all the avatar's heads off in the mission screens. Who signed off on all the chopped heads?

It's like my mom took every picture and it's very annoying.
 
Great analysis. Couple observations...

- multi-depth HUD is a targeting sensor (shooting a turret? as you can see something like bullets in mid-flight)
I would guess from the action that is happening outside that the cobra being targeted is shooting those bullets.

- "1,2,3" looks almost hand drawn, shields and SCBs?
Maybe a readout of all the targetable ships? Choose the target from a list and start shooting.
 
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