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Other than CMM Composites, what's wrong with the reqs?
They are HUGE! And what is the benefit? It is completely unclear. And most importantly, why can't I regulate the visits to my stations considering how much time I need to build them. In short, so far everything looks very unpleasant.
 
They are HUGE! And what is the benefit? It is completely unclear. And most importantly, why can't I regulate the visits to my stations considering how much time I need to build them. In short, so far everything looks very unpleasant.
Trader with a T9 or Clipper, even a Corvette kitted for trading can move most of those reqs no problem in a very short amount of time.
 

Viajero

Volunteer Moderator
Wow, I see now the system architect will receive income from his/her systems, plus discounts on ships and equipment. That is new. Originally there was no specific reward proposed as far as I remember, other than sandbox impact and steering the colonized system economy to your advantage.

Also as far as I know originally there was no clear indication that we could have our own squadron BGS faction in there by default at start. So that is another tangible benefit.
 
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Wow, I see now the system architect will receive income from his/her systems, plus discounts on ships and equipment. That is new. Originally there was no specific reward proposed as far as I remember, other than sandbox impact and steering the colonized system economy to your advantage.
Yeah thats an interesting update, if it stays that way may need to start collecting resources to claim a system later once the expansion has progressed outwards
 
Other than CMM Composites, what's wrong with the reqs?
Not that I'm complaining but I can see how some people will baulk at the build reqs.
An orbis build needs 238,676 tons of materials (I added up the mats list from a post on page 4 above). For any solo player (sans fleet carrier or squadron to help) that's a lot of grind. I run a shieldless T9 for cargo runs (called bullseye btw ;)) with 786ton cargo capacity, so that'd be 303 trips assuming full cargo on each run from supply station to station construction. Easy to share that amongst a squadron but hell of a lot of runs for solo player. I'm v.close to top 10 in current CG having hauled 90k tons so far in my T9 in just over a week so used to heavy haulin - but very repetitive. The CMM composites may be the toughest part though. Inara shows highest spawn is 178 in LP292 sector so to gather 11000 of these is 62 runs alone for any solo player unless the task is shared by a squad and a FC to do the heavy haulin.

EDIT: tho reading the post above, would have to figure the megaship use and how that works to lighten the load. I'm still waiting for the update to download
 
Not that I'm complaining but I can see how some people will baulk at the build reqs.
An orbis build needs 238,676 tons of materials (I added up the mats list from a post on page 4 above). For any solo player (sans fleet carrier or squadron to help) that's a lot of grind. I run a shieldless T9 for cargo runs (called bullseye btw ;)) with 786ton cargo capacity, so that'd be 303 trips assuming full cargo on each run from supply station to station construction. Easy to share that amongst a squadron but hell of a lot of runs for solo player. I'm v.close to top 10 in current CG having hauled 90k tons so far in my T9 in just over a week so used to heavy haulin - but very repetitive. The CMM composites may be the toughest part though. Inara shows highest spawn is 178 in LP292 sector so to gather 11000 of these is 62 runs alone for any solo player unless the task is shared by a squad and a FC to do the heavy haulin.
True, will be a grind, FC will help a lot. The CMM Composite is brutal. Hope those new supply ships from the CG are meant to help with that.
 
So are all previously inhabited systems supposed to have a Colonisation Rep present? or are they only located within the bubble for now?
 
Definitely a good idea to check each avaiable project before you choose what to build. The amount of materials will vary depending on what you decide to build, and the difference is very significant.
 
Players should be able to get a mortgage on resources to build.

Allow them to be built with BGS ships doing the work, and then generous benefactors take a cut of a any profits going forward lol!
 
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