Elite Dangerous | Trailblazers Update 3 | Now Live!

So it looks like the following will be required now to have a successful (containing all required commodities) economy of the refinery type:
  1. Only build two types of structure, colony ports(may need 2 t1 if starting at t1 primary) and refinery hubs.
  2. All structures must be built on a rocky body with nothing on it re: biologicals, volcanic activity, etc.
  3. Nothing with a replaceable colony econ can ever be built in the system anywhere else, including the system primary. This means any system with a non-rocky primary slot cannot ever have a fully functional refinery econ.
This could be made less drastic by any of the following changes:
  • Make hubs override all weak link influence (solves #1)
  • Make hubs override all planetary influence (solves #2 and #3)
  • Allow players to pick an econ type for orbitals (solves all 3)
 
Vérification des fichiers depuis le lanceur, vidage du cache, vidage du DNS et toujours l'Orange Sidewinder, plus de 10 ans sur le jeu, je vais arrêter de perdre mon temps dessus.

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Alight, let me see if I understand how the new Powerplay merit/score rules work. Using a simple example, scanning a ship wake (eg: targeting) now gives 13 merits and it says that "with -35% reinforcement applied". Does that mean it's 13 - 35% = 8.45 score is applied to the system? Or is it further divided by 4 as before before applying it to system score? Or maybe something else lol...

Aside from that, no more stutters! Ok there are a few but those looks like typical one-time caching events from the new game version. And this might be the placebo effect talking or maybe the lack of stutters improved overall performance (and of course it did) but, I just flew by an installation and it was dead beautiful with nil a flicker of aliasing - and I'm on VR! Up close, of course, I can still see AA issues at medium-far distances. Anyone else?
 
hmmm my markets all have changed. Ive lost commodities like aluminium, copper and liquid oxygen as well as power generators but gained things like muon dodahs. maybe it will sort it self out
 
Lots of good stuff in this update but the population juice-up seems over-the-top. An outpost with nothing else in the system should not be hundreds of thousands. I was expecting to be boosted to a maybe a few hundred K more but my boost to my first system is into the millions and that seems way high for what is there. 1 space outpost, one surface outpost and a handful of settlements and sats. Maybe drop a zero off that multiplier.
 
Nope. You just need to take care that you have no industrial or hightech influence. Agri and Extraction are fine.

Have a refinery Coriolis around a terraformable HMC with rings. Works fine.
Your refinery around an HMC actually has every refinery commodity? That would be the first report I have heard of the inherent industry not eating some of them. Seen 3 so far that are missing commodities after the update. How many hubs do you have? Post links as well?
 
Lots of good stuff in this update but the population juice-up seems over-the-top. An outpost with nothing else in the system should not be hundreds of thousands. I was expecting to be boosted to a maybe a few hundred K more but my boost to my first system is into the millions and that seems way high for what is there. 1 space outpost, one surface outpost and a handful of settlements and sats. Maybe drop a zero off that multiplier.
Unless the econ is tourism.
 
Your refinery around an HMC actually has every refinery commodity? That would be the first report I have heard of the inherent industry not eating some of them. Seen 3 so far that are missing commodities after the update. How many hubs do you have? Post links as well?
I have no inherent industry.

Have
New VWS values:
"StationEconomy":"$economy_Refinery;", "StationEconomy_Localised":"Refinery", "StationEconomies":[ { "Name":"$economy_Refinery;", "Name_Localised":"Refinery", "Proportion":2.800000 }, { "Name":"$economy_Extraction;", "Name_Localised":"Extraction", "Proportion":2.400000 }, { "Name":"$economy_Agri;", "Name_Localised":"Agriculture", "Proportion":0.500000 }, { "Name":"$economy_Military;", "Name_Localised":"Military", "Proportion":0.100000 }, { "Name":"$economy_HighTech;", "Name_Localised":"High Tech", "Proportion":0.050000 } ]

 
In the event both a planetary and space-based ports are present, planetary facilities will create strong links with the planetary port, which will pass these strong links on to the orbital port following the same prioritisation rules regarding tier and build order

This is not working. The links form the surface are not redirected to the orbital by the ground port.
 
I have no inherent industry.

Have
New VWS values:
"StationEconomy":"$economy_Refinery;", "StationEconomy_Localised":"Refinery", "StationEconomies":[ { "Name":"$economy_Refinery;", "Name_Localised":"Refinery", "Proportion":2.800000 }, { "Name":"$economy_Extraction;", "Name_Localised":"Extraction", "Proportion":2.400000 }, { "Name":"$economy_Agri;", "Name_Localised":"Agriculture", "Proportion":0.500000 }, { "Name":"$economy_Military;", "Name_Localised":"Military", "Proportion":0.100000 }, { "Name":"$economy_HighTech;", "Name_Localised":"High Tech", "Proportion":0.050000 } ]

Confirmed with the people I was seeing with the missing commodities, all of them had a feature on planet that was causing industry influence.
 
I have no inherent industry.

Have
New VWS values:
"StationEconomy":"$economy_Refinery;", "StationEconomy_Localised":"Refinery", "StationEconomies":[ { "Name":"$economy_Refinery;", "Name_Localised":"Refinery", "Proportion":2.800000 }, { "Name":"$economy_Extraction;", "Name_Localised":"Extraction", "Proportion":2.400000 }, { "Name":"$economy_Agri;", "Name_Localised":"Agriculture", "Proportion":0.500000 }, { "Name":"$economy_Military;", "Name_Localised":"Military", "Proportion":0.100000 }, { "Name":"$economy_HighTech;", "Name_Localised":"High Tech", "Proportion":0.050000 } ]

So I.G. ammend the initial statement to not include agri/extraction, and hmc is a viable location if it has no geologicals, and it would be correct.
 
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Verifying files from the launcher, clearing cache, flushing DNS and still the Orange Sidewinder, over 10 years on the game, I'm going to stop wasting my time on it.
 
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