Elite Dangerous - Tritium Efficiency Update

Greetings Commanders!

We'd like to talk about the recent patches and a change we have just made to the live game.

Since the release of Fleet Carriers we've made changes intended to balance the overwhelming effect of overlapping hotspots, with the latest update resolving the cause of this issue and bringing hotspots back in line with our original goals. Singular hotspots now provide a significant bonus to a resources' frequency over the rest of the ring and areas where multiple hotspots overlap are still more lucrative than their non-overlapped counterparts, but at much more reasonable levels.

One effect of the latest patch that we felt could be improved further was how it impacts tritium. The reduction in availability of tritium, most notably at overlapping hotspots, has made getting around the galaxy by mining the commodity more time consuming than we would like. In order to maintain the new, more natural distribution of tritium within icy asteroid rings, we will instead be increasing its effect.

Tritium is now twice as potent, allowing Fleet Carriers to consume 50% less fuel (this includes the base tritium requirement) and effectively doubling the capacity of their fuel tank. This change should be effective immediately but players may still see old values until they next log in

Thank you as always to our community for your ongoing feedback.


Can you give us an epic quest chain to make it 4x as potent. I need a legendary FleetCarrier build. At least let the crew rank up with use.
 
My unsolicited opinion:
It wasn't broke. Yeah, LTDs were a bit over the top, but not by much. People still had to go out and actually mine to get them. Then find where to sell and try not to get killed on the way.
It was fun.
Instead of this domino effect of patches, it should have either been left alone, or fix the supply and demand. (heck, even make NPC interdictions a bit more frequent and difficult)
Agree. After the first nerf to LTD SSD yields, LTD mining would have been in a rather good place - possibly just needing minor changes to pricing - apart from the respawn exploit that clearly needed to be fixed. When they could not fix that glitch on the first try, they panicked and brought out the big nerf hammer just in case they would fail again. This has lead to a series of very unfortunate changes to the game as a whole and to mining in particular.
 
I note that there is strong disagreement about whether Frontier has done a really good thing or a really bad thing. One thing we can all surely agree on, however, is that Frontier has done a really cheap thing. They've altered the value of one parameter, which may have taken a single dev as long as a minute to achieve.

Is there a carrier fuelling solution that would have satisfied both players who wanted a group challenge and Solo players struggling to fuel their carriers on a long trip out in the black? I don't know.

Do I think Frontier invested any effort to find one? H'mm.... What do you think?

It's starting to look like Fleet Carriers are the current game's last carbon dioxide-rich gasp before it goes into maintenance mode, and that it's Odyssey or legacy from here on in.

Yes, altering the value of one parameter might only take "as long as a minute" to achieve. But this characterization is disingenuous at best. If your car with an otherwise functioning fuel system has a bad filter, and it doesn't take long for the mechanic to change it, do you accuse the mechanic of a "cheap" fix because he didn't replace the entire fuel system?

And do you really think they didn't invest any time and thought in coming up with the solution they did, in the days since Patch 3 and 4 dropped? We might not necessarily agree with their solutions, but these aren't things that are done on a whim, on spur of the moment. And we know that the overwhelming majority of their development team (and likely all the best/most talented ones) are working on Odyssey. They HAVE to be, if they're going to hit that early 2021 release date.
 
Just put is back as a squadron asset, i dont see why you had to make it a solo thing only......its becoming stupid at this point.
 
Greetings Commanders!

We'd like to talk about the recent patches and a change we have just made to the live game.

Since the release of Fleet Carriers we've made changes intended to balance the overwhelming effect of overlapping hotspots, with the latest update resolving the cause of this issue and bringing hotspots back in line with our original goals. Singular hotspots now provide a significant bonus to a resources' frequency over the rest of the ring and areas where multiple hotspots overlap are still more lucrative than their non-overlapped counterparts, but at much more reasonable levels.

One effect of the latest patch that we felt could be improved further was how it impacts tritium. The reduction in availability of tritium, most notably at overlapping hotspots, has made getting around the galaxy by mining the commodity more time consuming than we would like. In order to maintain the new, more natural distribution of tritium within icy asteroid rings, we will instead be increasing its effect.

Tritium is now twice as potent, allowing Fleet Carriers to consume 50% less fuel (this includes the base tritium requirement) and effectively doubling the capacity of their fuel tank. This change should be effective immediately but players may still see old values until they next log in

Thank you as always to our community for your ongoing feedback.
Excellent
 
This whole thing is just a giant embarrassing polava
Hooray for nothing.

Flimley

If it can't be well designed & balanced, it can at least be stable & consistent. Or easy, that's an option too. I have yet to buy a carrier, and no longer explore far from home.

Chin up buddy, could be worse.
 
4Ym6mYE.jpg

Easy Peasy Rocket Tea-sy

A little under 3 hours mining in a LTD1 hotspot. Had my jump cost repaid in barely an hour, but wanted to see how the LTD situation was panning out now. Lots more of everything, cores, SSD, SD and intrinsic, quite an improvement over my previous LTD1, so things may be looking up in the money minerals department, particularly cores. I also added 50% jump cost to my Rocket Tea reserves, more than I usually would, but that's to be expected now it's been dumbed down. No more H3 HSs necessary, it seems.

Carriering on to the next wayward sun....
 
A little under 3 hours mining in a LTD1 hotspot. Had my jump cost repaid in barely an hour, but wanted to see how the LTD situation was panning out now. Lots more of everything, cores, SSD, SD and intrinsic, quite an improvement over my previous LTD1, so things may be looking up in the money minerals department, particularly cores. I also added 50% jump cost to my Rocket Tea reserves, more than I usually would, but that's to be expected now it's been dumbed down. No more H3 HSs necessary, it seems.

Carriering on to the next wayward sun....

I hate mining, I was never going to mine to fuel a starship, that was silly in the very beginning, making that the only way to fuel for explorers who want to spend years out in the black exploring. There are enough players who dislike mining intensly that forcing everyone to mine to fuel your FC was always going to cause controversy on the forums. The thing about fuel in the game was always that it was cheap and easily obtainable for every ship and in every situation, and then along came Fleet Carriers that completely broke that basic premise and turned fueling into a long boring and unlikable grind for hours on end. That's where the problem comes from.
 
so if I get this right, what the OP really should have said is:

After trying to fix a problem that nobody was complaining about to ensure the grind to get a Fleet Carrier by anybody not already rich enough to own one would be increased, we broke mining.

Repeated attempts have failed to fix this, so now we are giving up.

But because those of you who were rich enough to have a fleet carrier have been complaining and might ask for the money you spent on ARX back, we have decided to do this instead in the hope you all go away and forget about the mess we made.

This is particularly important to us as it would be embarrassing to admit we can't fix the problem we created or roll back what nobody asked for in the first place.
 
I hate mining, I was never going to mine to fuel a starship, that was silly in the very beginning, making that the only way to fuel for explorers who want to spend years out in the black exploring. There are enough players who dislike mining intensly that forcing everyone to mine to fuel your FC was always going to cause controversy on the forums. The thing about fuel in the game was always that it was cheap and easily obtainable for every ship and in every situation, and then along came Fleet Carriers that completely broke that basic premise and turned fueling into a long boring and unlikable grind for hours on end. That's where the problem comes from.
Awww, I'd play my tiny violin for you but it's so tiny, I can't find it at the moment.

The announcement of FCs plainly said fueling would not be like ships, because a carrier is not a ship. No one was forced to buy a fleet carrier, nor are those who do buy one forced to mine for fuel. There were and still are lots of alternatives. Everyone who thinks mining is so unthinkable should be able to find ways to avoid it, the forum is full of them. "Hours on end" is yet another emoexaggeration (aka whining), and "boring and unlikable" are not universal opinions by any means. Nothing was "broken" because carriers were never meant to be as easy to deploy and employ as ships...nothing except unreasonable expectations, that is. The "problem" isn't really a problem except for those who can't cope with figuring out how to manage something that isn't same ol' same ol'.

But, the tantrums carried the day, and now carriers are one step closer to being nothing but superjumpacondasthatcangetmetherethefastest, which the game does not need in the least.
 
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What about the supply/demand mechanics? Will it ever be possible to buy Tritium in Colonia?

I guess if Tritium is twice as potent then that will have some effect to reduce demand by up to half which may make it easier to buy in regions with lower supply.

I was in Colonia a few weeks back and although it wasn't cheap, I was able to fill up around 12kT of Tritium but mostly from the odd Fleet Carrier that had Tritium for sale. If I can ever log back in again with out an Orange Sidewinder, I am around 9 jumps from Colonia and hope to be able to buy some Tritium for the last leg of my trip back to the Bubble. With the new potency maybe I won't need to buy that much.
 
And now deep space mining looses it's point as it's simply easier to just stock up in the bubble and you're pretty much good to go.
But hey I guess it's the only way that doesn't break any of the other commodities.

Yes it effectively doubles the range of Carriers from the Bubble which makes things a bit too easier perhaps. I am returning from Beagle Point and didn't take my Carrier all the way as that would necessitate mining. Now if you can fill up at Colonia you can pretty much fly to Beagle Point and back in without mining.

Now all we need is a way to replenish the fuel tank from the commodity store remotely.
 
If it can't be well designed & balanced, it can at least be stable & consistent. Or easy, that's an option too. I have yet to buy a carrier, and no longer explore far from home.

Chin up buddy, could be worse.

Or removed from the game entirely. From failure to fiasco. What's next?

:D S
 
Awww, I'd play my tiny violin for you but it's so tiny, I can't find it at the moment.

The announcement of FCs plainly said fueling would not be like ships, because a carrier is not a ship. No one was forced to buy a fleet carrier, nor are those who do buy one forced to mine for fuel. There were and still are lots of alternatives. Everyone who thinks mining is so unthinkable should be able to find ways to avoid it, the forum is full of them. "Hours on end" is yet another emoexaggferation (aka whining), and "boring and unlikable" are not universal opinions by any means. Nothing was "broken" because carriers were never meant to be as easy to deploy and employ as ships...nothing except unreasonable expectations, that is. The "problem" isn't really a problem except for those who can't cope with figuring out how to manage something that isn't same ol' same ol'.

But, the tantrums carried the day, and now carriers are one step closer to being nothing but superjumpacondasthatcangetmetherethefastest, which the game does not need in the least.
there is no other ways to get enough trit except mining. You can do other mining like painite to be faster and still it is mining.
Full carrier of fuel is about 1bil cost, 350 000ly trip with like 60% of first visits pays out 2 bil. So it seems even full range new effective trip of carrier will not pay out fuel.

uperjumpacondasthatcangetmetherethefastest, which the game does not need in the least.
Why ? My game urgently needs it.
 
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