Elite Dangerous - Update 18.09 | Thursday 19th September

So... are we going to see those missing modules again?

Because I'm still noting the absence of my (alt's) Thargoid Pulse Neutralizer and a 3B collector limpet controller.
 
Well, nearly all if not all screens are a matrix of pixels, very few are drawn today using other techniques such as scan lines.
Alright, so tell me: When you are in the main menu, for example, how many pixels high is the text?

Hint:
Just because it's x pixels high using the resolution you are using doesn't mean that it's that many pixels high in all resolutions.
 
Alright, so tell me: When you are in the main menu, for example, how many pixels high is the text?

Hint:
Just because it's x pixels high using the resolution you are using doesn't mean that it's that many pixels high in all resolutions.
Would it not be simpler for me to tell you that I'm using a screen that is 1920 × 1200 and that I run the game at 1920 × 1200?

Addendum: I'm very sorry, but I've absolutely no idea what you are trying to say or to demonstrate, and feel that this is going nowhere; No harm no foul though, all good, just crossed wires or some such.
 
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I have no idea how any of the above has anything to do with the orbit lines being made thicker due to a recent update...
 
I have no idea how any of the above has anything to do with the orbit lines being made thicker due to a recent update...
Oh I was just going into some of the technicalities of why the choice may have been made to thinking them, prior to this happening folks were complaining about the poor anti aliasing. A case of wanting to have the cake and eat it, it would seem.

Anyhow, sorry that to hear that you are not happy, I'm backing away from this topic now.
 
Would it not be simpler for me to tell you that I'm using a screen that is 1920 × 1200 and that I run the game at 1920 × 1200?

Addendum: I'm very sorry, but I've absolutely no idea what you are trying to say or to demonstrate, and feel that this is going nowhere; No harm no foul though, all good, just crossed wires or some such.
What I'm saying is that the orbit line widths are not measured in "pixels". They didn't make then "x pixels" wider than before. NOTHING in the game is measured in pixels. For example, the font size in the main menu isn't measured in "pixels". It's measured in a percentage of the screen resolution (most usually vertical resolution).

If, for example, the font size was, say, 100 pixels, then main menu text would look twice as small if you are using a 4k screen resolution than if you are using 1080p resolution. Obviously that's not what happens, and wouldn't make sense. The font size is, for example 10% of the screen's vertical resolution, and thus will always appear the same size regardless of which resolution you set the game to use.

The current orbit lines are not "2 pixels" in width, because that measurement, like with fonts and everything else, wouldn't make sense (like with text, it would make the lines thinner with higher resolutions, which doesn't happen). They are a certain percentage of the screen resolution in width. And all I'm asking is to reduce that percentage to eg. half or 3/4 of what it is currently.
 
What I'm saying is that the orbit line widths are not measured in "pixels". They didn't make then "x pixels" wider than before. NOTHING in the game is measured in pixels. For example, the font size in the main menu isn't measured in "pixels". It's measured in a percentage of the screen resolution (most usually vertical resolution).

If, for example, the font size was, say, 100 pixels, then main menu text would look twice as small if you are using a 4k screen resolution than if you are using 1080p resolution. Obviously that's not what happens, and wouldn't make sense. The font size is, for example 10% of the screen's vertical resolution, and thus will always appear the same size regardless of which resolution you set the game to use.

The current orbit lines are not "2 pixels" in width, because that measurement, like with fonts and everything else, wouldn't make sense (like with text, it would make the lines thinner with higher resolutions, which doesn't happen). They are a certain percentage of the screen resolution in width. And all I'm asking is to reduce that percentage to eg. half or 3/4 of what it is currently.
Oh dear how on earth did we get here, I am very aware of what the difference is between a vector image and a raster image, a vector font and a raster font.
That the orbit lines are mathematical, but I can assure you that they are blitted as rasterised bitmaps.
It was my mistake to over simplify this and state that they are being made 2 pixels, I did not mean two pixels, it would have been more appropriate to state that they are being approximated with a larger kernel, likely 3x3 rather than 1 square, or one pixel of you will humour me that. I can't be bothered to go into my code and look at how I did this when I programmed planetary orbits as lines from Keplers planetary motion model; I was rather flippantly, for which I apologise, approximating what was done in my code for a similar output and situation.
 
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Oh I was just going into some of the technicalities of why the choice may have been made to thinking them, prior to this happening folks were complaining about the poor anti aliasing. A case of wanting to have the cake and eat it, it would seem.

Anyhow, sorry that to hear that you are not happy, I'm backing away from this topic now.

I'm happy enough being of sound mind and body just a few days short of my 73 birthday and being financially independent with beautiful grandchildren. What's not to be happy about?

That clarified, I always found it curious that anti aliasing problems in ED never seemed to be an issue with the orbit lines.

Still don't understand why they did it...
 
Oh dear how on earth did we get here
Because someone claimed that the lines used to be "1 pixel" wide and now they are "2 pixels" wide, and thus there can't be anything in between (as I petitioned).

Which doesn't make any sense because the line widths are not determined in pixels. (And, as I demonstrated in my screenshot, they are not "2 pixels" wide. They are as wide as your screen resolution makes them to be. They are a certain percentage of the screen resolution.)
 
Because someone claimed that the lines used to be "1 pixel" wide and now they are "2 pixels" wide, and thus there can't be anything in between (as I petitioned).

Which doesn't make any sense because the line widths are not determined in pixels. (And, as I demonstrated in my screenshot, they are not "2 pixels" wide. They are as wide as your screen resolution makes them to be. They are a certain percentage of the screen resolution.)
But it just doesn't matter

They could be using paint brushes for all I care

There just wasn't any need to make them thicker

Who was asking for it anyway...
 
Ok so it's the weekend and all, I get that, but when could somebody at Frontier PLEASE TURN OFF THE CRIME REPORTS IN AX CONFLICT ZONES? You know, like it is done in every other conflict zone in game.

Because it is not fun to be locked out of the station repairs at Shinrarta for two hours because one of the moronic NPCs happened to ram into you while you're point blank to a Cyclops and get assigned a "murder bounty" for what was effectively an accidental collision. In a chaotic war zone. And of course all station services except for the repairs and rearming are disabled completely so "Hand yourself in" to get rid of a nonsensical "bounty" from a faction that does not exist anywhere else is impossible, and I have to wait out a timer for two hours doing nothing.
 
i know some folks are having issues with fleet carriers but mine just jumped fine. no idea what i'm doing differently to you guys
 
When can i expect my expensive carrier to be available again? Locked at 00:00 jump timer, no jump, can't cancel. Relog changes nothing.
Looks like jumps are completing now. I woke up to about 8 messages about jump complete then a final jump aborted message. Now carrier jumps seem to work but are running a bit long.
 
I may have missed this earlier, so it may have been in an earlier update, but THANK YOU for fixing the brightness in orbit lines, I mean, make only the orbit of the selected body stand out in vibrant green and mute all the other ones, that helps manual navigation in crowded sysatems A LOT, I wouldn´t have thought how much that helps, but I am enjoying it a ton.
 
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