Elite Dangerous Vs Star Citizen from the point of an Elite Dangerous Player

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If we separate both games on Space and Ground gameplay:

Space: Elite is a clear winner.
Ground: SC is a clear winner. - Ship interiors, EVA, lots of guns, suits, Combat Vechicles, Atmospheric Planet with cool weather effects, big Cities, Massive Space Station and City hubs interiors.

Elite is never going to catch up to Ground level content of Star Citizen - and i don't think it should. More focus on Space and Space Ships for Elite is just more fitting.
 
If we separate both games on Space and Ground gameplay:

Space: Elite is a clear winner.
Ground: SC is a clear winner. - Ship interiors, EVA, lots of guns, suits, Combat Vechicles, Atmospheric Planet with cool weather effects, big Cities, Massive Space Station and City hubs interiors.

Elite is never going to catch up to Ground level content of Star Citizen - and i don't think it should. More focus on Space and Space Ships for Elite is just more fitting.
@sallymorganmoore this is grate feedback. more ship stuff please ;)
 
My experience with Star Citizen has been that ED has a much superior Key Binding system (and ED's could still do with some improvements such as searching). I still can't get SC setup properly with my hardware after watching videos and reading articles. The experience of using SC's binding system makes ED's look easy and way more capable. I was seriously surprised!
 
I bought in with one of the cheapest packages, and it's pretty good on balance.

Yes it has bugs; yes there's jankiness; yes it's an alpha; but saying that the sense of immersion can be far better than Elite at times.
The planets have a very natural feeling topography, and plant-life feels more correct. Then you have the transitions to/from space, which dont jar with obvious re-instancing. Space legs / ship interiors are both well done (*caveats of its an alpha"), and yes you can do boarding actions, if into PvP/emergent-gameplay you can sneak onto other's ships and stab them from behind, or do PvE, proper multicrew and socialise on board one's ship - obviously subjective, but IMO makes a mockery of the "interiors wouldn't have any gameplay" statements.

What gameplay loops and open-world freedom they currently have scratches my Elite tick-boxes, often better but also just differently. If nothing else it lets one fully judge when FDev says this or that feature is not on the roadmap, and decide if it's actually something one would like to see implemented in Elite, as many of them are already in Star Citizen.

As primarily a console player, the whole "no plans" for any sort for native current gen support made jumping over even easier, and absolutely no regrets.

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decent performance on a laptop, with a controller+KB it's totally playable on a TV:

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EDIT: forgot, has proper combined arms: ships, ground vehicles, foot. I think Kate from Will&Kate mentioned "ARMA in space" as a comparison. It is more sim-y, which some will like and some wont.
Yeah you can have fun in any game - play Goat Sim with friends and have a great time - but if you want an immersive space-ship game with various features Elite does not offer and has no plans to offer, then try SC is all i'll say.
 
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Tried SC, as a game its trash. As a demo of features a game could have, its not bad, if you can get past all the glitches, bugs, and insanely steep learning curve. I tried to play, numerous times actually, was never able to complete a mission because the game kept crashing and that deletes your mission items. Got stuck in space numerous times because of the bug with their version of supercruise that just doesn't work a decent enough portion of the time and you have to dig through their forums to figure out how to get around it. Learning to fly? Better pick it up real fast, or they just shoot you down for loitering, causing you to once again wake back up in your bed, have to go down the elevator, run through a city, board a train (you hope is working correctly that day), run through the starport to the terminal, wait forever (15 min) for the insurance settlement to go through, so you can try again.

It's an alpha, not a game. Roberts Space Industries is basically more interested in making pretty stuff people want to see and will pay $$$ for, than actually making a working product. Which at this point, will probably never get released, because he has collected a huge pool of hopefuls that just keep throwing money at him to "make it cooler", instead of finishing and releasing it.

Oh yeah, don't want to wait the 15 min for the insurance, feel free to spend some $$$ and have your ship back right now!
 
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Elite: Mile wide, inch deep
SC: Mile deep, inch wide

Elite: A released buggy game with network and performance issues
SC: An unreleased, eternal alpha, buggy game with network and performance issues

Elite: Forums with unpaid moderators where debate and criticism of the game (as long as within the rules) is heavily allowed and anyone can contribute. Even moderators have been critical of the game.
SC: Forums where you can't even post unless you have given CIG money and the moderators are paid employees. Criticism is regularly shut down. Forum bans come with a direct threat that they can remove your access to the game for a forum ban.

Elite: No pay to win, no buying credits, cosmetics only for real world money.
SC: Purchasable credits and ships for real world money (and purchase of credits post-release has been confirmed)
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IN STOCK! Quick, before they run out!

Note: You have to have given CIG at least 1000 dollars before you can even see that package.
 
Oh dear, skipped around the video a bit and poor Katie, she's falling into the "it looks like the tech is really coming together now" trap.

Backers have been saying this for years.

There is a saying in the software development world - its called the 90-90 rule.

The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time.

There will never be any magical speed up of development. Their own "roadmap" is infamous for failing to stick to schedule, with features getting pushed back repeatedly.
 
Oh dear, skipped around the video a bit and poor Katie, she's falling into the "it looks like the tech is really coming together now" trap.

Backers have been saying this for years.

There is a saying in the software development world - its called the 90-90 rule.



There will never be any magical speed up of development. Their own "roadmap" is infamous for failing to stick to schedule, with features getting pushed back repeatedly.
Quite honestly, I think Roberts play here is to write what may be the coolest game engine ever... and have a bunch of suckers fund the entire project under the guise of a space game. They are definitely developing some really cool underlying tech, but oddly, that seems to be almost all they are doing... instead of actually releasing a game that is now what, almost 8 years past launch date and still in alpha?
 
SC: Forums where you can't even post unless you have given CIG money and the moderators are paid employees.

This isn’t inherently a problem IMO, if you want feedback it’s better to get it from people who actually play the game. There are several accounts constantly discussing Odyssey as if they’re authorities who, by their own admission, don’t play the game.

Criticism is regularly shut down. Forum bans come with a direct threat that they can remove your access to the game for a forum ban.

This is a problem, as is paying up to £1000+ for a starter pack and the tolerance of a grey market.
 
Quite honestly, I think Roberts play here is to write what may be the coolest game engine ever... and have a bunch of suckers fund the entire project under the guise of a space game. They are definitely developing some really cool underlying tech, but oddly, that seems to be almost all they are doing... instead of actually releasing a game that is now what, almost 8 years past launch date and still in alpha?
It's Cryengine.
 
I think pew-pew types from ED will like SC. But if your into exploring, there isn't that much to see. What you do see, you see with a sense of awe, but that soon passes.

ED is a game that never had much, content wise, which a few of us who backed very early saw happening, unfortunately. There were big hopes we had, but little came.

SC is a game that doesn't and won't ever (just imo) have anything much, content wise. The game is head and shoulders above ED looks, ship & life wise. But it won't keep many space game (sci-fi sim) fans happy for that long, just imo. Pew-pew, yes all day long, 'happy blasters' I like to call them.

I see some going over to NMS, I think they're more your explorer types. Lets be honest the ship to ship fighting isn't great. However, if you like the art style of NMS (and I do), then it's a good place to put your feet up.

I played ED for a long time, also SC for a good while, well I waited a good while, no-one can say they really have played SC.
NMS I played for a long time from day one, I enjoyed.

I backed or went into these games early, all of them, plus many others. I love space sim style sci-fi games. Not pure space sims or I would play something completely, well, lets not say, but Orbiter.. Which I also have, (nearly nodded off then).

I think I have most even tried X4 (why, who knows), not bothering with StarBase, no planets or air/oxygen.

My thoughts are, I like living in space, keeping my ship maintained, having to find resources to allow me to carry on my journey, visiting planets and even meeting the odd alien, having to maintain air pressure within the ship's internal space to be able to live. I also like to build and fly my own ship (best experience for a space game imo). So for me it's either SE or EGS, no contest really.

But each game has it's good and bad points, but the times we're in now, certainly show's some up for their previous views, on some games. ;)
 
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I am trying SC right now during the free fly and my experience is quite horrible. I am fed up of ED and wanted to move to another space game but SC has the worst UI I have seen and the flying is quite bad. I am disapointed and left for the time being without a good sandbox space game. One full day in the game and couldnt finish eve on mission. not even box delivery. Always bugs like box went though the ship, or my ship was stuck on the planed landing pad inable to take off, and many others.
 
I am trying SC right now during the free fly and my experience is quite horrible. I am fed up of ED and wanted to move to another space game but SC has the worst UI I have seen and the flying is quite bad. I am disapointed and left for the time being without a good sandbox space game. One full day in the game and couldnt finish eve on mission. not even box delivery. Always bugs like box went though the ship, or my ship was stuck on the planed landing pad inable to take off, and many others.
Same experience here. I actually gave it a good try for about a month. Out of the 15-20 million I should have made doing missions, mining, etc... I ended up with a little over 1 million due to all the bugs, which run rampant in that game. I suppose I could have made more, but wasn't interested in using all the exploits being posted to dupe your stuff. Not to mention, that game has the hands down worst new player experience ever implemented.
 
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