In-Development Elite DMX Light and Effects Control

In other news, the latest Elite Dangerous update is out - and EliteDMX works great with the release version. Go give it a try and maybe share your effects scripts!
 
Hi CMDR Toumal

I have now a Velleman VM116 DMX-Interface. But it doesn't work. Thinking I have bought the false one. It uses its own dll, and with the test-software I get it to work. Or is there a way to include this dll in your tool?

O7 CMDR!
 
Hi CMDR Toumal

I have now a Velleman VM116 DMX-Interface. But it doesn't work. Thinking I have bought the false one. It uses its own dll, and with the test-software I get it to work. Or is there a way to include this dll in your tool?

O7 CMDR!

Can you link me the DLL please?
 
Ok I got something for you to try. Obviously I don't have access to the Velleman hardware but I implemented support for the driver DLL "flying blind" ;)

http://www.playspoon.com/downloads/EliteDMX/EliteDMX_Velleman.zip

This software will fall back to the Velleman DLL if it can't find an OpenDMX-compatible device. NOTE: The first line in effects.lua sets up how many channels you are intending to use. So use VellemanDMX.SetChannelCount(6) if you have two sets of RGB lights on separate channels.
 
Many thanks for your help and work CMDR! :)

As soon as I press the "All on" or "Send Data" button it gives this error-message:

27264673pg.jpg


Hope you can track down this bug [up]

Edit: This happens when I don't press any button and start Elite. It comes as I arrive in the hangar.

27265006jz.jpg
 
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There should be a message on the bottom of the application window, what does it say?

When I start it, it says "Error Connecting to USB Device" After pressing a button, it changes to "Found DMX on USB"

This also happens in the normal version 0.2
 
EliteDMX v0.3 has been released!

https://github.com/Toumal/EliteDMX/releases/tag/0.3

This update improves the animation update performance, fixes DMX commands not being effective sometimes, and adds preliminary support for the Velleman VM116 DMX interface.


Sidecar, if you could try if you still need to run the test software in the background, that would be awesome. I hope it's no longer necessary.
 
Hi Toumal

Your effects running very well here. Very fast and precise! It's amazing! [smile] I have set my light to channel 1-3 for light group1.

I still have to run the testsoftware in background, but with this I can adjust the brightness of the leds "on the fly" ( have to set channel 4 to 255 for full brightness )

This is all with version 0.3

Is the line "VellemanDMX.SetChannelCount (6)" in the effects.lua not needed anymore? It works without this line.

Again, thanks CMDR!
 
Hi Toumal

Your effects running very well here. Very fast and precise! It's amazing! [smile] I have set my light to channel 1-3 for light group1.

I still have to run the testsoftware in background, but with this I can adjust the brightness of the leds "on the fly" ( have to set channel 4 to 255 for full brightness )

This is all with version 0.3

Is the line "VellemanDMX.SetChannelCount (6)" in the effects.lua not needed anymore? It works without this line.

Again, thanks CMDR!

Yeah that line is not needed anymore. I have no clue why you have to run the testsoftware though. The DLL is very limited and there's not a lot of stuff in there for me to do...
But I'm glad it works! I'm pretty happy that I fixed the DMX performance and reliability, and I can't wait for Frontier to give us shield and hull impact events!
 
I'd actually consider using this, except for the whole VR headset thing. Looks like fun though, I may have to give it a go for gits and shiggles on my 65" screen.

Z...
 
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