I love that you are telling me how I think.. Have you read the Annual Reports? I have and I know what the plans are - these are also somewhat legally binding due to the nature and type of the report. You can make all the claims about us you like, I know what my thinking is and the other smaller investors. The large institutional investors don't give a crap either way, they only care for ROI.Well, if you think they care about someone who already paid money and become another number you would be very disappointed. They care about new comers only, this is what generates money. Not me or you playing for a while. There is only small chance we will add to the income (maybe by accident you decide to get some skins via ARX). What player becomes after purchasing the game is liability... Nobody likes that... Players have demands, nasty comments, voice in a social media, more nasty comments, demands... You catch the drift...
I don't think the game is complex. It's rather unorganized which makes it seem complex.The biggest issue with Elite is its reluctance to present a seamless, simple and user friendly way of getting involved in its continually expanding feature list. Often, you need to look outside of the game to discover how even basic features work.
Fortunately I have played the game on and off since its launch, and therefore were not exposed to all of the game's features at once. Still, some of the new features I haven't really bothered with, because it's always the same information grind outside of the game. I am not surprised to see new players being turned off by the overwhelming amount of features and complexity thrown at them at once.
Which is a shame, because there is actually a good game buried beneath it all.
That's an interesting one - because that's indeed an issue.Start with the options, I want to find the button to enter FSS mode. No it's not in the category with the other FSS buttons, It's been moved to something called mode switch. Of course this wasted two hours of my life, And wound up finding it on google, Since the elite wiki never tells you anything useful. And all this time was wasted in just figuring out one button that i wanted to change or even use. Why can't you put everything pertaining to one function in a single category, And stop making it overly difficult to find?
Flying the Ship in ELITE requires 3 different modes of travel by design.Flight controls, Is it really necessary to make it so difficult to fly around a solar system, Do i need to hit j, Wait for a countdown, Find the target, and then accelerate? Or would a smart person make it so i just hit the spacebar for four seconds to enter frame shift mode? Since i can maneuver within that mode.
The inability to use the FSS while just sitting in normal space has been discussed alot after the introduction of that very scanning mode and mechanic.Scanning and FSS mode. What an over complicated and stupid system. I have to be in frame shift mode to enable FSS mode? What for? If it's far enough away to require frame shift mode, Then i'll turn that on myself. And i don't need it to be mandated to me. Why are there three kinds of scanners, When there are only buttons for two fire groups? Why doesnt the FSS scanner auto identify a signal type and just list it on the screen for me. Do i really need to manually tune the dial for every little thing? That's terrible game design. Also indicative of this game overall. Overly complicated simple functions. Or twelve buttons for every little thing.
You merely forgot about the Prospector Limpet controller (firing a Prospector Limpet at an Asteroid tells you exactly what an Asteroid has to offer) and the Collector Limpet Controller(s) - firing those without anything targeted will have little Limpets collect everything for you until they expire.Mining, it was easy enough to understand that i needed a mining laser and refiner to go mining. Go through the massively overcomplicated flight controls to get to an asteroid, Hit the lasers, a piece flys off, And i have to chase it like a duck hunting dog, And scoop it into an opening under my ship. Only to get the message resources unallocated, Because it has more than one material, So i have to manually eject the unwanted part of each chunk, Every single time i mine. Could you possibly have made this suck any more than this? How about your ship extends a tube to suck up the chunks, Like someone would do in real life. And anything that your ship cant refine is jettisoned automatically. How about you actually tell new players where to get drones that collect the chunks. Horrible system.
As explained, it seems it all merely boils down to a mere few things :I spent the last two days playing this game, And so far I have had zero amount of fun. Every single thing i try to do is overly complicated, Micromanagement in it's worst form. I can't stress enough how you have ruined anything resembling fun, In favor of "MORE BUTTONS" to push. More nonsensical steps to take to do one simple function. In the real world, We simplify things, We group things together under automatic control, So that the operator doesn't have to micromanage everything. This is not Kerbal space program, Where you build and fly your own ships manually. This is supposed to be a space adventure. But instead It's a space irritation.
Rewards Or the lack thereof. Ten chunks mined 38% of one unit of ore? How about with payout that low, I just tell you what to kiss, And quit this crappy job. Setting the difficulty high, Does not make a game enjoyable. it just shows that you don't care whether people are having a good time or not.
I have to agree here - I still haven't mapped things that I don't use either, and I have no idea where to find most of it either - getting in the srv after a break is always entertaining, apart from for the srv itself!It took me about a month of play to get my bindings 'right' for me... I have some sympathy for the OP there as, particularly since 3.3, some of the bindings are a little elusive.
But, as pointed out in some less than kind language above, there is a learning curve to climb and choosing to mine to make credits in the first couple of hours isn't going to be particularly satisfying gameplay (in my opinion) for some.
Come back, OP, take it a bit slower and learn some of the other loops in the game, you may be pleasantly surprised!
I agree some of the OP's points are quite valid, some things are indeed needlessly convoluted.OP makes some very valid points, I still see no need for mode switch and they are absolutely correct on keyboard/button bindings.
Which is exactly why he gets the responses he does.I agree some of the OP's points are quite valid, some things are indeed needlessly convoluted.
However, some other points are just him doing things the wrong way, or in a very inneficient way, like his mentions of mining and supercruise for instance, and he ruins his case because instead of simply asking "is this how it's done" or "am I doing this right" he immediately jumps to "game is stoopid, devs are stoopid, everything is stoopid".
Well, efficiency comes with experience. He's obviously just started so he is lacking that little aspect... I agree that his post is bit aggressive in the wrong places...However, some other points are just him doing things the wrong way, or in a very inneficient way, like his mentions of mining and supercruise for instance
He's obviously lacking a little REspect, which is probably why he's getting so many snarky replies. I actually agree with the title - ED is a convoluted mess, probably because it's a "build the plane after it takes off" project, but on the other hand, I don't want ED to become the simplistic easy-mode arcade game that the OP seems to think it should be. It's like someone buying Microsoft Flight Simulator and complaining that it's not Ace Combat.Well, efficiency comes with experience. He's obviously just started so he is lacking that little aspect... I agree that his post is bit aggressive in the wrong places...