Elite is a convoluted mess

Start with the options, I want to find the button to enter FSS mode. No it's not in the category with the other FSS buttons, It's been moved to something called mode switch. Of course this wasted two hours of my life, And wound up finding it on google, Since the elite wiki never tells you anything useful. And all this time was wasted in just figuring out one button that i wanted to change or even use. Why can't you put everything pertaining to one function in a single category, And stop making it overly difficult to find?

Flight controls, Is it really necessary to make it so difficult to fly around a solar system, Do i need to hit j, Wait for a countdown, Find the target, and then accelerate? Or would a smart person make it so i just hit the spacebar for four seconds to enter frame shift mode? Since i can maneuver within that mode.

Scanning and FSS mode. What an over complicated and stupid system. I have to be in frame shift mode to enable FSS mode? What for? If it's far enough away to require frame shift mode, Then i'll turn that on myself. And i don't need it to be mandated to me. Why are there three kinds of scanners, When there are only buttons for two fire groups? Why doesnt the FSS scanner auto identify a signal type and just list it on the screen for me. Do i really need to manually tune the dial for every little thing? That's terrible game design. Also indicative of this game overall. Overly complicated simple functions. Or twelve buttons for every little thing.

Mining, it was easy enough to understand that i needed a mining laser and refiner to go mining. Go through the massively overcomplicated flight controls to get to an asteroid, Hit the lasers, a piece flys off, And i have to chase it like a duck hunting dog, And scoop it into an opening under my ship. Only to get the message resources unallocated, Because it has more than one material, So i have to manually eject the unwanted part of each chunk, Every single time i mine. Could you possibly have made this suck any more than this? How about your ship extends a tube to suck up the chunks, Like someone would do in real life. And anything that your ship cant refine is jettisoned automatically. How about you actually tell new players where to get drones that collect the chunks. Horrible system.

I spent the last two days playing this game, And so far I have had zero amount of fun. Every single thing i try to do is overly complicated, Micromanagement in it's worst form. I can't stress enough how you have ruined anything resembling fun, In favor of "MORE BUTTONS" to push. More nonsensical steps to take to do one simple function. In the real world, We simplify things, We group things together under automatic control, So that the operator doesn't have to micromanage everything. This is not Kerbal space program, Where you build and fly your own ships manually. This is supposed to be a space adventure. But instead It's a space irritation.

Rewards Or the lack thereof. Ten chunks mined 38% of one unit of ore? How about with payout that low, I just tell you what to kiss, And quit this crappy job. Setting the difficulty high, Does not make a game enjoyable. it just shows that you don't care whether people are having a good time or not.

Anyway, I'm just glad that this game was free. So i won't feel bad about deleting it. Adios!!!
 
Wait!!... no don't...the reply Is too complex hehe..no it ain't..just alot you don't know.
1) you need either a keyboard mouse setup or a hotas..most go the latter inc myself.
2) mining in your contacts tab you can block anything you don't want to refine. The limpets will ignore the stuff u don't want.
Lastly...be a bit more patient...there's alot of experts here who will gladly help you...
Regards

o7
 
Jeez it's not that hard! A few rebuys boosts into stations n moons and I just lost 200 painite flying into a sodding hostile space station and I'm supposed to be reasonably experienced!
Phew! Makes me mad I do. Dumb. But so what it's a game we all screw up.
Op has had a hard time. Send him to the pipe bowl? Can't screw that up lol.
 
Wow, where to start? Let's see...
Unwilling to learn.
Impatient.
Coming to the forum to report only your displeasure and to announce your departure.
OP understood that a refinery is needed, yet is upset that you don't get 100% yield from ore. What's a refinery for again?
The OP is right and the legions of other players aren't.

Got it. What did I miss?
 
It is unnecesarily convoluted in the settings especially - it could really do with a rejig and simplification. Figuring out how to set up your controls isn't a "fun" challenge for all the family to enjoy.
I don't mind if it has hundreds of controls - but it does need to make them logical to find and configure - right now it's a dogs dinner.
 
Start with the options, I want to find the button to enter FSS mode. No it's not in the category with the other FSS buttons, It's been moved to something called mode switch. Of course this wasted two hours of my life, And wound up finding it on google, Since the elite wiki never tells you anything useful. And all this time was wasted in just figuring out one button that i wanted to change or even use. Why can't you put everything pertaining to one function in a single category, And stop making it overly difficult to find?

Flight controls, Is it really necessary to make it so difficult to fly around a solar system, Do i need to hit j, Wait for a countdown, Find the target, and then accelerate? Or would a smart person make it so i just hit the spacebar for four seconds to enter frame shift mode? Since i can maneuver within that mode.

Scanning and FSS mode. What an over complicated and stupid system. I have to be in frame shift mode to enable FSS mode? What for? If it's far enough away to require frame shift mode, Then i'll turn that on myself. And i don't need it to be mandated to me. Why are there three kinds of scanners, When there are only buttons for two fire groups? Why doesnt the FSS scanner auto identify a signal type and just list it on the screen for me. Do i really need to manually tune the dial for every little thing? That's terrible game design. Also indicative of this game overall. Overly complicated simple functions. Or twelve buttons for every little thing.

Mining, it was easy enough to understand that i needed a mining laser and refiner to go mining. Go through the massively overcomplicated flight controls to get to an asteroid, Hit the lasers, a piece flys off, And i have to chase it like a duck hunting dog, And scoop it into an opening under my ship. Only to get the message resources unallocated, Because it has more than one material, So i have to manually eject the unwanted part of each chunk, Every single time i mine. Could you possibly have made this suck any more than this? How about your ship extends a tube to suck up the chunks, Like someone would do in real life. And anything that your ship cant refine is jettisoned automatically. How about you actually tell new players where to get drones that collect the chunks. Horrible system.

I spent the last two days playing this game, And so far I have had zero amount of fun. Every single thing i try to do is overly complicated, Micromanagement in it's worst form. I can't stress enough how you have ruined anything resembling fun, In favor of "MORE BUTTONS" to push. More nonsensical steps to take to do one simple function. In the real world, We simplify things, We group things together under automatic control, So that the operator doesn't have to micromanage everything. This is not Kerbal space program, Where you build and fly your own ships manually. This is supposed to be a space adventure. But instead It's a space irritation.

Rewards Or the lack thereof. Ten chunks mined 38% of one unit of ore? How about with payout that low, I just tell you what to kiss, And quit this crappy job. Setting the difficulty high, Does not make a game enjoyable. it just shows that you don't care whether people are having a good time or not.

Anyway, I'm just glad that this game was free. So i won't feel bad about deleting it. Adios!!!
I decided to make a serious response, for some reason.

Here it is.

Many players in these forums and elsewhere have thousands of hours playing the game, more than they ever play in other games, and have been playing since 2014 and before. Which suggests many do like the things you appear to dislike. So it may just not be for you, and that's fine.

(y)

But thanks for letting us know!
 
It is unnecesarily convoluted in the settings especially - it could really do with a rejig and simplification. Figuring out how to set up your controls isn't a "fun" challenge for all the family to enjoy.
I don't mind if it has hundreds of controls - but it does need to make them logical to find and configure - right now it's a dogs dinner.
Although it is better now than on release!
 
Ah another one gone. My condolences. That said, if you're still there OP, its been awhile for me but I think the new player tutorials cover a lot of the things you were having problems with, down to telling you which keys to press. I recommend trying that before rage quitting if you haven't. Another thing of note, if you have a limpet controller you don't have to fly around chasing down every last piece of rock. It makes mining a heck of a lot easier. The prices for mining are in a bit of flux right now too so the prices you got weren't necessarily any fault of your own. But you're probably gone so this is moot. Sad!
 
I think folk are being overcritical of the OP - I've played from Beta and enjoy the game and certainly don't want it "dumbed down" - but his criticisms - especially of the controls have some validity - especially when you consider a lot of it has simply developed over time - with bits getting added on as we go.
Unlike him, I enjoy the game, but I'm not blinded to it's shortcomings.
Unfortunately as that "other game" has still not managed to deliver on the "wing commander " niche that I suspect the OP might have been looking for then he is stuck with Star Wars squadrons , which is pretty but a little too expensive, shallow and late to the table
 
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