Elite is a space sim?

Perhaps universe sim is more apt? The data manipulation and generation of the planetary compostions etc.
 
Wait is the OP advocating for a Multiplayer game that has everyone in the same fixed time reference to have realistic travel times and speeds requiring cryo sleep?
 
You want something that is 100% space SIM? doesn't exist. ED is a galaxy Simulator, were you can play around in a futuristic Sci-fi way. The Galaxy is very well done according to astronomers as it use data from NASA and ESA etc. It's a game, it's supposed to be fun, so the game cut some corners just like the movies and books and what not.

As long as it seam believable I'm ok with it.
 
It's a game...do you REALLY want to have to wait for your ship to arrive at a system with a blank screen and the text "you are in cryosleep" on the screen, the phrase "space sim" really isn't meant to be taken so literally, although some areas are extremely accurately simulated, like the galaxy and all its star systems.
 
Nope! As everyone says, Euro Truck Simulator.

But really, i'd say Power Play is getting the ETS out of the game, but in my opinion it isn't that much unless Horizons is officially out of beta, playable in a few months from now, I may be wrong.
 
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Elite is a space sim?

I think so.

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Have you tried parking a horse-driven carriage?

No? Me neither, but I'm quite confident I could park a truck, but I'd utterly fail trying to park a roman carriage.

I'd wish for FD to implement a little complexity and depth, but they're taking the opposite route and that's fine - probably gets some of todays arcade kids interested in proper sims like DCS.


Give the truck keys to a Roman carriage driver and ask him to park it...
 


Have you tried parking a horse-driven carriage?

No? Me neither, but I'm quite confident I could park a truck, but I'd utterly fail trying to park a roman carriage.

I'd wish for FD to implement a little complexity and depth, but they're taking the opposite route and that's fine - probably gets some of todays arcade kids interested in proper sims like DCS.

I will have to point out that when I first bought the game, the major challenge was parking. It took me better than two days to understand the requirements, and do it without injury, It was awesome. This game is known to have a steep learning curve. While you're at the top of the curve it's hard to remember what it was like at first.
 
Sure , a piece of hightech with hightech computers with complex algorithms to assist the pilot in everything while it prepares a coffee for you, parking a ship is like parking a city car today , why should it be like parking a truck today? Space is big and the difficulty in parking a truck is cause you need to maneuver in small spaces, do stations look small to you ? Ships are easy to park simply cause you go straight to the landing pad, no need for big maneuvers, it's like parking a boat at the port, you get close to the pier and dock, same here even if it has the feeling of parking a city car , I guess parking capital ships will be more complicated than this

I guess you missed my point, which was:

But basically because I would like having to dedicate more effort to piloting the ship than to navigating information screens on a space station. And right now, there is very little actual piloting required.

A gave docking / undocking as an example because for most of the time it's the only actual piloting required, and even that becomes extremely easy after a few times.

Maybe future atmospheric flight brings some extra in the future.
 
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ED is too far from a real space simulators.

We don't even have a velocity vector - pro / retrograde vector.
We don't need to calculate escape velocity, we can't establish orbits, we don't do math how to travel.

Aaaand there is nothing wrong with that because Elite is a game. Not a sim.
 
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I don't want to be that person, but ED pretty much fits the common description of a ''space simulation videogame'' (shortened: space sim) pretty exactly.
I think people misunderstand how the term is used: especially for space sims,t he mechanics can be pretty ''simplified'' and still count as a spacesim.
 
Wait is the OP advocating for a Multiplayer game that has everyone in the same fixed time reference to have realistic travel times and speeds requiring cryo sleep?

You're over-thinking the solution to this problem. All you need for a more realistic simulation is for every player of the game to be sent through the post the pharmaceuticals necessary to simulate cryo sleep, and run the game in real time.
 
While not true to life it does give a good indication of scale, even in the Solar system. Half an hour to Hutton is more than long enough.
 
Hi - self-important Elitist here (well, according to you)

Thought I'd lower myself to the point of interacting with you.

Mostly out of curiosity really.

Why would somebody need more X52s? I don't own a single one. But surely if I bought a second joystick it would be as useful to me as attempting to drive my very, very expensive, solid gold Elitist car with 2 steering wheels?

Not that I drive, I have a chauffeur for that of course, old bean.

<puts on hat and utterly unnecessary driving gloves>

TTFN all. To the golf course Jeeves, I'm done with this one.

As an aside, I'd just like to say: all people who make sweeping generalisations are idiots. ;)

Whhhaaaaahahahahahahahahah

*INHALE*

WHHHAAAAAHAHAHAHAAHAHAHAHAAHHAHA

Oh god me lungs...

Don't do that again -_-

Rep +1
 
Please do not call ED a sim.
We do not know, how space flight will be in the year 3300 (if there is any), but probably not with the ED mechanic.
A sim should try to come as close as possible to the real thing, but ED is not trying this.
Fly a Bf 109 or a He 111 in Cliffs of Dover or a Mig 15 in DCS... That's a kind of simulation.
Dogfighting in space with weapons in a range of a few km is laughable for a sim, right?
 
Elite (1984) won a Guinness World Record for being the longest running space sim, and that isn't a space sim either. :p

I think it's a bit like calling some games "roguelikes" when they're not a bit like Rogue.
 
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