Elite is new EVE! But...

Imagine thinking EvE is a PvE game, you undock you consent to PvP. At least I don't have to worry about instancing when looking for fights...
If EVE had a genuine PvE mode where npcs covered all the bases that humans are expected to in the game as it is now and I didn't have to see any humans in my game then it would be a game I may be interested in.... But it isn't and I'm not.....
I did my homework before buying a game... I don't expect a game to change to accommodate me esp when it would stuff it for other players. As it is ED currently has failed to develop the PvE content such as wings and crew and made MP only which was not part of the pitch
ED has already saccrificed so much for MP
 
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If EVE had a genuine PvE mode where npcs covered all the bases that humans are expected to in the game as it is now and I didn't have to see any humans in my game then it would be a game I may be interested in.... But it isn't and I'm not.....
I did my homework before buying a game... I don't expect a game to change to accommodate me esp when it would stuff it for other players. As it is ED currently has failed to develop the PvE content such as wings and crew and made MP only which was not part of the pitch
ED has already saccrificed so much for MP
It's funny... nullsec is arguably home of the biggest PvE carebears, in stark contrast to EVEs PvP rep.

You want to make a system full of people log off? Enter a core 0.0 farming system XD
 
It's funny... nullsec is arguably home of the biggest PvE carebears, in stark contrast to EVEs PvP rep.

You want to make a system full of people log off? Enter a core 0.0 farming system XD
Hmm, I'm not so sure that is or at least was the norm back when I played Eve. It is true that deep inside an alliance's territory in Null Sec, one was generally safe to go about one's business if one was part of that alliance. However....everyone that went into Null Sec was or at least should have been fully aware that at any given point in time, another alliance could have come in full force to challenge for that territory. Logging off did not necessarily solve one's problem because logging back in at a later date could have resulted in one logging into what had now become completely hostile territory. When I used to play most players in Null Sec knew that you either fought or ran when a hostile force came knocking. If you had the numbers and the right ships, it was time to fight. If not.......RUN LIKE HELL AND HOPE YOU MANAGE TO MAKE IT THROUGH A GATE (I had a bit of an advantage in flying an Amarr Curse....having stealth helped a LOT).
 
Hmm, I'm not so sure that is or at least was the norm back when I played Eve. It is true that deep inside an alliance's territory in Null Sec, one was generally safe to go about one's business if one was part of that alliance. However....everyone that went into Null Sec was or at least should have been fully aware that at any given point in time, another alliance could have come in full force to challenge for that territory. Logging off did not necessarily solve one's problem because logging back in at a later date could have resulted in one logging into what had now become completely hostile territory. When I used to play most players in Null Sec knew that you either fought or ran when a hostile force came knocking. If you had the numbers and the right ships, it was time to fight. If not.......RUN LIKE HELL AND HOPE YOU MANAGE TO MAKE IT THROUGH A GATE (I had a bit of an advantage in flying an Amarr Curse....having stealth helped a LOT).
Guess it depends on when you left? T3 cruisers, jump gates, sovereignty reworks to create "immune" systems, the works.

Particularly things like tier 4 sov which makes a system immune to being captured ensure you don't get syeamrolled anymore.

... unless y'know, you forget to pay a bill...

Oh, and null chat only shows your presence of you chat now.
 
Guess it depends on when you left? T3 cruisers, jump gates, sovereignty reworks to create "immune" systems, the works.

Particularly things like tier 4 sov which makes a system immune to being captured ensure you don't get syeamrolled anymore.

... unless y'know, you forget to pay a bill...

Oh, and null chat only shows your presence of you chat now.
Wow! Sounds like things changed a LOT since I last played several years back. You mean systems in Null Sec can become completely immune from takeover?
 
Wow! Sounds like things changed a LOT since I last played several years back. You mean systems in Null Sec can become completely immune from takeover?
Looks like things have changed for my understanding too.... the sov mechanics I explain are actually the old sov mechanics ("Fozzie Sov") compared to the current ones...

Short version, now systems have rolling "vulnerability windows" which the alliance can set, ensuring your "vulnerability window" is at a time convenient for the whole alliance to defend. Outside that window, you can't "attack" a system.

And a bunch of other stuff I can't be bothered getting my head around right now. But yeah, T3 Cruisers in particular, with the right modules can be fit with covops cloaking and made immune to indirect warp disruption fields (e.g bubbles). This was my lynchpin for just going into random player sov space and just farming their exploration sites.
 
They ask for a standard subscription fee but what they offer is something no other MMO on the market achieved, a true sandbox game with player run economy where you can be anything you want, industrialist, spy, fleet commander, miner, mission runner, pirate ... the list go on and on.

This 'EVE is a true sandbox' nonsense is something that EVE players have been programmed into repeating ad nauseam. EVE is no more of a sandbox than any other MMO. The reality is that you have very few 'choices' in EVE and a remarkably similar set in ED.
 
Imagine thinking EvE is a PvE game, you undock you consent to PvP. At least I don't have to worry about instancing when looking for fights...
I wasn't talking about pvp though.

I was talking about PvE.

When I played Eve (first 2 years it existed), the content was:

1) kill 3x rats, scoop up flotsam
2) mining... Afk.
3) pvp
4) Corp meta

Quite happy that it had pvp. But that's not enough for me. Not when it was a point and click game.
 
It's remarkable some of the things I've been accused of doing as "griefing" or "trolling" which are just standard-MO for someone from EVE.
That's actually one of the least remarkable things I've read on here in some time. 😉

Elite's legacy is single-player. One lone-wolf character against the galaxy, a little cog in the giant machine. Whether or not an individual player is old enough to be a product of that legacy, or even if they are and prefer a more (anti)social experience, it's the baggage with which ED comes. Had Elite and Frontier never existed then designing a game that works in the way ED does would have been a very odd choice in the second decade of the 21st century. But those games did exist, and so FD went for a hybrid design that tries to be all things to most players. And while that will always result in compromise across the board I think they did a pretty good job. Had they gone to the other extreme and done an "EVE with cockpits" that was Elite in name only, I don't think they'd have got that KS across the line. It was heavy in a mix of nostalgia and scepticism around excessive player agency.

For good or ill, executive control of the sort EVE is based around was never on the table. Powerplay was a later attempt to bring a slight flavour of that to the ED galaxy, but it fell between many stools.
 
That's actually one of the least remarkable things I've read on here in some time. 😉

Elite's legacy is single-player. One lone-wolf character against the galaxy, a little cog in the giant machine. Whether or not an individual player is old enough to be a product of that legacy, or even if they are and prefer a more (anti)social experience, it's the baggage with which ED comes. Had Elite and Frontier never existed then designing a game that works in the way ED does would have been a very odd choice in the second decade of the 21st century. But those games did exist, and so FD went for a hybrid design that tries to be all things to most players. And while that will always result in compromise across the board I think they did a pretty good job. Had they gone to the other extreme and done an "EVE with cockpits" that was Elite in name only, I don't think they'd have got that KS across the line. It was heavy in a mix of nostalgia and scepticism around excessive player agency.

For good or ill, executive control of the sort EVE is based around was never on the table. Powerplay was a later attempt to bring a slight flavour of that to the ED galaxy, but it fell between many stools.
Yup... to quote myself on this matter.

Lol. I play EVE and Elite because they're completely different, and fill two very different wants.

Elite in no way needs to be more like EVE.

But nonetheless... it wasn't too many CGs ago I got accused of "griefing" because I wanted to support League of Reparation in the during the relevant CG, which had no actual CG supporting League of Reparation in it. Apparently I was "... trolling the playerbase by trying to ruin FD's story" or something equally inane.
 
When I first played EVE, it was in beta, and I was hopeful it would be a new FE2.
Hugely disappointed that it wasn't a pilotseat kind of game.

That being said, I have still logged alot more hours into EVE than I will ever log in Elite.

I haven't played EVE since 2012, but like many I see alot of lessons Elite could make from EVE.
Lessons in what to and not to do.
 
it wasn't too many CGs ago I got accused of "griefing" because I wanted to support League of Reparation in the during the relevant CG, which had no actual CG supporting League of Reparation in it. Apparently I was "... trolling the playerbase by trying to ruin FD's story" or something equally inane.
Yeah, elements of this community can get a bit extreme at times. I had whole paragraphs' worth of pseudo-psychological babble ready to spew forth but it basically boils down to this: it's the difference between "You're playing the game differently," and "You're playing the game wrong."

An awful lot of historical animus has been caused by players who drift from the first position to the second. We've probably all done it to some degree -- my posting history will reflect the number of times I've fallen into the trap myself -- but it can occasionally peg the needle in bizarre ways.
 
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Regardless of whether I agree with you or not regarding EVE this isn't a democrisy regarding forum rules. This is FDs house and their house their rules. TBH they are pretty lenient esp when you consider this is a family forum for a videogame rated age 7 and up
Note I don't care either way ...nothing you say will offend me. (And I too have a few yellow cards over the last 6 or so years) I am just trying to give you a friendly heads up you will be banned if you continue to defy the mods.
 
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Complex mechanics and depth of gameplay are not on a linear scale

I played ninja salvage in Eve and yea it's a cool game with the single shard approach offering some really big complex gameplay, but there are games that are simpler and yet just as deep or complex.

Player driven economies are not necessarily better either.

Well, Elite is in the exact opposite side.
Its a shame the pve of EVE is so boring but in that game you have the freedom of play as you want since each profession has enough content to dedicate yourself to it. In Elite the professions are very basic and short.
The economy in Elite is static which is not better. EVE offers the market gameplay which I liked plus the planetary interaction it was really fun.
 
It wouldn't work out - there is a reason EVE is subscription-based because it requires a MASSIVE amount of data to be stored. This is also why it is "Simplistic" when it comes to combat it uses a more traditional MMO system.

Its subscription based because you cant have 2500 players in the same battle in p2p.
Its not simplistic in combat, the mechanics are more complex than Elite, your not shooting with a joystick but the mehcanics involved in combat are WAY more complex than Elite: armor, shield, remote repairs, 3 different types of electronic warfare, multiple ammo types, cynosural fields, warp disruptors, titans, carriers, dreadnoughts, cloaks, stealth bombers and thousands more..., its massive.
Elite needs to be simple so it can attract more types of people.
 
Its subscription based because you cant have 2500 players in the same battle in p2p.
Its not simplistic in combat, the mechanics are more complex than Elite, your not shooting with a joystick but the mehcanics involved in combat are WAY more complex than Elite: armor, shield, remote repairs, 3 different types of electronic warfare, multiple ammo types, cynosural fields, warp disruptors, titans, carriers, dreadnoughts, cloaks, stealth bombers and thousands more..., its massive.
Elite needs to be simple so it can attract more types of people.
And then you have just outright neat little tactics like this one :D (Not a story about pipe-boming, even though that's cool in it's own right...) (Oh, naughty word warning)

Source: https://www.youtube.com/watch?v=1i4qlF_9__4&t=111
 
Its subscription based because you cant have 2500 players in the same battle in p2p.
Its not simplistic in combat, the mechanics are more complex than Elite, your not shooting with a joystick but the mehcanics involved in combat are WAY more complex than Elite: armor, shield, remote repairs, 3 different types of electronic warfare, multiple ammo types, cynosural fields, warp disruptors, titans, carriers, dreadnoughts, cloaks, stealth bombers and thousands more..., its massive.
Elite needs to be simple so it can attract more types of people.

Hate to break it to you, but 30+ buttons is pretty common in an MMO. The only difference is EVE has different names for its attacks.
Keep in mind Bigger ships are still just ships in the end that are just bigger. The reason you know it is a simple design is because of Time Dilatation. It is a great way to show the Action meter Gameplay style of an MMO in slow motion.

Great Video showing you Black mage in FF14 and all its skills. Just like EVE its just a bunch of buttons you press based on the situation at hand.
[Time Code 1:58 ]

 
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