Imagine thinking EvE is a PvE game, you undock you consent to PvP. At least I don't have to worry about instancing when looking for fights...had Eve started out with as much PvE content as Elite has now,
Imagine thinking EvE is a PvE game, you undock you consent to PvP. At least I don't have to worry about instancing when looking for fights...had Eve started out with as much PvE content as Elite has now,
If EVE had a genuine PvE mode where npcs covered all the bases that humans are expected to in the game as it is now and I didn't have to see any humans in my game then it would be a game I may be interested in.... But it isn't and I'm not.....Imagine thinking EvE is a PvE game, you undock you consent to PvP. At least I don't have to worry about instancing when looking for fights...
It's funny... nullsec is arguably home of the biggest PvE carebears, in stark contrast to EVEs PvP rep.If EVE had a genuine PvE mode where npcs covered all the bases that humans are expected to in the game as it is now and I didn't have to see any humans in my game then it would be a game I may be interested in.... But it isn't and I'm not.....
I did my homework before buying a game... I don't expect a game to change to accommodate me esp when it would stuff it for other players. As it is ED currently has failed to develop the PvE content such as wings and crew and made MP only which was not part of the pitch
ED has already saccrificed so much for MP
Hmm, I'm not so sure that is or at least was the norm back when I played Eve. It is true that deep inside an alliance's territory in Null Sec, one was generally safe to go about one's business if one was part of that alliance. However....everyone that went into Null Sec was or at least should have been fully aware that at any given point in time, another alliance could have come in full force to challenge for that territory. Logging off did not necessarily solve one's problem because logging back in at a later date could have resulted in one logging into what had now become completely hostile territory. When I used to play most players in Null Sec knew that you either fought or ran when a hostile force came knocking. If you had the numbers and the right ships, it was time to fight. If not.......RUN LIKE HELL AND HOPE YOU MANAGE TO MAKE IT THROUGH A GATE (I had a bit of an advantage in flying an Amarr Curse....having stealth helped a LOT).It's funny... nullsec is arguably home of the biggest PvE carebears, in stark contrast to EVEs PvP rep.
You want to make a system full of people log off? Enter a core 0.0 farming system XD
Guess it depends on when you left? T3 cruisers, jump gates, sovereignty reworks to create "immune" systems, the works.Hmm, I'm not so sure that is or at least was the norm back when I played Eve. It is true that deep inside an alliance's territory in Null Sec, one was generally safe to go about one's business if one was part of that alliance. However....everyone that went into Null Sec was or at least should have been fully aware that at any given point in time, another alliance could have come in full force to challenge for that territory. Logging off did not necessarily solve one's problem because logging back in at a later date could have resulted in one logging into what had now become completely hostile territory. When I used to play most players in Null Sec knew that you either fought or ran when a hostile force came knocking. If you had the numbers and the right ships, it was time to fight. If not.......RUN LIKE HELL AND HOPE YOU MANAGE TO MAKE IT THROUGH A GATE (I had a bit of an advantage in flying an Amarr Curse....having stealth helped a LOT).
Wow! Sounds like things changed a LOT since I last played several years back. You mean systems in Null Sec can become completely immune from takeover?Guess it depends on when you left? T3 cruisers, jump gates, sovereignty reworks to create "immune" systems, the works.
Particularly things like tier 4 sov which makes a system immune to being captured ensure you don't get syeamrolled anymore.
... unless y'know, you forget to pay a bill...
Oh, and null chat only shows your presence of you chat now.
Looks like things have changed for my understanding too.... the sov mechanics I explain are actually the old sov mechanics ("Fozzie Sov") compared to the current ones...Wow! Sounds like things changed a LOT since I last played several years back. You mean systems in Null Sec can become completely immune from takeover?
They ask for a standard subscription fee but what they offer is something no other MMO on the market achieved, a true sandbox game with player run economy where you can be anything you want, industrialist, spy, fleet commander, miner, mission runner, pirate ... the list go on and on.
I wasn't talking about pvp though.Imagine thinking EvE is a PvE game, you undock you consent to PvP. At least I don't have to worry about instancing when looking for fights...
Ignore me - my error and happy to apologiseOK, now I have no idea what point you were trying to make quoting my response to someone else originally... so... you do you I guess?
That's actually one of the least remarkable things I've read on here in some time.It's remarkable some of the things I've been accused of doing as "griefing" or "trolling" which are just standard-MO for someone from EVE.
Yup... to quote myself on this matter.That's actually one of the least remarkable things I've read on here in some time.
Elite's legacy is single-player. One lone-wolf character against the galaxy, a little cog in the giant machine. Whether or not an individual player is old enough to be a product of that legacy, or even if they are and prefer a more (anti)social experience, it's the baggage with which ED comes. Had Elite and Frontier never existed then designing a game that works in the way ED does would have been a very odd choice in the second decade of the 21st century. But those games did exist, and so FD went for a hybrid design that tries to be all things to most players. And while that will always result in compromise across the board I think they did a pretty good job. Had they gone to the other extreme and done an "EVE with cockpits" that was Elite in name only, I don't think they'd have got that KS across the line. It was heavy in a mix of nostalgia and scepticism around excessive player agency.
For good or ill, executive control of the sort EVE is based around was never on the table. Powerplay was a later attempt to bring a slight flavour of that to the ED galaxy, but it fell between many stools.
Lol. I play EVE and Elite because they're completely different, and fill two very different wants.
Elite in no way needs to be more like EVE.
Yeah, elements of this community can get a bit extreme at times. I had whole paragraphs' worth of pseudo-psychological babble ready to spew forth but it basically boils down to this: it's the difference between "You're playing the game differently," and "You're playing the game wrong."it wasn't too many CGs ago I got accused of "griefing" because I wanted to support League of Reparation in the during the relevant CG, which had no actual CG supporting League of Reparation in it. Apparently I was "... trolling the playerbase by trying to ruin FD's story" or something equally inane.
Regardless of whether I agree with you or not regarding EVE this isn't a democrisy regarding forum rules. This is FDs house and their house their rules. TBH they are pretty lenient esp when you consider this is a family forum for a videogame rated age 7 and upPost removed
If you don't like the rules, no-one is actually forcing you to post here...post removed
Complex mechanics and depth of gameplay are not on a linear scale
I played ninja salvage in Eve and yea it's a cool game with the single shard approach offering some really big complex gameplay, but there are games that are simpler and yet just as deep or complex.
Player driven economies are not necessarily better either.
It wouldn't work out - there is a reason EVE is subscription-based because it requires a MASSIVE amount of data to be stored. This is also why it is "Simplistic" when it comes to combat it uses a more traditional MMO system.
And then you have just outright neat little tactics like this oneIts subscription based because you cant have 2500 players in the same battle in p2p.
Its not simplistic in combat, the mechanics are more complex than Elite, your not shooting with a joystick but the mehcanics involved in combat are WAY more complex than Elite: armor, shield, remote repairs, 3 different types of electronic warfare, multiple ammo types, cynosural fields, warp disruptors, titans, carriers, dreadnoughts, cloaks, stealth bombers and thousands more..., its massive.
Elite needs to be simple so it can attract more types of people.
Its subscription based because you cant have 2500 players in the same battle in p2p.
Its not simplistic in combat, the mechanics are more complex than Elite, your not shooting with a joystick but the mehcanics involved in combat are WAY more complex than Elite: armor, shield, remote repairs, 3 different types of electronic warfare, multiple ammo types, cynosural fields, warp disruptors, titans, carriers, dreadnoughts, cloaks, stealth bombers and thousands more..., its massive.
Elite needs to be simple so it can attract more types of people.