you can be Elite trade rank in this game in a shieldless T6 on a 50~ ton cargo haul mission and spawn a dangerous or higher Anaconda which you have no hope of beating. or you could take the same mission in a g5 prismatic python.
I categorically disagree with the idea that Elite is an easy game. most people, including me, couldn't even beat the advanced combat tutorial mission the first couple times.
the problem with Elite is that all the procedural systems make for a hugely haphazard experience and the lack of forced interaction with them is the easiest way of achieving balance. it's not that the game is easy in a lot of places but that it's just got a lot of workarounds. granted, there is an engineering gap as previously indicated at the peak of npc capabilities compared to players'. that is one area where the game really is easy. but it's not so pronounced in cz spec ops. cz spec ops just don't proc everywhere. and nor would I want them to personally because if cz spec ops-level npc were procing on every mission I'd eventually get sick of it. given that I currently spend a lot of time in Keelback and lower, I already have a certain amount of trouble with just regular mission spawns.
other games can scale difficulty more easily because other games have more controlled structures. here, Frontier has to create procedural content generation systems and then create systems to scale the procedural generation systems.
if we start getting rid of the workarounds, we need to create more stable structures around which to balance.
I personally think the bubble should be retconned and something like a weight should be implemented for security level that diminishes with increased distance from superpower homeworlds. system states, government types, power influences, these can all affect the security level, but the distance-from-home weight has first billing. so the frontier only becomes the frontier when it's actually the frontier.
I also think cargo bays should be unhooked from outfitting to allow people to always equip their ships for utility and defense. cargo racks should be separate and set for each ship.
the geography of the bubble, the relevance of system security, the intelligence of random npc spawning, the accuracy of the mission board, and ship outfitting all need changes if elite is going to stop being easy in the way it is now.
great if it happens. better Elite is great. but if Elite's difficulty were just tuned up without altering the game first I think it would create more problems than it solved.