I think folks are using the word "harder" or "easier" as catch-alls, when everyone is sort of talking about different things.
* For me, "harder" means the choices we make matter. If I become an Imperial player, the feds wont like me much. If Thargoids are going to invade, they are going to INVADE and I might run into one from time to time. If I do Power Play, there are going to be consequences with their opponents. If I PvP, the police are going to have something to say about it. If I commit a crime, the police will also have something to say about. Right now, each of those things happen only in-so-much as they barely need to in order to accomplish the goal of saying "there are some consequences. And thargoids exist".
* For others, harder might mean more challenge in combat. It might mean that if you pick a fight with a Dangerous or even Elite NPC, that they will rock your world. That players cant just solo wing assassination missions. That if you get jumped by NPC pirates, they are going to be as dangerous as actual player pirates.
* For others harder might mean no more solo or PG, and open only
* For others harder might mean choices, which have serious consequences on your gameplay depending on what you do. Etc etc
I really think we should probably get a grasp on what "harder" means in each context to figure out whether we're all just talking past each other.
* For me, "harder" means the choices we make matter. If I become an Imperial player, the feds wont like me much. If Thargoids are going to invade, they are going to INVADE and I might run into one from time to time. If I do Power Play, there are going to be consequences with their opponents. If I PvP, the police are going to have something to say about it. If I commit a crime, the police will also have something to say about. Right now, each of those things happen only in-so-much as they barely need to in order to accomplish the goal of saying "there are some consequences. And thargoids exist".
* For others, harder might mean more challenge in combat. It might mean that if you pick a fight with a Dangerous or even Elite NPC, that they will rock your world. That players cant just solo wing assassination missions. That if you get jumped by NPC pirates, they are going to be as dangerous as actual player pirates.
* For others harder might mean no more solo or PG, and open only
* For others harder might mean choices, which have serious consequences on your gameplay depending on what you do. Etc etc
I really think we should probably get a grasp on what "harder" means in each context to figure out whether we're all just talking past each other.