Elite Mining game!

When did Elite Dangerous turn into a mining game.
The last half year in between delays this game has all been about mining.
Now we get to the much delayed Fleet Carriers (formerly Squadron Carriers), which we need to mine 5 billion + worth to even beta test, which we now have to mine even more to refuel the dumb thing despite all the cost and crew we seem to be paying for.

Elite Mining, not Dangerous just tedious.
 
Well, all the whiners declaring that only certain players in certain situations should even be able to have an FC made FDev ears perk up. And in the usual FDev way ( lazy ), FDev just changed things repeatedly until they achieved the most player unity possible. They made FC's where everybody can have one, but noone will really want one.
 
So many threads about mining already, whatever.
FDev. spent alot of money developing this feature and I fear they want some payback, justification for time spent. But making it, in my opinion, the only viable way to earn serious space buck'$ was a " do as I say " mistake.
They did pull it off however. Mining is an experience one is unlikely to forget. Like Marmite.
I happen to like Marmite.
 
So many threads about mining already, whatever.
FDev. spent alot of money developing this feature and I fear they want some payback, justification for time spent. But making it, in my opinion, the only viable way to earn serious space buck'$ was a " do as I say " mistake.
They did pull it off however. Mining is an experience one is unlikely to forget. Like Marmite.
I happen to like Marmite.
It's a(nother) DOA feature for me atm. Which is a great pity as I waited 18 months along with everyone else...

Or should that be 'a(not her)' DOA feature as some people seem to be happy with this brand of marmite.
 
When did Elite Dangerous turn into a mining game.
The last half year in between delays this game has all been about mining.
Now we get to the much delayed Fleet Carriers (formerly Squadron Carriers), which we need to mine 5 billion + worth to even beta test, which we now have to mine even more to refuel the dumb thing despite all the cost and crew we seem to be paying for.

Elite Mining, not Dangerous just tedious.
Or with a little patience 1 Million
 
Are you saying mining is balanced income wise?
Are you saying mining being balanced or not prevents you from using the other methods of financing your adventures?

Panhandlers on street corners can pull in more money in a day than someone working a regular job. Should we all sit on street corners for that easy money instead of doing other jobs available? Or do we all have the free will to choose what we want to do instead of what we supposedly "have" to do?
 
I only ever mined for engineer access. Didn't enjoy it.
Thus I have accepted a fleet carrier is not achievable the way I play.
It's only a mining game if the trail you blaze takes it that way.
My trail leads me to AX combat. I think at 10,000 per scout it'll take me fifty years to earn a carrier.....
 
Are you saying mining being balanced or not prevents you from using the other methods of financing your adventures?
Don't you see the issues that appear, when one activity is far more superior regarding progress than most other activities?
In this case, profits from mining might be considered fine with regards to FCs, while it breaks the rest of the economy (ship, module or rebuy costs). Activities like pirating will probably be considered an almost impossible way to archive enough credits for FCs.
So, yes, the current situation might even prevent players from buying their own carrier.

Panhandlers on street corners can pull in more money in a day than someone working a regular job. Should we all sit on street corners for that easy money instead of doing other jobs available? Or do we all have the free will to choose what we want to do instead of what we supposedly "have" to do?
The benefit (and basically the main pillar) of a game over real life is, it has a fixed, limited, designed set of rules, that applies to everyone. Hence applying real life arguments or examples, beyond the simulation aspect of a game, leads to nowhere - completely irrelevant.
 
Don't you see the issues that appear, when one activity is far more superior regarding progress than most other activities?
In this case, profits from mining might be considered fine with regards to FCs, while it breaks the rest of the economy (ship, module or rebuy costs). Activities like pirating will probably be considered an almost impossible way to archive enough credits for FCs.
So, yes, the current situation might even prevent players from buying their own carrier.

I'm failing to see an issue in what you're describing? Please define "breaks the economy". Seems to be working fine to me, it's just that some people object to professions having different levels of compensation... But that isn't E: D that's broken - it's people's expectations. I neither want nor expect all activities in E: D to pay the same. Why should they?
 
Well, some results of my time trials...

Mining in triple LTD hotspot - 60Mcr/hr
Bulk deliveries from extraction to industrial systems - 50Mcr/hr
Bulk passenger transport - 50Mcr/hr

I know that some people gain more per hour mining but the same is probably true of the other two activities. I have no problem with greater experience and skill being rewarded.

Mining is the top figure now, but after the hotspots are gone from Borann it may not be.
 
I'm failing to see an issue in what you're describing? Please define "breaks the economy". Seems to be working fine to me, it's just that some people object to professions having different levels of compensation... But that isn't E: D that's broken - it's people's expectations. I neither want nor expect all activities in E: D to pay the same. Why should they?
The economy might seem fine, because it is convenient for players atm (or rather the last two years). Peoples expectations regardings FCs and money making might be weird, too, but I'd argue the fault is entirely on them, because FDev created reward inflation. Example here: https://forums.frontier.co.uk/threads/so-long-elite-dangerous.544718/page-2#post-8457942
 
Well, some results of my time trials...

Mining in triple LTD hotspot - 60Mcr/hr
Bulk deliveries from extraction to industrial systems - 50Mcr/hr
Bulk passenger transport - 50Mcr/hr

I know that some people gain more per hour mining but the same is probably true of the other two activities. I have no problem with greater experience and skill being rewarded.

Mining is the top figure now, but after the hotspots are gone from Borann it may not be.

It's also important to note that the top mining prices are only available for short periods, and it always take a little time for them to be found. So, while it is possible to earn 750m in less than four play hours (that was my last tally from Borann), the actual timescale for that (for me) could be several days. I had to park my Cutter up for several days until there was a top price buyer available.
 
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The economy might seem fine, because it is convenient for players atm (or rather the last two years). Peoples expectations regardings FCs and money making might be weird, too, but I'd argue the fault is entirely on them, because FDev created reward inflation. Example here: https://forums.frontier.co.uk/threads/so-long-elite-dangerous.544718/page-2#post-8457942

This seems to be primarily an objection to someone being able to afford a top ship (for example) within just a few hours of gameplay? I agree that this has become far easier since the game's release. I spent a very long time in my AspX because I was unable to afford a bigger ship. But... I've also started another account and appreciated that because I knew the game (and because credits are now easy), I was able to progress far quicker.

The point I'm trying to make is that I don't object to either. I take the game as it comes. It most definitely is easier to get credits now, but I don't see that as a bad thing. If anything, it has increased my enjoyment as it has opened up the game (more features are available to far more people with significantly less effort - I think this is good :) ).
 
I am a miner before the core mining. I bought my forst python from osmium and platinum mining and if I am lucky some painite. It was fun to mine and it was less profitable than trading. Today everyone is a miner as there are no other reasonable ways to make good money. We need balance in money making between mining, exploring, trading, combat, passengers. and that can easily works by reducing the crazy values of LTD and VO to reasonable prices around 200K- 400K ranges, while increasing combat payouts. miners will still make good money but on par with the other activities. I often get bored and go for some combat missions but the payouts are ridiculous even if I stack several massacre missions.
 
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