almostpilot
Banned
In my opinion FD did great job in recreating space and planets, physics and flight mechanics. But still after a year from launch core gameplay is left untouched by designers. Missions and lack of content have been topic in numerous threads telling how empty and challenging they feel. FD constantly told promises that these are placeholders for future improovments. Fine. During ED:H prelaunch phase mission overhauling was second big thing with landing and new ships. Fine. Then in release notes for 2.0 you can find this
- Added new missions
- Don't die missions
- Don't get scanned missions
- Multi-stage missions
- Missions can be received in space
- Assassination variants
- Contact missions
- Unique cargo missions - you have to deliver what you are given
- Timed window missions
- Added new open space scenarios:
- Search and rescue scenarios
- Wrecked ships scenarios
- New deep space salvage scenarios
- Distress call scenarios
- Alliance vip escort
Fine. But do they work? No. How long they don't work? Since 2.0 release, for the past 2 months.
So how will 50%sale improve situation ?
Isn't it obvious that less people are buying the game and more people have stopped playing because lack of content?
And FD seem to add another season of placeholders which fixing will be promissed in Season 3.
I played ED for a whole year, hoping for great stuff in ED:H. I don't play any more because I don't enjoy just landing on planets over and over. And doing nothing but refuel and tako off to land again. I don't play anymore because Season 2 'roadmap' seem full of new placeholders , nothing more.
So I agree, Elite needs good game designers.
I just add that besides the missions do not work, they still need to be more "deepest".