I don't know how the devil you figured out the masking device behavior but thank you so much for clearing it up.
I am really awful at the controls with Elite Plus (or is it because the controls themselves are awful?) and will seldom get an approaching ship into the front laser reticle before the joust is over. Almost all of my laser fire is from the rear mount. So given this, I don't think I would be able to use masking device much at all as you've described it. With the rear laser, it seems to just be a matter of getting the aggressor into the crosshair for a couple of seconds and simply blow it up along with any of the missiles it fires. It might even be a good way to get hitpoints quickly; poking the ship with the rear gun and waiting for it to fire missiles could earn up to 5 points per enemy without any significant effort or skill involved.
Another consequence of being awful at the game is that since dogfighting is such a chore, I like to focus almost entirely on trading and mining and drifting around aimlessly, so that's where my notion comes from on using the gear as extra cargo slots.
I'll presumptuously make a third guess regarding the coding itself— that the cargo space bug probably does not occur at the moment you scoop the craft in space, but occur later, in the trade screen... possibly because selling any of the three commodities above Alien Items (Gold, Platinum, Gem-Stones) also do not increase your available cargo space, and there was a screw-up there.
Don't get me wrong, though. I would love to have 255 tones of available cargo space. Yes please senpai.
I am really awful at the controls with Elite Plus (or is it because the controls themselves are awful?) and will seldom get an approaching ship into the front laser reticle before the joust is over. Almost all of my laser fire is from the rear mount. So given this, I don't think I would be able to use masking device much at all as you've described it. With the rear laser, it seems to just be a matter of getting the aggressor into the crosshair for a couple of seconds and simply blow it up along with any of the missiles it fires. It might even be a good way to get hitpoints quickly; poking the ship with the rear gun and waiting for it to fire missiles could earn up to 5 points per enemy without any significant effort or skill involved.
Another consequence of being awful at the game is that since dogfighting is such a chore, I like to focus almost entirely on trading and mining and drifting around aimlessly, so that's where my notion comes from on using the gear as extra cargo slots.
Not being able to test this easily, my first guess is that regardless of whether the cargo tons are properly filled or whether they are bugged, once there are zero tons of space available, scooping thargons will return CARGO BAY FULL (and a likely collision) just like any other kind of scoop attempt in those conditions. I am also guessing one would be completely unable to sell the Cargo Bay Extension either, if you have bugged the maximum cargo space down to 14t or less.ADD: I thought about that missing cargo thing further, could it be possible in theory deplete ship's Cargo Hold to zero tonnes and then overflow it to minus tonnes to get bulk freighter Cobra MkIII with max 255 tonnes Cargo hold by scooping that many Thargons in an eternity it would take to get that many successful mis-jumps to Witch Space...
First 20 thargons to get it to 0 (when not using CARGO BAY EXTENSION), and then 255 thargons to get it -255. Trading in Elite Plus would finally become profitable career option. Lol.
I'll presumptuously make a third guess regarding the coding itself— that the cargo space bug probably does not occur at the moment you scoop the craft in space, but occur later, in the trade screen... possibly because selling any of the three commodities above Alien Items (Gold, Platinum, Gem-Stones) also do not increase your available cargo space, and there was a screw-up there.
Don't get me wrong, though. I would love to have 255 tones of available cargo space. Yes please senpai.