Ah, right - its so hard to part with them rares ;-)just note that you have 4t of cargo, not 0t
Hope this helps:I suspect the 3B FSD has the same mistake, but I can't confirm because the station I'm in at the moment doesn't carry a 3B drive. Hopefully somebody else can check that out and report back.
I've developed a simple web-based tool to experiment with outfittings and calculate jump ranges, buy/rebuy costs, etc.
Try it out here: http://eliteshipyard.nfshost.com/
I can't yet buy any of the larger ships so the ship and module data is limited to what's available on the wiki; I'll add more as people send me data.
Does anyone know the formula to compute this value? I assume the power distributor's weapon capacity/recharge values are part of the equation, but is the depletion dependant on the weapon's power draw in MW, or the "thermal load" value, or something else? If you can show me the math, I can certainly plug in the calculation; you'll notice that shields do already show their effective strength on a given hull, according to the formula worked out by some other fine folks.EXCELLENT! Now to be a difficult guy: a DEPLEATED option is missing, where you see how long you can hold the trigger before needing reloading ^^
is there a way to Export the data once you load it up?
I guess what Flyinpiranha was referring to was a possibility have your tool 'remember' the data he entered the day before. My skills in this stuff date back to the 90s, so this might be antiquated/simplistic/stupid, but how about a 'Create Link' option, which would stick the currently entered inputs/parameters into a bookmarkable URL?Not currently; what kind of format would be most useful?
Can you double check those numbers? That shows a 1.4 difference while retracted, but 1.2 while deployed; for all the hulls I've checked so far, it was the same difference for both. Maybe there's a typo?