Chuck Norris has no need to visit Sag A*
Sag A* visits him.
Sag A* visits him.
Chuck Norris can pause the game.
Chuck Norris's ship doesn't need turrets - he just roundhouse kicks the universe until the target is aligned with his guns. Which is just for show, because Chuck Norris's ship doesn't bother deploying guns - it deploys Chuck Norris.
When Chuck Norris scans your ship, you're wanted.
Chuck Norris scoops fuel with his hands.
Chuck Norris once plugged a black hole.
When Chuck Norris approaches the universe, the universe uses Chuck Norris as a frame of reference.
Chuck Norris yaws.
Chuck Norris doesn't drop from super cruise, he merely drops super cruise.
Every point Chuck Norris makes is a hardpoint.
Chuck Norris folds time and space by hand, and still ends up with a longer jump range than any known FSD.
When Chuck Norris performs a round house kick he flips the system.
Combat Logging against Chuck Norris doesn't work - no-one escapes Chuck Norris.
Factions complete missions in order to increase their reputation with Chuck Norris
Planets roll around the feet of Chuck Norris, trying to explore him.
Fixed weapons suffer confusion when targeting Chuck Norris.
Chuck Norris can pause the game.
Chuck Norris can pause the game.
Interesting, I thought the four forces referred to: Chuck Norris's left first, right fist, left foot and right foot.. This will change our entire cosmological model of the universe.
Chuck Norris understands the background sim.
Chuck Norris understands the background sim.
Chuck Norris's ship doesn't need turrets - he just roundhouse kicks the universe until the target is aligned with his guns. Which is just for show, because Chuck Norris's ship doesn't bother deploying guns - it deploys Chuck Norris.
When Chuck Norris scans your ship, you're wanted.
Chuck Norris scoops fuel with his hands.
Chuck Norris once plugged a black hole.
When Chuck Norris approaches the universe, the universe uses Chuck Norris as a frame of reference.
Chuck Norris yaws.
Chuck Norris doesn't drop from super cruise, he merely drops super cruise.
Every point Chuck Norris makes is a hardpoint.
Chuck Norris folds time and space by hand, and still ends up with a longer jump range than any known FSD.
When Chuck Norris performs a round house kick he flips the system.
Combat Logging against Chuck Norris doesn't work - no-one escapes Chuck Norris.
Factions complete missions in order to increase their reputation with Chuck Norris
Planets roll around the feet of Chuck Norris, trying to explore him.
Fixed weapons suffer confusion when targeting Chuck Norris.
Chuck Norris can pause the game.
Chuck Norris yaws.