Elite Without PvP is Half a Game

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This is a personal assessment.

For nearly a year after receiving the game as a gift, I played Solo, did the grinds, experienced PowerPlay, engineers and various developments.

Since late last year, I transitioned to Open and been there almost exclusively. Also, I accepted a wing membership invitation. This invite had been extended long ago but I didn't act on it, I wanted to "prove" I could reach certain levels so I could be a productive member.

Since joining the wing, the game has opened play and experience to a much wider horizon. I now meet people, talk about life, politics, ships, you know, what persons with a common interests do normally and we laugh. We also play.

The makeup of the wing is cosmopolitan, different levels of tech know-how, languages (I applaud all those countries across the pond on their education systems that routinely teach at least English, apart from their native languages), age levels, education and gaming skills. I have also observed that everyone I've met on my wing is obviously well-educated and intelligent and/or highly self-taught.

Our wing is Open play for the active members, there are some Pvt. Groups as well and I'm sure some are in Solo. However, it is Open I wish to address.

The following recently transpired all in Open as far as I observed.

A "war" developed between our wing another group, the reasons, though part of the conflict, are really not what brought this episode to life.

It was the marshaling of forces, the strategy developed for BGS operations, intelligence gathering, decision making, the actual operations which required effort and commitment, the cat and mouse between the two factions and of course, propaganda (trash talk, et al).

Both sides on patrol, working to wreak BGS havoc and loosen the holds of each others' system factions.

All this led to PvP skirmish at Tavgi yeterday, the sides were brought to battle and noble efforts were made by both sides.

It isn't my intent to crow about winning or cry about losing, here but to point out what the game is really about and the very large part PvP plays in the game.

Without PvP, the game is a cripple and not alive. As a player, you haven't experienced what the game provides if aren't part of a wing playing hide and seek in supercruise and trying to interdict each other.

You have the Fog of War, the missed comms, lost sightings and wake fixes, conning your ship, worrying that you will let your side down if you're not there for them when they need you.

Then there is dropping right into a combat zone, ships flying all around, cannon fire, lasers, fiery plasma balls rocketing past you. You look for a target, lock in and open fire.

You see your hits registering and shields failing, all the time listening for your mates as they call in sit reps, even though it's a game, the adrenaline rush is there.

Today's encounter lasted about 30 minutes from the initial hunt to the skirmish. That is a long time to be on edge. Perfection.

To my wing mates and our opponents, Ave, Vos Saluto!

Players, you have a choice over what you make of the game, but be assured, even with gankers and griefers and the growing pains that the game experiences, you are missing out on the real fun.
 
You're definitely right about the thrill of playing a game competitively with a team. I would be interested in that kind of play in ED myself if it wasn't for some characteristics of the game and community which aren't the topic of this thread.

On the other hand, I have to point out that what you (or I, or any player) finds fun doesn't define objective fun or what the game is "really about". A player who doesn't enjoy PvP, or even any kind of multiplayer, isn't missing out on anything by avoiding it.

Glad your skirmish went well though :)
 
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Robert Maynard

Volunteer Moderator
Without PvP, the game is a cripple and not alive. As a player, you haven't experienced what the game provides if aren't part of a wing playing hide and seek in supercruise and trying to interdict each other.

I'll pass.

Players, you have a choice over what you make of the game, but be assured, even with gankers and griefers and the growing pains that the game experiences, you are missing out on the real fun.

Other opinions certainly vary - as Frontier would seem to be well aware that the majority of players don't get involved in PvP....
 
I play other games, mainly ARMA 3, for that kind of sensation.
I think its cool that you are getting that out of ED, long may your fun continue.
My enjoyment of ED went up immensly when I pretty much gave up on open, I play ED mainly for escapism.

IMO this is what's great about ED and the modes, it alows people with differing tastes/wants to all get their jollies.
 
Been there, done that.

- pure Solo is 100% old Elite (and that's more than enough)
- grouping with mates brings another element, a great one. We hunt together, search mats, BGS... fantastic!
- Open as in three-four God modded Cutters ganking on you? I'll pass, thank you very much.
 
Glad you have found your way to play the game OP, and are having fun.

For me, everything you enjoy, I would hate so I'm not missing out on fun, just having different fun.
ED however is a broad church and can support many different personalities and play styles, so no worries.
 
All of the postings the respondents have so far posited were my beliefs while I flew Solo exclusively.

Last year I would have been the one making those statements, but I've experienced this other side and, again, personal assessment, I'm not going back.

I'm far from hardcore PvP, I am not one who seeks out combat but will shoot when shot at and in defense of myself and wing mates.

So we can agree to disagree.
 
This is a personal assessment.

For nearly a year after receiving the game as a gift, I played Solo, did the grinds, experienced PowerPlay, engineers and various developments.

Since late last year, I transitioned to Open and been there almost exclusively. Also, I accepted a wing membership invitation. This invite had been extended long ago but I didn't act on it, I wanted to "prove" I could reach certain levels so I could be a productive member.

Since joining the wing, the game has opened play and experience to a much wider horizon. I now meet people, talk about life, politics, ships, you know, what persons with a common interests do normally and we laugh. We also play.

The makeup of the wing is cosmopolitan, different levels of tech know-how, languages (I applaud all those countries across the pond on their education systems that routinely teach at least English, apart from their native languages), age levels, education and gaming skills. I have also observed that everyone I've met on my wing is obviously well-educated and intelligent and/or highly self-taught.

Our wing is Open play for the active members, there are some Pvt. Groups as well and I'm sure some are in Solo. However, it is Open I wish to address.

The following recently transpired all in Open as far as I observed.

A "war" developed between our wing another group, the reasons, though part of the conflict, are really not what brought this episode to life.

It was the marshaling of forces, the strategy developed for BGS operations, intelligence gathering, decision making, the actual operations which required effort and commitment, the cat and mouse between the two factions and of course, propaganda (trash talk, et al).

Both sides on patrol, working to wreak BGS havoc and loosen the holds of each others' system factions.

All this led to PvP skirmish at Tavgi yeterday, the sides were brought to battle and noble efforts were made by both sides.

It isn't my intent to crow about winning or cry about losing, here but to point out what the game is really about and the very large part PvP plays in the game.

Without PvP, the game is a cripple and not alive. As a player, you haven't experienced what the game provides if aren't part of a wing playing hide and seek in supercruise and trying to interdict each other.

You have the Fog of War, the missed comms, lost sightings and wake fixes, conning your ship, worrying that you will let your side down if you're not there for them when they need you.

Then there is dropping right into a combat zone, ships flying all around, cannon fire, lasers, fiery plasma balls rocketing past you. You look for a target, lock in and open fire.

You see your hits registering and shields failing, all the time listening for your mates as they call in sit reps, even though it's a game, the adrenaline rush is there.

Today's encounter lasted about 30 minutes from the initial hunt to the skirmish. That is a long time to be on edge. Perfection.

To my wing mates and our opponents, Ave, Vos Saluto!

Players, you have a choice over what you make of the game, but be assured, even with gankers and griefers and the growing pains that the game experiences, you are missing out on the real fun.

Or perhaps the real fun for some of us is different than it is for you? Not everyone has the same motivations, the same tastes, the same desires.

Maybe the real fun for me is in flying my ship, built the way I like it. Not constrained by any need to adhere to the demands of the metagame, but rather customized to my personal flying joy - light, fast, responsive, and (as a result of the other characteristics) somewhat fragile.

Maybe my real fun is racing my fellow Buckyballers halfway across the galaxy... or even just around the stellar neighborhood. Certainly it's a large part of it!

Maybe it's just enjoying the feeling of, "This is my life as a space pilot," that this game captures more fully than any other that I have played.

If PvP combat is what you love, then of course it will be important to your enjoyment of the game. For me, while I'm not averse to the idea itself, as implemented in this game it requires making sacrifices I'm not willing to make. It requires building ships in ways that I don't find fun to fly, to be able to survive PvP engagements. It takes time away from other things in the game that I prefer. And all too frequently, it happens with no in-game context to give it meaning... and to me, that context is important.

I'm not anti-PvP, but PvP in Elite does not mesh well with my playstyle. To be successful in it, I would have to change my playstyle... and I enjoy my playstyle more than I enjoy PvP, so I'm not willing to make that change.
 
Great. You like Open, so play in Open.

I play mostly in Solo, because most of the time I don't want to interact with others. I've joined a few player groups, but I rarely login to PG, so even if there was an Open PvE mode, I'd still probably play Solo most of the time. It would be different if my RL friends played ED, but they aren't interested (and that's OK, I understand: This game is not for everyone).
 
Nah, for me there is no fun in pvp, did it for years in other games, which was fun till the Day it no longer was, brought this game with zero intention of ever doing pvp.

I dont see this game as a mmo much prefer my own company and doing my own things which is my fun so not missing out on anything, but each to thier own and all that.[smile]
 
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I'll pass thanks. Having lots of fun without the PvP.

If ED had 100% blanaced PvP, then i'd be up for it. But ED never had balanced PvP, and it never will. As long as one person can be flying a ship that is superior to another, such balance is impossible. And then it wouldn't be Elite.

I'm glad you enjoyed the PvP, but ill get my PvP kicks in other games.
 
ITT, someone suggests PvP has a high appeal for some Elite players, and that a bunch of others might like it if they really give it a try.

And then a bunch of people the usual suspects come to cry about PvP being too hard or unfun or something.
 
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OP I agree, Elite is "half a game" without PVP, and ever since the engineer-bug, and Frontier's lack of communication regarding the removal of hacked-modules, I've completely lost interest in anything related to PVP. So now Elite is just half a game.
 
OP I agree, Elite is "half a game" without PVP, and ever since the engineer-bug, and Frontier's lack of communication regarding the removal of hacked-modules, I've completely lost interest in anything related to PVP. So now Elite is just half a game.

Can't argue with that.
 
OP. Thanks for posting this.

I have never been in a wing and I don't know much about them. However, now if I get the invitation to join one I will give it a try.

It sounds like it is good fun. :)
 
Ohh I think I might have made it to the usual suspects list.

OP shared his personal opinion, as far as I see other people shared thiers. Tbh I got to the line about cripples and living and stopped reading..maybe im too senstive when reading into others analogies
 
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There I fixed it.
Good to hear. I'll make sure to drop by and say hello once I have a ship rigged for PVP (which to date mean a ship with all internals and weaps G5-God-engineered).

The greater part of the game is geared and biased towards strife.

Factions, wars, pirating, interdictons, political intrigue, weapons and Engineers, wing mechanics and every ship can be armed are examples.

I am sure you can devote all of your play time in exploration, trading or mining and never do combat or you may take out NPC's by the thousands. That is all fine.

That may be all the game you play individually, but it is not playing with many of the features the game offers, my "half" of the game was a subjective term, but if you play Solo, there is much left on the table.

I understand that you don't like all the food on the table, you don't have to eat it, but you are not experiencing the rest of the fare. Freedom of choice.

BTW, I own three ships, all modded g5, by honest game play, and no exploits, except for 50 mill I earned via Sothis/Ceos on exactly 3 trips (boring as anything could be). I purposely ignore these get rich quick videos. Everybody that plays in Open doesn't have god ships, FD is working on that issue for those that are on the dark side. However I'm sure God doesn't engineer ships for the game.
 
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