Elite Without PvP is Half a Game

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One last note, some have said they tried but didn't like wings/Open, I respect those that have tried it, good for you.

Those that have offered opinions on it without a trial, if strong feeling/thoughts allowed you to render judgement, I'm OK with that as well.

One thing, I'm not an acolyte for Open nor have have "I seen the light" of PvP as someone stated in a less than kind manner. It's out there, try it or not.

Thank you all for your responses.

o7
 
Its already half a game. I spent months grinding (none of which were fun mind you) to build my Corvette. In PvE it crushes everything. In PvP I got my assss handed to me by a modded Viper and his Vulture friend and had to high wake out.

What possible motivation is there for me to enter PvP in a ship that can be owned by lesser ships with god-like rolls (and with the exploit that has existed for months to boot)?

This game was a hell of a lot more fun before Engineers came along. At least it was down to pure piloting skills when it came to dog fights. Now its a matter of who wasted the most time grinding (or exploiting) this or that to build a ship that can handle anything in PvP. Personally Im not interested and haven't been in PvP for months. Just isn't worth it, and Im sure as hell not missing out on anything.

While I can agree that you don't know about exploited rolls, also keep in mind that smaller things can work together to take down larger things from insects on up to top of the food chain mammals. A corvette isn't an 'i win' button, especially against multiple opponents working skillfully together.
 
ITT, someone suggests PvP has a high appeal for some Elite players, and that a bunch of others might like it if they really give it a try.

And then a bunch of people the usual suspects come to cry about PvP being too hard or unfun or something.
"Without PvP, the game is a cripple and not alive. "
"Players, you have a choice over what you make of the game, but be assured, even with gankers and griefers and the growing pains that the game experiences, you are missing out on the real fun."

Someone suggests PvP is the real fun, some players disagree, and then of course someone paraphrases the OP creatively to start crying on how some people are mean.
You need to read the thread again then.
You need to read the OP again.
 
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"Players, you have a choice over what you make of the game, but be assured, even with gankers and griefers and the growing pains that the game experiences, you are missing out on the real fun."

Someone suggests PvP is the real fun, some players disagree, and then of course someone paraphrases the OP creatively to start crying on how some people are mean.

You need to read the OP again.

Now I'm saying people are mean. I thought that is what the OPEN IS FOR GANKERS crowd was doing.
 
Nice one OP! Though this is my personal assessment: playing in solo ensures that immersion-breaking transition times between loading screens is at a minimum. Waiting ~30s in open to exit SC just doesn't cut it IMO. So it's all very well people going on about how they think open is awesome, but, for those with poor internet connections, solo is far more responsive in terms of connection times. :)
 
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Its already half a game. I spent months grinding (none of which were fun mind you) to build my Corvette. In PvE it crushes everything. In PvP I got my assss handed to me by a modded Viper and his Vulture friend and had to high wake out.

What possible motivation is there for me to enter PvP in a ship that can be owned by lesser ships with god-like rolls (and with the exploit that has existed for months to boot)?

This game was a hell of a lot more fun before Engineers came along. At least it was down to pure piloting skills when it came to dog fights. Now its a matter of who wasted the most time grinding (or exploiting) this or that to build a ship that can handle anything in PvP. Personally Im not interested and haven't been in PvP for months. Just isn't worth it, and Im sure as hell not missing out on anything.


Unfortunately, you weren't in a wing, and true, it's at a disadvantage on it's own against agile ships. But in a balanced wing it can offer devastating support fire.

In PvE it can take on wings of Anacondas and camp out in HICZ, queen of PvE.
 
This is a personal assessment.

Players, you have a choice over what you make of the game, but be assured, even with gankers and griefers and the growing pains that the game experiences, you are missing out on the real fun.

Individuals differ. What can be exciting to you can be dull to others.

Cheers, Phos
 
- Open as in three-four God modded Cutters ganking on you? I'll pass, thank you very much.

This is the issue in Elite.

Its mp has nothing more to offer than ganking or being methodically ganked by 4 man squad.

There is no real way to impact the world in open that you cant do in solo... and even there there no real thing to do.
Game is full of gazillion RNG stars that are all copy of each other save for few surprises.

This game don't have the depth of EVE online or the attention to details of Star Citizen.
I manly use Elite as a Space Engine with NPC's when i fly high in VR.... for that, this game is awesome.
 
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Elite isn't my go-to game for competitive PvP.
It's wildly unbalanced unless you're setup entirely for PvP.
And if you're setup just for PvP, you can't do anything else. It's very limiting.
Without turning my post in to some sort of PvP Vs PvE whine, the difference in setups it's just too vast.
Now, if there was a way to force PvP pilots to use none PvP meta setups, for example, my Multirole Python, then PvP and PvE would work much better together. IMHO.

But that's not likely, So I keep other games for PvP, currently MechWarrior Online, but I also own Battlefield 4, and some other "proper" PvP games.

CMDR Cosmic Spacehead
 
While I can agree that you don't know about exploited rolls, also keep in mind that smaller things can work together to take down larger things from insects on up to top of the food chain mammals. A corvette isn't an 'i win' button, especially against multiple opponents working skillfully together.

Thats where you're wrong. A Corvette, and a modded one at that *is* an "I win" button in PvE. I've never come close to dying, and actually can't remember losing more than 2 rings in hot CZs with multiple ships going at me. A mediocre Vette that is modded is pretty much untouchable in PvE.

I've never lost my Vette in PvE, not even close to ever having lost it in battle. In PvP it feels like its made out of paper, and I simply do not have the patience nor the will to endless grind in order to get better stats just to make it survivable in PvP. This is why I *HATE* the engineers, and resent FDev for having introduced them in the first place.

And to be honest Im not mad about the recent exploit everyone is talking about, Im mad I didn't get to do it myself frankly.
 
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I have been attacked couple times by a player but I never really got why people think its diffrent to being attacked by a NPC, a ship shootng at me is a ship shooting at me. Its more fun playing with others when people do actually something interessting instead of shooting :p

CQC is fun tough, but it would be with npcs too.
 
One last note, some have said they tried but didn't like wings/Open, I respect those that have tried it, good for you.

Those that have offered opinions on it without a trial, if strong feeling/thoughts allowed you to render judgement, I'm OK with that as well.

One thing, I'm not an acolyte for Open nor have have "I seen the light" of PvP as someone stated in a less than kind manner. It's out there, try it or not.

Thank you all for your responses.

o7

It wasnt my intention to be unkind, I tend to write as I speak and thats normaly as the words form in my mind.

I know I should stay out off threads like this as they tend to end up going one way, that be 'going right down the swanie' to coin an english phrase. I also confess that maybe I should off read the whole of the OP before responding.
 
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And to be honest Im not mad about the recent exploit everyone is talking about, Im mad I didn't get to do it myself frankly.
Grinding for materials, the exploration, the different vistas - can all be great fun - for a while... But after weeks or months it is total tedium - and a poor, dull game mechanic given the result of the grinding isn't really exploration bonus, mining bonus or some related craft, but combat bonus

So - I share you feeling. I resent that the almost unending tedium of engineering was made a necessity to compete in combat, and if I had known a short-cut - I would have been tempted.

Of course, if ED was more 'complete', I would have just posted a mission and paid someone else vast sums to do the grinding for me. Or just bought the ready-engineered module on the blackmarket. Why don't the engineers charge money too? Why can't I learn to be an engineer? [in game] Why don't some star systems sell the occasional ship ready-modded? Indeed why are ships largely all the same price anywhere? [that's not true of cars across our planet]; being allied to the right faction or belonging to a group of pirates should come with benefits - that would be an alternate to the grind. It would also give you a reason to care if the faction was threatened.
 
Yes, PvP aspects of gameplay can be excellent... But as ED stands:-
1) It needs to be improved to offer/orchestrate not only more PvP, but more interesting PvP. eg: More interestign combat scenarios, actually for a purpose/outcome.
2) It needs to penalise the current toxic activity of ganking all too often posing as PvP. Some folks aren't interested in being someone else's rpg content, and being destroyed by G5 engineered modules for little more than the lolz!
3) Piracy needs improving!
 
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PvP in Elite Dangerous (Open) does not compute for me - There are no mechanics to ensure a fair fight. Then Engineers took it to another level RNG-impossible.
PvE works well if you want to interact with others.

I get my fun from exploring - If I want PvP i'll Play COD where it's even matched Skill - Not best RNG Roll
 
The greater part of the game is geared and biased towards strife.

Factions, wars, pirating, interdictons, political intrigue, weapons and Engineers, wing mechanics and every ship can be armed are examples.

I am sure you can devote all of your play time in exploration, trading or mining and never do combat or you may take out NPC's by the thousands. That is all fine.

That may be all the game you play individually, but it is not playing with many of the features the game offers, my "half" of the game was a subjective term, but if you play Solo, there is much left on the table.

I understand that you don't like all the food on the table, you don't have to eat it, but you are not experiencing the rest of the fare. Freedom of choice.

BTW, I own three ships, all modded g5, by honest game play, and no exploits, except for 50 mill I earned via Sothis/Ceos on exactly 3 trips (boring as anything could be). I purposely ignore these get rich quick videos. Everybody that plays in Open doesn't have god ships, FD is working on that issue for those that are on the dark side. However I'm sure God doesn't engineer ships for the game.

Fair thoughts, and I join you on the fact that I don't Play the whole game in all its aspects. I will even confess that your OP is appealing for open. However, not yet. One day for sure.
 
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